Green Chocobo (Final Fantasy XIII-2)
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| Final Fantasy XIII-2 Enemy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Green Chocobo | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 緑チョコボ (Midori Chokobo) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Location | The Yaschas Massif -100 AF- - The Pass of Paddra The Yaschas Massif -110 AF- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Type | Feral Creature | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Subtype | Chocobo | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Recruit Chance | 15% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Common Drop | Chocobo Plume (20%) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Rare Drop | Vitality Orb (3%) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Abilities | Choco Cure, Supersonic Wave, Inspire, Choco Dash | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Notes | - May flee from battle. - Capable of restoring HP. - Capable of inflicting Debrave. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Green Chocobo is an enemy in Final Fantasy XIII-2. It can inflict Debrave and Defaith with Supersonic Wave, and buff itself with Protect and Shell. If the battle takes too long, it will flee by using Choco Dash. A good tip is to pay attention to the chocobo's movements in battle, as right before they flee they will turn around and shake their rear. As soon as the player spots this they can press
and redo the battle, as it is often faster than waiting for another one to spawn.
Paradigm Pack
Edit
The Green Chocobo is a Medic. It learns every Medic ability that a monster is capable of learning, except for Esuna and Esunada (as Curaja is a hidden ability), and learns its abilities very early on in its development. Its Improved Cure and Critical: Faith Passive abilities allow the Green Chocobo to boost its healing capabilities considerably. Its stat growth is relatively linear for a Late Bloomer, allowing the player to make good use of the Green Chocobo even in its early stages of its development, although it does not possess particularly high stats at level 99 like other chocobos do, meaning it is not the best choice of chocobo to go racing in Serendipity with.
| Tameable Monster | ||||||
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| Name | Green Chocobo | Role | Medic | |||
| Traits | Late Bloomer - Meleeproof - Quiet | |||||
| Composition | Biological | Start Grade | ||||
| Max Level | 99 | HP | 546 | |||
| Strength | 38 | Magic | 60 | |||
| ATB Segments | 3 | Stages | 5 | |||
| Innate Affinities | N/A | |||||
| Feral Link | Kweh Kweh (Inflict magic damage on target and nearby foes. Input Type: Timing) | |||||
| Crystarium Development Graph | ||||||
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| Ability | Type | Level | Infusible | |||
| Cure | Command | Initial | ||||
| Improved Cure | Passive | Initial | ||||
| Resist Physical: +5% | Passive | Initial | ||||
| Cheer | Command | 4 | ||||
| Critical: Faith | Passive | 9 | ||||
| Resist Physical: +15% | Passive | 13 | ||||
| Curasa | Command | 16 | ||||
| Raise | Command | 22 | ||||
| Cura | Command | 29 | ||||
| Resist Physical: +26% | Passive | 36 | ||||
| Resist Physical: +36% | Passive | 48 | ||||
| Improved Cure II | Passive | 60 | ||||
| Bonus CP | Passive | 99 | ||||
