The Green Magicks is skillset in Final Fantasy XII differs compared to the later Zodiac releases. All characters can learn Green Magick by buying the appropriate license and by the player buying the spell from a magick shop or traveling merchant. Additionally, some spells were re-classified in later versions.
The success rate of negative status spells is unaffected by the target's magick evasion.
- $ Success Rate = Base Rate + (MAG of user - VIT of target) \% $
If the target has Shell, the success rate is halved. The accuracy underflow bug is a glitch in some versions of Final Fantasy XII where a low level character with extremely low Magick attempts to use a status move on a target with very high Vitality, and the accuracy of the spell becomes less than zero. In this case the accuracy will underflow to 100%, allowing certain status spells to always succeed.
List of Green MagicksEdit
"MP cost" is defined as default MP cost. Channeling Augment can lower MP cost of any spell.
|Name||MP||Target||Element||Base Potency||Faith Modifier||Accuracy||MP Recovery||Required License|
|Initial||Switch*With or||Area||Base||EvasionMagick Evasion||SafetyNulled by Safety augment||ReflectCan be Reflected|
|Protect||8||Ally||Partial||Single||None||―||None||Always||No||No||Yes||No||Green Magick 1|
|Raise one ally's defense.|
Effect: Bestows Protect on a single target, reducing physical damage by 25%.
|Protectga||36||Ally||Partial||Circle 10||None||―||None||Always||No||No||Yes||No||Green Magick 7|
|Raise defense of all allies in range.|
Effect: Bestow Protect on all targets in range, reducing physical damage by 25%.
|Shell||8||Ally||Partial||Single||None||―||None||Always||No||No||Yes||No||Green Magick 2|
|Raise one ally's magick resist.|
Effect: Bestows Shell on a single target, reducing magick damage by 25%.
|Shellga||40||Ally||Partial||Circle 10||None||―||None||Always||No||No||Yes||No||Green Magick 7|
|Raise magick resist of all allies in range.|
Effect: Bestows Shell on all targets in range, reducing magick damage by 25%.
|Bravery||24||Ally||Partial||Single||None||―||None||Always||No||No||Yes||No||Green Magick 6|
|Increase one ally's physical attack damage.|
Effect: Bestows Bravery on a single target, raising attack damage by 30%.
|Faith||24||Ally||Partial||Single||None||―||None||Always||No||No||Yes||No||Green Magick 6|
|Augment one ally's magick.|
Effect: Bestows Faith on a single target, raising magick by 30% to 50%.
|Blind||10||Enemy||Partial||Single||None||―||Accuracy||60%||No||No||Yes||No||Green Magick 1|
|Lower one foe's chance to hit.|
Effect: Inflicts Blind on a single target.
|Blindga||20||Enemy||Partial||Circle 6||None||―||Accuracy||60%||No||No||Yes||No||Green Magick 5|
|Lower the chance to hit of all foes in range.|
Effect: Inflicts Blind to all targets in range.
|Silence||8||Enemy||Partial||Single||None||―||Accuracy||60%||No||No||Yes||No||Green Magick 3|
|Prevent one foe from casting magicks.|
Effect: Inflicts Silence on a single target.
|Silencega||22||Enemy||Partial||Circle 6||None||―||Accuracy||55%||No||No||Yes||No||Green Magick 5|
|Prevent all foes in range from casting magicks.|
Effect: Inflicts Silence to all targets in range.
|Sleep||10||Enemy||Partial||Single||None||―||Accuracy||65%||No||No||Yes||No||Green Magick 3|
|Put one foe to sleep.|
Effect: Inflicts Sleep on a single target.
|Sleepga||26||Enemy||Partial||Circle 6||None||―||Accuracy||55%||No||No||Yes||No||Green Magick 7|
|Put all foes in range to sleep.|
Effect: Inflicts Sleep on all targets in range.
|Poison||10||Enemy||Partial||Single||None||―||Accuracy||60%||No||No||Yes||No||Green Magick 2|
|Damage one foe over time.|
Effect: Inflicts Poison on a single target.
|Toxify||26||Enemy||Partial||Circle 6||None||―||Accuracy||55%||No||No||Yes||No||Green Magick 4|
|Damage all foes in range over time.|
Effect: Inflicts Poison to all targets in range.
|Oil||8||Enemy||Partial||Circle 6||None||―||Accuracy||80%||No||No||Yes||No||Green Magick 4|
|Increase fire damage dealt to all foes in range.|
Effect: Inflicts Oil on all targets in range.
magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.Magick is an Early Modern English spelling for