Final Fantasy XIII-2 Enemy
Green Chocobo
緑チョコボ (Midori Chokobo)
FFXIII2 enemy GreenChocobo
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
146,400 137 206
Stagger Icon FFXIII Chain Icon FFXIII
150% 90
Keep Launch Libra
15 Resistant 30
CP Gil
160 360
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
- - -
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
- - -
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
0% 0% 30% Immune 30%
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
30% Immune Immune 30% 30%
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
30% 0% 30% 0% 30%
Location The Yaschas Massif -100 AF- (The Pass of Paddra)
The Yaschas Massif -110 AF-
Type Feral Creature
Subtype Chocobo
Recruit Chance 3%
Common Drop Chocobo Plume (20%)
Rare Drop Vitality Orb (3%)
Abilities Choco Cure, Supersonic Wave, Inspire, Choco Dash
Notes - May flee from battle.
- Capable of restoring HP.
- Capable of inflicting Debrave.

The Green Chocobo is an enemy in Final Fantasy XIII-2. It can inflict Debrave and Defaith with Supersonic Wave, and buff itself with Protect and Shell. If the battle takes too long, it will flee by using Choco Dash.

A good tip is to pay attention to the chocobo's movements in battle, as right before they flee they will turn around and shake their rear. As soon as the player spots this they can press Start and redo the battle, as it is often faster than waiting for another one to spawn.

Paradigm PackEdit

The Green Chocobo is a Medic that learns every Medic ability a monster is capable of learning, except for Esuna and Esunada (as Curaja is a hidden ability), and learns its abilities early on in its development. Its Improved Cure and Critical: Faith passive abilities allow the Green Chocobo to boost its healing capabilities considerably.

Its stat growth is relatively linear for a Late Bloomer, allowing the player to make good use of the Green Chocobo even in its early stages, although it does not possess particularly high stats at level 99 like other chocobos do, meaning it is not the best choice to go racing in Serendipity.

Because of the racing minigame a player with one Green Chocobo and its crystal may obtain another Green Chocobo crystal; this is true of Black Chocobos and the other colors also. All other tameable monsters are limited to one each.

Tameable Monster
Name Green Chocobo Role Medic
Traits Late Bloomer - Meleeproof - Quiet
Composition Biological Start Grade Monster Grade 1
Max Level 99 HP 546
Strength 38 Magic 60
ATB Segments 3 Stages 5
Innate Affinities N/A
Feral Link Kweh Kweh (Inflict magic damage on target and nearby foes. Input Type: Timing)
Crystarium Development Graph
Green: HP / 10 Red: Strength Purple: Magic
Green Chocobo Development
Ability Type Level Infusible
Cure Command Initial N
Improved Cure Passive Initial N
Resist Physical: +5% Passive Initial Y
Cheer Command 4 N
Critical: Faith Passive 9 N
Resist Physical: +15% Passive 13 Y
Curasa Command 16 Y
Raise Command 22 Y
Cura Command 29 Y
Resist Physical: +26% Passive 36 Y
Resist Physical: +36% Passive 48 Y
Improved Cure II Passive 60 N
Bonus CP Passive 99 N

Related enemiesEdit