Final Fantasy XIII-2 Enemy
Greater Behemoth
グランベヒーモス (Guran Behīmosu)
FFXIII enemy Greater Behemoth
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
24,448 380 260
Stagger Icon FFXIII Chain Icon FFXIII
300% 80
Keep Launch Libra
40 Resistant 151
CP Gil
200 350
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
- - -
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
Weakness - -
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
35% 35% 35% 50% 35%
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
20% 35% 35% 35% 35%
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
35% 50% 35% 80% 20%
Location Augusta Tower -200 AF- (49th Floor, 52nd Floor)
Type Feral Creature
Subtype Behemoth
Recruit Chance 3%
Common Drop Potent Orb (20%)
Rare Drop Monstrous Fang (5%)
Notes - Can alter own form.
- Delivers devastating physical attacks.

The Greater Behemoth is an enemy in Final Fantasy XIII-2. When captured, its name changes to Grand Behemoth.

Paradigm PackEdit

Like most of its brethren, the Grand Behemoth has high Strength. With a purely Power material growth, the Grand Behemoth can get close to 1,200 Strength. However, its physical attack speed is lackluster. On the other hand, it has an impressive casting speed, albeit the Magic stat does not rise to levels akin of its Strength.

This makes Grand Behemoth a Strength-based Strike Ravager, only more advantageous than Magic-based Ravagers against the surprisingly small list of enemies that are strong against Magic but weak to elemental damage, like Malebranche and Wladislaus. Like Zaghnal, it has two types of elemental Blitzes, which puts it one up on Tabasco Toad and Blue Chocobo with one, and Koboldroid Yang with none. Furthermore, Grand Behemoth's maximum Strength is the highest of the five. However, any Ravager with, for example, Sparkstrike, is only one Enthunder buff away from using the equivalent of Electro Blitz for only one ATB segment instead of two.

Grand Behemoth is one of two creatures with Auto-Tetradefense, which casts Protect, Shell, Veil, and Vigilance at the start of combat. It is red-locked for Grand Behemoth, but Tezcatlipoca has it available for infusion.

Tameable Monster
Name Grand Behemoth Role Ravager
Traits Late Bloomer - Pinch Hitter - Muscular
Composition Biological Start Grade Monster Grade 2
Max Level 70 HP 1,739
Strength 169 Magic 100
ATB Segments 3 Stages 4
Innate Affinities Weak: Wind
Feral Link Onrush (Deal physical damage with small possibility of inflicting debuffing status ailment. Input Type: Multiple)
Ability Type Level Infusible
Fire Command Initial Y
Thunder Command Initial Y
Flamestrike Command Initial N
Sparkstrike Command Initial N
Critical: Tetradefense Passive Initial N
Fearsiphon Auto 2 Y
Heat Blitz Command 3 N
Strength: +16% Passive 6 Y
Resist Dispel: +10% Passive 7 Y
Overwhelm Auto 14 Y
Fira Command 19 Y
Thundara Command 21 Y
Strength: +20% Passive 26 Y
Resist Dispel: +44% Passive 31 Y
Thundaga Command 37 Y
Magic: +25% Passive 44 Y
Resist Dispel: +66% Passive 49 Y
Firaga Command 51 Y
Auto-Tetradefense Passive 59 N
Electric Blitz Command 63 N
Strength: +25% Passive 70 Y


Behemoth is a beast mentioned in Job 40:15–24. In addition to mythological creatures, it is likened to elephants, hippos, rhinos, and bison. Metaphorically, the term behemoth denotes "an extremely large or powerful entity."

Related enemiesEdit

Final Fantasy XIIIEdit

Lightning Returns: Final Fantasy XIIIEdit

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