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Magick

Green Magick (green color) on the License Board (original version).

Green Magick (緑魔法, Midori Mahō?), also called Green Magic, is a set of magick found in Final Fantasy XII, Final Fantasy Tactics A2: Grimoire of the Rift, and Final Fantasy Brave Exvius. It focuses on using status effects to buff the party and weaken enemies. It consists of a combination of beneficial and negative status effect-inducing spells from the traditional White and Black Magic.

AppearancesEdit

Final Fantasy XIIEdit

XII

FFXII Green Magic Icon

The primary focuses of spells in the Green Magicks skillset is to give statuses to allies or foes.

In the Zodiac versions, most Green Magicks spells have been re-categorized as either Black Magicks or White Magicks with several Arcane Magicks spells having taken their place.

There is no Green Mage class, so Green Magick spells are available to the White Mage, Red Battlemage, Time Battlemage and Black Mage jobs, while the Machinist can only access Level 1 spells with the Esper Exodus.

Final Fantasy Tactics A2: Grimoire of the RiftEdit

TA2 Green Magick is the skillset of the Green Mage. The spells Protect and Shell have been transferred from the White Magic of Final Fantasy Tactics Advance to this skillset.

Skill Equipment Range AP MP
Protect Iron Hammer 4 150 8
Create an invisible shield around units in a small area. Raises DEFENSE.
Shell War Hammer 4 150 8
Surround units in a small area with a veil of divine protection. Raises RESISTANCE.
Tranq Sage Crosier 4 200 8
Soothe the target's nerves. Raises ACCURACY.
Leap Mandragora 4 400 18
Stimulate the muscles in the user's legs. Raises MOVE and JUMP.
Blind Druid Mace 4 150 8
Conjure a black mist to BLIND the target.
Oil Sledgehammer 4 250 8
Coat the target with a film of black, sticky OIL.
Silence Energy Mace 3 200 8
Steal the target's voice. SILENCE in a small area.
Sleep Battle Mace 4 200 12
Put units in a small area to SLEEP with a powerful gas.

Final Fantasy Brave ExviusEdit

FFBE

A number of characters have varying levels of access to Green Magic. Traditional Green Magics Sleep, Blind, Silence, Shell, Protect, Protectga, Brave, and Faith return, but they are joined by the elemental protection magics Barfire, Barblizzard, Barthunder, Baraero, Barwater, and Barstone which were previously White Magic. In addition, the Saboteur spells Deprotect, Deshell, and Imperil make their first appearance as traditional colored magics as Green Magic.

EtymologyEdit

Magick is an Early Modern English spelling for magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.