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Greater Sphere

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Greater Sphere is an enemy in Final Fantasy X, bred in the Original Creation at Monster Arena. It looks and attacks similar to the Spherimorph boss from Macalania Woods. Greater Sphere is unlocked after two Species Conquest monsters are bred.

StatsEdit

Final Fantasy X enemy stats
#225#226 #227
Location Monster Arena Species Other information
Monster Arena Original Gel N/A
Sensor description Scan description
Immune to sensors Immune to scans
Stats
HP MP Strength Magic Defense Magic Defense
1,500,000 (99,999) 999 87 102 130 120
Accuracy Accuracy Evasion Luck AP (Overkill) Gil
55 200 0 15 50,000 (50,000) 0
Elemental affinities
Fire Ice Lightning Water Holy
Varies Varies Varies Varies Absorbs
Statuses and immunities
Silence Sleep Darkness Poison Petrify Slow Zombie Power Break
Immune Immune Immune Immune Immune Immune Immune Immune
Magic Break Armor Break Mental Break Threaten Death Provoke Doom (255Turns taken for target to die) Nul
0 Immune Immune Immune Immune Immune 0 0
Shell Protect Reflect Haste Demi Regen Distill Sensor
0 0 0 0 Immune 0 0 Immune
Scan Bribe Delay Zanmato Berserk Capture Physical Magical
Immune 0 Immune Lv. 5 0 Immune 0 0
Items
Common steal (75%) Rare steal (25%) Common drop (87.5%) Rare drop (12.5%)
Gambler's Spirit Return Sphere Luck Sphere x1Overkill: x2 Dark Matter x1Overkill: x2
Equipment drop (100%) Weapon abilities Armor abilities Bribe
2-4 slots, 1 ability One MP Cost Auto-Phoenix None
Abilities
Abilities Ronso Rage
Physical attack, Blizzaga, Elemental Shift, Firaga, Flare, Hydraulic Press, Thundaga, Ultima, Waterga None

Battle Edit

The Greater Sphere is vulnerable to an element, but shifts it randomly once hit by its weakness. Unlike the Spherimorph, the Greater Sphere absorbs any other element. After the Greater Sphere attacks with an elemental attack, it will be weak to that attack's opposite element.

It will counter all normal attacks with Ultima. On its turn it will alternate between a normal attack and unleashing Hydraulic Press, which deals fractional damage to the party, equal to 15/16 of each character's maximum HP. For every Overdrive the Greater Sphere survives it will counter with Hydraulic Press. The damage from Hydraulic Press can be reduced using Protect and Defend.

It drops weapons with One MP Cost and armor with Auto-Phoenix, and a Luck Sphere. Its equipment drops provide a 6% critical hit chance bonus instead of the usual 3% (this is relevant to weapons and armor, but only to attacks that deal physical damage).

Strategy Edit

The Greater Sphere is unusually time consuming to defeat and very powerful. Auto-abilities, such as Break HP Limit, Auto-Haste, Auto-Protect, and Auto-Shell, prove helpful, and a high Magic Defense attribute is vital. Before attacking Greater Sphere, the player should be prepared to weather its Ultima counterattack.

When farming Greater Sphere for Luck Spheres, the player will want to kill it as fast as possible. The fastest strategy is to use Tidus's and Wakka's Overdrives, Slice & Dice (if successful) and Attack Reels with 12-hits respectively (both once), to defeat it quickly. Using Auto-Life will make this strategy easier.

Another helpful strategy is to summon Anima and cast Protect and Haste. If Anima loses health, she should cast Curaga. She should use Oblivion when it becomes available. If Oblivion doesn't finish Greater Sphere, Anima may suffer damage from Hydraulic Press up to three times (which might end up killing her). This strategy is only viable in the International/PAL/HD versions.

Gallery Edit

Related enemies Edit

Final Fantasy X-2 Edit

Final Fantasy X-2: Last Mission Edit

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