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Greater Sphere

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Greater Sphere
ヒュージスフィア (HyūjiSufia?)
HP Overkill MP
1,500,000 99,999 999
Strength Magic Defense
87 102 130
Mag. Def.Magic Defense Agility Accuracy
120 55 200
Evasion Luck
0 15
AP (Overkill) Gil
50,000 (50,000) 0
Elemental affinities
Fire Ice Lightning Water Holy
Varies Varies Varies Varies Varies
Statuses and immunities
Silence Sleep Darkness Poison
Immune Immune Immune Immune
Petrify Slow Zombie Pwr. Brk.Power Break Mag. Brk.Magic Break
Immune Immune Immune Immune Immune
Arm. Brk.Armor Break Mntl. Brk.Mental Break Threaten Death Provoke
Immune Immune Immune Immune Immune
Doom (255Turns taken for target to die) Nul Shell Protect Reflect
0 0 0 0 0
Haste Demi Regen Distill Sensor
0 Immune 0 0 Immune
Scan Bribe Delay Eject Zanmato
Immune 0 Immune Immune Lv. 5
Berserk Game over Capture PhysicalPhysical damage type MagicalMagical damage type
Immune Immune 0 0
Sensor Immune to sensors
Scan Immune to scan
Location Monster Arena
Monster Arena Original
Common Steal (75%) Gambler's Spirit
Rare Steal (25%) Return Sphere
Common Drop (87.5%) Luck Sphere x1Overkill: x2
Rare Drop (12.5%) Dark Matter x1Overkill: x2
Equipment Drop (100%) 2-4 slots, 1 ability
Weapon Abilities One MP Cost
Armor Abilities Auto-Phoenix
Bribe None
Abilities Physical attack, Blizzaga, Elemental Shift, Firaga, Flare, Hydraulic Press, Thundaga, Ultima, Waterga
Ronso Rage None

Greater Sphere is an enemy in Final Fantasy X, bred in the Original Creation at Monster Arena. It looks and attacks similar to the Spherimorph boss from Macalania Woods. Greater Sphere is unlocked after two Species Conquest monsters are bred.


The Greater Sphere is vulnerable to an element, but shifts it randomly once hit by its weakness. Unlike the Spherimorph, the Greater Sphere absorbs any other element. After the Greater Sphere attacks with an elemental attack, it will be weak to that attack's opposite element.

It will counter all normal attacks with Ultima. On its turn it will alternate between a normal attack and unleashing Hydraulic Press, which deals fractional damage to the party, equal to 15/16 of each character's maximum HP. For every Overdrive the Greater Sphere survives it will counter with Hydraulic Press. The damage from Hydraulic Press, however, can be reduced using Protect and Defend.

It drops weapons with One MP Cost and armor with Auto-Phoenix, and a Luck Sphere. Its equipment drops provide a 6% critical hit chance bonus instead of the usual 3% (this is relevant to weapons and armor, but only to attacks that deal physical damage).


The Greater Sphere is unusually time consuming to defeat and very powerful. Auto-abilities, such as Break HP Limit, Auto-Haste, Auto-Protect, and Auto-Shell, prove helpful, and a high Magic Defense attribute is vital. Before attacking Greater Sphere, the player should be prepared to weather its Ultima counterattack.

When farming Greater Sphere for Luck Spheres, the player will want to kill it as fast as possible. The fastest strategy is to use Tidus's and Wakka's Overdrives, Slice & Dice (if successful) and Attack Reels with 12-hits respectively (both once), to defeat it quickly. Using Auto-Life will make this strategy easier.

Another helpful strategy is to summon Anima and cast Protect and Haste. If Anima loses health, she should cast Curaga. She should use Oblivion when it becomes available. This strategy is only viable in the International/PAL/HD versions.

Related enemiesEdit

Final Fantasy X-2Edit

Final Fantasy X-2: Last MissionEdit

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