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XII

FFXII Oil

Oil is a Green Magicks spell. It is the only spell that is classified as Green Magick in both the original and international versions.

FFXII Green Magic Menu Icon

Green Magicks is a skillset in Final Fantasy XII. Only certain jobs can use Green Magicks when licenses are acquired, and certain spells can be obtained from treasures.

In the Zodiac versions, certain abilities were re-classified, and most Green Magicks were re-classified as White or Black Magicks. Green Magicks in return gained spells that were previously Arcane Magicks. Oil is the only spell that remained a Green Magick in both the original and Zodiac versions.

MechanicsEdit

The success rate of negative status spells is unaffected by the target's magick evasion.

Success Rate = Base Rate + (MAG of user - VIT of target) \%[1]

If the target has Shell, the success rate is halved. The accuracy underflow bug is a glitch in some versions of Final Fantasy XII where a low level character with extremely low Magick attempts to use a status move on a target with very high Vitality, and the accuracy of the spell becomes less than zero. In this case the accuracy will underflow to 100%, allowing certain status spells to always succeed.

List of Green MagicksEdit

FFXII Green Magic Icon

"MP cost" is defined as default MP cost. Channeling Augments can lower MP cost of any spell.

In the Zodiac versions, changes have been made where many Green Magicks have been transferred into White Magicks, while some others being transferred to Black Magicks: the only remaining spell is Oil, the rest of the Green Magick space has been replaced with what was previously Arcane Magicks.

Green Magick spells are available to the White Mage, Red Battlemage, Time Battlemage and Black Mage jobs, while Machinists can only access Level 1 spells with the Esper Exodus.

Name MP Target Element Base Potency Faith Modifier Accuracy MP Recovery Required License
Initial Switch*With L1 or R1 Area Base EvasionMagick Evasion SafetyNulled by Safety augment ReflectCan be Reflected
Oil
Original stats
8 Enemy Partial Circle 8 None Accuracy 90% No No Yes No Green Magick 1
Increase fire damage dealt to all foes in range.

Effect: Inflicts Oil on all targets in range.
Cost: 800 gil
Location: Clan ProvisionerRank: Hedge Knight
Users: White Mage, Red Battlemage, Time Battlemage, Black Mage, MachinistRequires Exodus

Reverse 20 Enemy Partial Single None Accuracy 100% No No Yes No Green Magick 2
Cause healing and damage to have the opposite effect on one foe.

Effect: Inflicts Reverse on a single target. 70% base hit rate.
Cost: 7,000 gil
Location: Clan ProvisionerRank: Knight of the Round
Users: White Mage, Red Battlemage, Time Battlemage, Black Mage

Decoy 10 Ally No Single None Accuracy 60% No No No No Green Magick 1
Cause one ally to be the target of all foes.

Effect: Inflicts Lure on a single target. 60% base hit rate.
Cost: 2,000 gil
Location: Clan ProvisionerRank: Moppet.
Users: White Mage, Red Battlemage, Time Battlemage, Black Mage, MachinistRequires Exodus.

Drain 18 Enemy Partial Single None 62 Potency 100% No No No Warmage Green Magick 2
Transfer HP from one foe to the caster.

Effect: Drains HP from target, healing for the same amount.
Cost: 3,000 gil
Location: Clan ProvisionerRank: Vanguard
Users: White Mage, Red Battlemage, Time Battlemage, Black Mage

Bubble 32 Ally Partial Single None None Always No Yes Yes No Green Magick 3
Double max HP of one ally.

Effect: Inflicts Bubble on a single target.
Cost: 5,000 gil
Location: Clan ProvisionerRank: Riskbreaker
Users: White Mage, Red Battlemage, Time Battlemage, Black Mage, Larsa

Syphon 2 Enemy Partial Single None 8 Accuracy 60% No Yes No No Green Magick 3
Transfer MP from one foe to the caster.

Effect: Drains MP from target, healing for the same amount.
Cost: 3,000 gil
Location: Clan ProvisionerRank: Paragon of Justice
Users: White Mage, Red Battlemage, Time Battlemage, Black Mage

GalleryEdit

EtymologyEdit

Magick is an Early Modern English spelling for magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.

ReferencesEdit