Green Magick
From Final Fantasy Wiki
Green Magick is found in Final Fantasy XII and Final Fantasy Tactics A2: Grimoire of the Rift. It focuses on using status effects to buff the party and weaken enemies. It consists of a combination of what is normally considered White and Black Magic, similar to the "Gray Magic" of Final Fantasy VI.
Contents |
[edit] Appearances
[edit] Final Fantasy XII
In the International Zodiac Job System version, changes have been made where many Green Magicks have been transferred into White Magick; the only remaining spell is Oil, and Arcane Magicks placed here.
NB! "MP cost" is defined as default MP cost. Channeling Licenses can lower MP cost of any spell.
| Name | Description | MP cost | Price | License | LP cost |
|---|---|---|---|---|---|
| Protect | Raise one ally's defense. | 8 | 200 | Green Magick 1 | 25 |
| Blind | Lower one foe's chance to hit. | 8 | 200 | ||
| Poison | Damage one foe over time. | 10 | 500 | Green Magick 2 | 30 |
| Shell | Raise one ally's magick resist. | 8 | 300 | ||
| Silence | Prevent one foe from casting magicks. | 8 | 400 | Green Magick 3 | 35 |
| Sleep | Put one foe to sleep. | 8 | 700 | ||
| Oil | Increase fire damage dealt to all foes in range. | 8 | 600 | Green Magick 4 | 40 |
| Toxify | Damage all foes in range over time. | 26 | 4100 | ||
| Silencega | Prevent all foes in range from casting magicks. | 22 | 6800 | Green Magick 5 | 45 |
| Blindga | Lower the chance to hit of all foes in range. | 20 | 6800 | ||
| Bravery | Increase one ally's physical attack damage by 30%. | 24 | 5800 | Green Magick 6 | 50 |
| Faith | Augment one ally's magick by 30-50%. | 24 | 5800 | ||
| Sleepga | Put all foes in range to sleep. | 26 | 7900 | Green Magick 7 | 105 |
| Shellga | Raise magick resist of all allies in range. | 40 | 9900 | ||
| Protectga | Raise defense of all allies in range. | 36 | 9600 |
[edit] International Zodiac Job System
Most Green Magick spells have been recategorized as White Magick. Several Arcane Magick spells have been placed here. These spells are available to the White Mage, Red Mage, Time Mage and Black Mage jobs, while Machinists can only access Level 1 spells with the Esper Exodus.
| Name | Description | MP cost | Price | License | LP cost |
|---|---|---|---|---|---|
| Decoy | Cause one ally to be the target of all foes. | 10 | 2000 | Green Magick 1 | 40 |
| Oil | Increase fire damage dealt to one foe. | 8 | 800 | ||
| Drain | Transfer HP from one foe to the caster. | 18 | 3000 | Green Magick 2 | 50 |
| Reverse | Cause healing and damage to have opposite effect on one foe. | 20 | 7000 | ||
| Bubble | Double max HP of one ally. | 32 | 5000 | Green Magick 3 | 90 |
| Syphon | Transfer MP from one foe to the caster. | 2 | 3500 |
[edit] Final Fantasy Tactics A2: Grimoire of the Rift
Green Magick is the skillset of the Green Mage. The spells Protect and Shell have been transferred from the White Magic of Final Fantasy Tactics Advance to this skillset, which also includes a variety of debuffs and the new spell Tranq.
| v · e · d |
|---|
| Black Magic - Blue Magic - Summon Magic - Spellblade - Time and Space magic - White Magic |
| Final Fantasy VI |
| Valor |
| Final Fantasy VII |
| Freeze - Resist - Shield - Tornado |
| Final Fantasy VIII |
| Apocalypse - Meltdown - Pain |
| Final Fantasy XII Magicks |
| Arcane Magick - Black Magick - Green Magick - Time Magick - White Magick |
