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Green Mage (Tactics A2)

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Ffta2-vieragreenmage
FFTA2-GreenMageSprite
The green mage lends support on the battlefield, shielding allies and crippling foes.
—Description

Green Mage (緑魔道士, Midori Madōshi?) is a job in Final Fantasy Tactics A2: Grimoire of the Rift, exclusive to the viera race. It protects all allies via Green Magick whose spell set consists of bestowing status enhancements on allies and status ailments on foes. Green Mages wield hammers and maces, and are one of the most physically powerful mage classes, second only to the Blue Mage.

Although the Green Mages' highest stat is Magic Attack, it's almost pointless for them since their primary role is to either grant or inflict statuses on units. Like in Final Fantasy XII the Protect and Shell magicks are Green Magick abilities, and the Green Mages take the role of the only-supportive White Mages.

Notable Green Mages are Ktjn, Syrenead Sie Hyskarias, and Green King Verre of Cinquleur.

RequirementsEdit

The Green Mages in the quest "Green Dominion", the quest required to unlock the Green Mage job, are all named "Miss Midori", "Midori" meaning "green" in Japanese. To use the job the player must master a White Mage A-Ability.

StatsEdit

The Green Mage's Magick stat is sub par compared to her fellow mages, but because statuses are not affected by the Magick stat, this does not pose a major problem, and her Speed growth is second only to the Assassin, which makes this "Mage" unique. Her Tranq skill makes many of the low accuracy abilities more usable, such as Beat Down, Death, and Viola.

Green Mages are excellent against monsters exclusively with movesets consisting of debuffs for their high Speed growth and high Resilience. They have the highest Speed growth among all spellcasters, their only weakness are their weak defensive and offensive stat growth.

Weapons Head Body Equip Shields?
Hammers, Maces Hats Robes, Light Armor No


Move Jump Evasion Unarmed
Attack Raise
Resilience HP MP Atk Def Mgk Res Spd
3 3 0 10 70 E F E E D E 86%

AbilitiesEdit

Green MagickEdit

The magicks of the GREEN MAGE lend strength and succor to her allies.

Skill Source Equipment Effect Range AP To Master MP Use
Protect Iron Hammer Grants Protect in an area. 4 150 8
Shell War Hammer Grants Shell in an area. 4 150 8
Tranq Sage Crosier Improves a unit's Accuracy. 4 200 8
Leap Mandragora Allows unit to have increased movement. 4 400 18
Blind Druid Mace Inflicts Blind on one target. 4 150 8
Oil Sledgehammer Inflicts Oil on one target. 4 250 8
Silence Energy Mace Inflicts Silence in an area. 3 200 8
Sleep Battle Mace Inflicts Sleep in an area. 4 200 12

ReactionEdit

Skill Source Equipment Effect AP To Master
Evade Magick Magick Robe Allows user to avoid damage spells. 250
Absorb MP Lordly Robe Gains MP equal to the MP cost of attacks used on the unit. 250

SupportEdit

Skill Source Equipment Effect AP To Master
Spellbound Tiara Buffs and debuffs last longer on the user. 150

NoteEdit

  • Tranq and Leap are favorable to use as an Assassin, since Assassins should be nimble and dexterous.
    • Tranq boosts the accuracy of inflicting debuffs by another 30%. It can be useful against units with poor Resilience, like Paladins, and most seeq jobs. It does not improve debuff abilities with halved accuracy like Graviga and Beat Down.
  • It is a good idea to use Oil and pair Green Mages with Black Mages' Fire magicks and Summoners' Ifrit. This can aid in disposing monsters specifically weak to Fire, such as Ice Flan and Ice Drakes, but especially the speedy Dreamhares.
  • An easy way to fight Green Mages is to have multiple units with Charm inducing abilities. Inflicting Silence can also render them useless. Slow is useful as well since they are fast.
  • There are no special battle tactics to easily defeat Green Mages. Pairing up with Green Mages to use Tranq on long-range units, such as Archers or Fusiliers with their Concentration Support can easily let them eat their own medicine by using abilities like Cupid or Charmshot.

Other appearancesEdit

Final Fantasy Trading Card GameEdit

GreenMage TCG

Green Mage appears on a card.

Non-Final Fantasy guest appearancesEdit

Knights of the CrystalsEdit

The Green Mage appears on a gold card.

GalleryEdit

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