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Great Galdes (Ring of Fates)

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Final Fantasy Crystal Chronicles: Ring of Fates Enemy
Great Galdes
{{{japan}}} ({{{romaji}}})
Ffccrof finalboss greatgaldes
Location Lunite Temple (Story Mode Exclusive)
Item Dropped Normal Mode

Hard Mode
5000 gil, Abyssian, Dark Crystal, Great Memory, Meteorite, Salvation Tome Scroll, Ultimite, Wandering Soul

Very Hard Mode
Lift No
Sturdiness Cannot be knocked over
Rage Time 12s
Element None
Guard None
Story Mode
Play First Second Third
HP 6500 11,250 13,000
ATK 180 396 624
DEF 164 303 455
MAG 92 185 288
LUCK 11 11 11
EXP 1,300 2,800 5,600
Mode Normal Hard Very Hard
HP 13,000 22,500 25,500
ATK 207 455 717
DEF 188 348 523
MAG 101 204 317
LUCK 11 11 11
EXP 1,300 2,800 5,600
Elemental affinities
RoF Fire Icon RoF Ice Icon RoF Thunder Icon
1 8 8
RoF Stun Icon RoF Time-Space Icon RoF Dark Icon
12 12 3

Great Galdes is the final boss in Final Fantasy Crystal Chronicles: Ring of Fates. In story Mode only the party starts off on a platform far away from Great Galdes, flanked by three Thunder bombs and a crystal. The crystal will use level one magic like Thunder and Blizzard. Destroying the crystal will dispel the barrier to the next platform and two crystals will have to be destroyed to reach Great Galdes. On the third platform the party will fight Great Galdes.

Great Galdes is assisted by four crystals which use tactics similar to the two on each of the previous platforms. Great Galdes himself uses high level, area-reaching magic. He may cast Graviga halving the target's HP and leaving a gravity status (especially problematic if players land in the depression near on the southern part of the platform). He may also cast Quaga, which has a large attack radius and may either stun or flip the target/targets. He may approach players and scratch them or spawn new crystals.

Players that jump on him or the pedestal he is on, may have Meteorga cast, which can kill the target regardless of level if two to five connect. The pedestal under Great Galdes has spike like protrusions that can be hit (just attacking the spikes will not harm Great Galdes) to open his second mouth revealing a small red crystal rock. Attack that weak spot quickly because after a brief pause he may close his mouth and continue to take reduced damage. After dealing sufficient damage Great Galdes will destroy the platform and the second part of the battle will begin in midair!

Great Galdes does not change much but he no longer spawns crystals. He does however have a devastating red laser which is capable of dealing 1000+ HP of damage (survivors are left with the Doom status). While striking the crystal is still effective, be cautious, because if the crystal shines, Galdes will fire his laser attack. When his HP hits 0, he will revert to his regular form.

At this point you must cast magic on each of the rings, one for each teammate (a maximum of four rings). Revive any dead teammates with your own Raise spell, the magicites on the field, or the Phoenix Downs scattered around. If the outer rings reach the ring trapping a weakened Galdes he will transform back into Great Galdes. If too many tries are unsuccessful in Story mode, a moogle will attempt to write a sign hinting how to defeat the enemy, but it is spotted and tries to tell a hint to make up for it.


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