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Green Mage

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"The green mage lends support on the battlefield, shielding allies and crippling foes."
—Description

Green Mage (緑魔道士, Midori Madōshi?) is a Job in Final Fantasy Tactics A2: Grimoire of the Rift, exclusive to the Viera race. This Job protects all allies by using Green Magick. The spell set consists of bestowing positive status buffs on allies and negative status ailments on foes. Green Mages wield hammers and maces, and are one of the most physically powerful mage classes in the game, second only to the Blue Mage.

Although the Green Mages have the stat overall which the Magick Attack is slightly the the highest, it's almost pointless for them since they role primarily as buffs and debuffs unit. Like in Final Fantasy XII the Protect and Shell magicks are Green Magicks abilities, and the Green Mages take the role of the only-supportive White Mages.

Contrary to her name, the Green Mage's Magic stat is sub par compared to her fellow mages, but because buffs and debuffs are not affected by the Magic stat, this does not pose a major problem, and her Speed growth is second only to the Assassin, which makes this "Mage" unique. Her Tranq skill makes many of the low accuracy abilities more usable, such as Beat Down, Death, and Viola.

Notable Green Mages are Ktjn, Syrenead Sie Hyskarias, and Green King Verre of Cinquleur. The Green Mages in the quest Green Dominion, the quest required to unlock the Green Mage job, are all named "Miss Midori", "Midori" meaning "green" in Japanese.

Contents

RequirementsEdit

  • To Unlock: Complete Green Dominion
  • To Use: Master 1 White Mage A-Ability

StatsEdit

Weapons Head Body Equip Shields?
Hammers, Maces Hats Robes, Light Armor No


Move Jump Evasion Unarmed
Attack Raise
Resilience HP MP Atk Def Mgk Res Spd
3 3 0 10 70 E F E E D E 86%

AbilitiesEdit

Green MagickEdit

The magicks of the GREEN MAGE lend strength and succor to her allies.

Skill Weapon Learned From Effect Range AP To Master MP Use
Protect Iron Hammer Grants Protect in an area. 4 150 8
Shell War Hammer Grants Shell in an area. 4 150 8
Tranq Sage Crosier Improves a unit's Accuracy. 4 200 8
Leap Mandragora Allows unit to have increased movement. 4 400 18
Blind Druid Mace Inflicts Blind on one target. 4 150 8
Oil Sledgehammer Inflicts Oil on one target. 4 250 8
Silence Energy Mace Inflicts Silence in an area. 3 200 8
Sleep Battle Mace Inflicts Sleep in an area. 4 200 12

ReactionEdit

Skill Armor Learned From Effect AP To Master
Evade Magick Magick Robe Allows user to avoid damage spells. 250
Absorb MP Lordly Robe Gains MP equal to the MP cost of attacks used on the unit. 250

SupportEdit

Skill Armor Learned From Effect AP To Master
Spellbound Tiara Buffs and debuffs last longer on the user. 150

NoteEdit

  • Green Mages are excellent battlers against monsters exclusively with movesets consists of debuffs for their high Speed growth and high Resilience. They have the highest Speed growth amongst all spellcasters, their only weakness are their weak defensive and offensive stat growth.
  • Green Mages are great for their notable role of raining aids and havoc to units in battle, their Speed is the second fastest amongst all Viera jobs, opposed to Elementalists who only have 41% Speed growth.
  • Tranq and Leap is highly favorable to use as Assassin, since Assassins should be very nimble and dexterous for their highly useful abilities.
  • An easy way to fight against Green Mages is to have multiple units with Charm inducing abilities. Inflicting Silence can also makes them practically useless, Slow is useful too since they are very speedy.
  • There are no special battle tactics to easily defeat Green Mages, pairing up with Green Mages to use Tranq on long-range units such as Archers or Fusiliers with their Concentration Support can easily let them eat their own medicine by using abilities like Cupid or Charmshot.

Other appearancesEdit

Final Fantasy Trading Card GameEdit

GreenMage TCG

Green Mage has a card in the Final Fantasy Trading Card Game.

GalleryEdit

 
FFTA2 Protect
 
FFTA2 Shell
 
FFTA2 Tranq
 
FFTA2 Leap
 
FFTA2 Blind
 
FFTA2 Oil
 
FFTA2 Silence
 
FFTA2 Sleep

TriviaEdit

  • The Green Mages are both supportive and chaotic, which may also to be referred in the real life as the 'Grey Magick' practitioners.
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