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Green Magick

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Green Magick (green color) on the License Board.

Green Magick (緑魔法, Midori Mahō?) is a set of magick found in Final Fantasy XII and Final Fantasy Tactics A2: Grimoire of the Rift. It focuses on using status effects to buff the party and weaken enemies. It consists of a combination of beneficial and negative status effect-inducing spells from the traditional White and Black Magic.


Final Fantasy XIIEdit

Main article: Green Magicks (Final Fantasy XII)

The primary focuses of spells in the Green Magicks skillset is to give statuses to allies or foes.

In the International Zodiac Job System version, most Green Magicks spells have been re-categorized as either Black Magicks or White Magicks with several Arcane Magicks spells having taken their place.

There is no Green Mage class, so Green Magick spells are available to the White Mage, Red Mage, Time Mage and Black Mage jobs, while Machinists can only access Level 1 spells with the Esper Exodus.

Final Fantasy Tactics A2: Grimoire of the RiftEdit

Green Magick is the skillset of the Green Mage. The spells Protect and Shell have been transferred from the White Magic of Final Fantasy Tactics Advance to this skillset.

Skill Weapon Learned From Effect Range AP To Master MP Use
Protect Iron Hammer Grants Protect in an area. 4 150 8
Shell War Hammer Grants Shell in an area. 4 150 8
Tranq Sage Crosier Improves unit's Accuracy. 4 200 8
Leap Mandragora Allows unit to have increased movement. 4 400 18
Blind Druid Mace Inflicts Blind on one target. 4 150 8
Oil Sledgehammer Inflicts Oil on one target. 4 250 8
Silence Energy Mace Inflicts Silence in an area. 3 200 8
Sleep Battle Mace Inflicts Sleep in an area. 4 200 12

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