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Great Glacier

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Great Glacier

The Great Glacier.

The Great Glacier (大氷河, Daihyōga?) is a large frozen waste north of Icicle Inn in Final Fantasy VII. It is a maze of wilderness trails going around several landmarks, such as trees, icy water, and caves. Crossing the glacier is required to reach Gaea's Cliff and later the Whirlwind Maze of the North Crater. Cloud Strife and his party pass through the glacier in the last leg of their world-wide journey chasing after Sephiroth.

Depending upon which way was taken on in the snowboarding minigame, the party will land in different locations in the glacier (see below). They collapse after wandering through the snow and are saved by Mr. Holzoff. The party can find the Alexander Summon Materia in the glacier by touching a hot springs and then finding a snow woman in a cave. Due to the cold temperature, Cloud passes out after every 544 steps taken, and will wake up in Holzoff's hut.

The Great Glacier is temporarily unavailable during the times where Tifa and Cid are party leaders. The player cannot snowboard as these characters (despite being able to play as them in the Gold Saucer version of the minigame) and cannot enter it from the World Map. Entering Icicle Inn from the back is also not possible during this time.

LocationsEdit

Ice GateEdit

ForestEdit

Frostbite Cave EntranceEdit

Directional SignEdit

Frozen LakeEdit

BridgeEdit

TreeEdit

Ice RocksEdit

CrossroadsEdit

Hot SpringEdit

Cliff FaceEdit

Snow FieldEdit

Snow's Cave EntranceEdit

Base of Gaea's CliffEdit

Frostbite CaveEdit

Path
Slope

Heading slightly right will make the character approach the right and give the player the option to exit the glacier. Doing so will have Cloud run and roll through a path that eventually leads him off screen and outside the glacier on the World Map. Selecting to stay will move the player slightly left (back over the dialogue trigger line). The area the player can move in is small, though it exists and encounters exist in this area matching the path area of the cave.

IcebergsEdit

Lake IslandEdit

Island CaveEdit

Ice Rocks CaveEdit

Snow Field CaveEdit

Snow's CaveEdit

Holzoff's CabinEdit

Front Room
Back Room

PathsEdit

There are six different types of path screen: Snow, Ice, Forest, Rock, Upward, and Downward. Snow and Ice paths share their formations, while the remaining four share theirs. Each type of path is used many times with no distinguishable difference, however some items are set to only appear on certain paths between certain areas.

Ice Gate ↔ Forest
  • 1 - Forest
Ice Gate ↔ Frostbite Cave Entrance
  • 1 - Rock
  • 2 - Rock
Ice Gate ↔ Directional Sign
  • 1 - Snow
  • 2 - Snow
  • 3 - Snow
Forest ↔ Directional Sign
  • 1 - Forest
Forest ↔ Frozen Lake
  • 1 - Forest
Frostbite Cave Entrance ↔ Frozen Lake
  • 1 - Rock
Frostbite Cave Entrance ↔ Crossroads
  • 1 - Rock
  • 2 - Rock
  • 3 - Upward
  • 4 - Upward
Directional Sign ↔ Ice Rocks
  • 1 - Snow
  • 2 - Ice
  • 3 - Snow
Frozen Lake ↔ Tree
  • 1 - Forest
Bridge ↔ Tree
  • 1 - Snow
  • 2 - Ice
Bridge ↔ Ice Rocks
  • 1 - Snow
  • 2 - Snow
Bridge ↔ Cliff Face
  • 1 - Snow
Tree ↔ Crossroads
  • 1 - Upward
  • 2 - Upward
  • 3 - Upward
Ice Rocks ↔ Cliff Face
  • 1 - Snow
  • 2 - Snow
Crossroads ↔ Hot Spring

This is the upper left exit of the Crossroads, and either of the south-western exits of the Hot Spring.

  • 1 - Upward
  • 2 - Upward
Crossroads → Hot Spring

This is the northern exit of the Crossroads.

  • 1 - Downward
  • 2 - Downward (Added Cut)
Hot Spring ↔ Snow Field
  • 1 - Downward
  • 2 - Snow
Cliff Face ↔ Snow Field
  • 1 - Snow
  • 2 - Snow
Snow Field ↔ Snow's Cave Entrance
  • 1 - Snow
  • 2 - Ice
  • 3 - Rock
Snow's Cave Entrance → Crossroads
  • 1 - Upward
  • 2 - Upward

QuestsEdit

Traversing Great GlacierEdit

Glaciermap

The Glacier Map is a Key Item found at a house in Icicle Inn. The map helps the party navigate but it does not show their current location. If Cloud walks around too long, he collapses and is transported to Holzoff's cabin. To get through Great Glacier one merely needs to walk around, although it does contain many treasures if the player knows where to look.

The items available according to letters on the map are A: Elixir (found in a cave, and can be exploited for infinite Elixirs), B: Mind Source, C: Potion, D: Safety Bit (in a cave, also), E: Added Cut Materia (to find the player must head up from Crossroads and on the second screen of the path between numbered areas), F: All Materia (in Snow Field Cave), and lastly, the Alexander Materia, be found in Snow's Cave, after defeating her. The Hot Spring must be touched prior to this encounter.

GreatGlacierlocations

Map of Great Glacier with screenshots for easy referencing.

A solution to figuring out this maze can be found here:

The different courses the player can take in the snowboarding game, can take the player to four different areas of Great Glacier upon arrival.

  • Taking left twice leads to the Forest.
  • Taking left then right leads to the Ice Gate.
  • Taking right then left leads to the Tree.
  • Taking right twice leads to a rocky path near the Frostbite Cave.

Platforming MinigameEdit


FFV World Map Sprite
This article or section is a stub about a quest in Final Fantasy VII. You can help Final Fantasy Wiki by expanding it.

Navigating the Snow FieldEdit


FFV World Map Sprite
This article or section is a stub about a quest in Final Fantasy VII. You can help Final Fantasy Wiki by expanding it.

Acquiring AlexanderEdit

The easiest way to get Alexander is to first make the way to the hot springs and touch it, then explore around the glacier collecting treasures until Cloud will pass out and wake up in Mr. Holzoff's hut. From the hut the player should head south to find themselves in the Snow Field.

They should head directly down from the starting place, until they come across the cave with an All Materia inside. Once they come out of the cave they should head directly to the right of where they start, and keep on going right till they arrive in Snow's Cave. Snow will be inside and fight the party, and drop the Alexander Materia.

ItemsEdit

Item Location
Mind Source Forest.
Potion Frozen Lake.
Safety Bit Island Cave.
Added Cut Materia Crossroads → Hot Spring Path 2.
Alexander Materia Snow's Cave. After touching Hot Spring and defeating Snow.
Elixir Ice Rocks. Can be obtained infinitely due to a programming oversight.
All Materia Snow Field Cave.

Enemy formationsEdit

Battlebg-ffvii-snow

Battle background.

Ice Gate, Forest, Frostbite Cave Entrance, and Snow and Ice PathsEdit

Directional Sign, Frozen Lake, Lake Island, Island Cave, Tree, Crossroads, and Snow Field CaveEdit

Forest, Rock, Upward, and Downward PathsEdit

Battlebg-ffvii-icecave

Battle background.

Frostbite CaveEdit

Bridge, Ice Rocks, Cliff Face, and Snow's Cave EntranceEdit

Snow's CaveEdit

Snow FieldEdit

Musical ThemesEdit

{{{image}}}
"Buried in the Snow"
Music-harp
FFVII - Buried in the Snow
Trouble with the audio sample?

"Buried in the Snow" is the theme that plays in the Great Glacier.

GalleryEdit

TriviaEdit

Great glacier

Great Glacier sign.

  • When leaving Mr. Holzoff's hut for the first time and when the party gathers. Cait Sith and Red XIII are the only party members who don't shiver from the cold.
  • The Stone Face Easter egg is used in the Great Glacier in the snow area.
  • The sign in the first area reads:
ICE GATE
CLASS OF 1996
Top of the
MOUNTAIN
Elevation 717FT.
62°05 N. 12°25 W
  • Aeris has lines in the scene where the party arrives at the Great Glacier for the first time, but to view the lines the player must obtain Aeris into the party via hacking or via a glitch, such as the "Yuffie Warping Glitch". Aeris's field model exists in all Great Glacier fields, but disappears once the player reaches Holzoff's cabin and proceeds onward to Gaea's Cliff.
  • In Holzoff's cabin the game forces the party to sleep which will restore everyone's HP and MP. An unused option for this event is found in the game data, giving the player the option to choose whether to rest or not. But if this event is activated the option outcomes are reversed: choosing "Rest" will lead the party not resting and vice versa.[1]

ReferencesEdit

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