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Gravity (グラビデ, Gurabide?), also known as Demi, is a recurring fractional damage spell from the Final Fantasy series. In a few games it appears in, its a Gravity-elemental spell. It cuts an enemy's HP by a specific amount, usually by 50% or 25%, although this depends on the game. The number of targets it affects is also game dependent.
In most cases, the spells in the Gravity family are not lethal and round half down to the damage value. If the target's remaining HP is 1, the resultant damage will be zero. But the damage value of Gravity and Graviga of Final Fantasy IX, Final Fantasy XII and Final Fantasy Tactics are based on the target's maximum HP as opposed to remaining HP in other installments, making them actually lethal.
The upgrades of Gravity are called Graviga, also known as Quarter or Demi 2, and Gravija. The Compilation of Final Fantasy VII and the Final Fantasy Crystal Chronicles series are by now the only games that include the -"ra" tier spell, Gravira, of the Gravity family.
Time Mages can cast Gravity, also known as Demi, as a Level 3 Time Magic spell. It can be bought from Karnak for 620 gil, requires 9 MP to cast, and is non-elemental. Enemies with the hidden "heavy" property are immune. The enemies Chrono Controller, Exdeath in the first fight, Hole, Omniscient, and Atomos can use the spell against the party. Gravity is non-elemental.
Gravity, also known as Demi in the SNES version, is a Black Magic spell taught by Phantom. It costs 33 MP to cast, has a hit rate of 120 (but will fail against those immune to instant death), is non-elemental, and is vulnerable to Runic. Daedalus, Level 20 Magic, Necromancer, Angel Whisper, Zone Eater, and Zurvan are capable of casting this spell.
Demi is the first spell available through the Gravity Magic Materia. It costs 14 MP to cast. Barret can use this spell in the 1996 demo release for the cost of only 5 MP, but its effect is the same as the effect of Demi2 in the final game. Deenglow is the only enemy in the game to use the spell against the player. Gravity spells deal Gravity-elemental damage, which some monsters can resist or absorb.
Gravity appears as a Materia.
- MP Cost: N/A
- Target Type: Range
- Materia Generation System: Pink, Purple
- Level 1 - Default - Base Damage: N/A
The Gravity Materia conjures an orb of darkness to fall on an opponent. It explodes on contact, dealing damage to all enemies in range equal to 25% of their HP. Gravity costs 22 MP to cast. Unlike most other low level Materia, Gravity cannot be purchased at the shop, although a stronger version of it, Graviga, can be. It also can't be made through Materia Fusion. G Deleters drop Gravity Materia.
Demi is a Gravity-based spell, which decreases a single opponents HP by 1/4 of its current HP and, unlike in other games in the series, is quite useful on many powerful enemies, such as Tonberries. Casting Demi in battle increases compatibility with Diablos by 2, and is one of the few spells that doesn't lower compatibility with any GF when cast.
|Draw from||Level 1-100: Diablos, Edea* , Jumbo Cactuar, Red Giant, Right Probe, Torama, UFO?, Ultimecia*|
Level 20-100: Malboro
Level 30-100: Lefty
Level 35-45: Ruby Dragon
|Draw Points||Balamb Garden cafeteria during Garden Riot (hidden)|
|Refine||Time Mag-RF: 1 Steel Orb refines into 15 Demis; 1 Black Hole refines into 30 Demis|
|No effect||No effect||No effect||No effect|
Vivi can learn the Black Magic Demi. It costs 18 MP to cast and can be learned for 30 AP from the Cypress Pile, Black Belt, and Amethyst. Unlike most magic, Demi's damage is unaffected if one multi-targets the spell. It can be reflected and works with Return Magic.
The formula for Demi is as follows:
- Note that Demi has a 40% Accuracy and will never work on bosses.
Amarant can learn an attack called Demi Shock which has the same effect, costing 20 MP to cast and can be learned for 50 AP through the Avenger and Rune Claws. The ability itself has a 50% Accuracy and, like Demi, will not work on bosses.
The formula for Demi Shock is as follows:
In the first encounter with Kuja, he casts Demi frequently.
Demi is a Black Magic spell found in Lulu's section of the Sphere Grid. Demi affects all units of the target party and inflicts damage equal to one quarter of their current HP, capped by the damage limit. The resultant damage is rounded down, meaning a character with three HP or below will take no damage from Demi. In Lulu's Fury Overdrive each casting of Demi inflicts damage equal to one eighth of all enemies' current HP.
Demi is part of the Arcana spellset of the Dark Knight dressphere, and requires 20 AP to master. It can also be used by equipping the Black Ring accessory or by passing through the red gate on the Downtrodder Garment Grid, or via Lady Luck's Magic Reels by rolling three Skulls. It costs 10 MP to cast and reduces the HP of the target party by 25%. Several enemies are capable of casting the spell against the party, including Trema and Paragon in Oversoul mode.
Demi Sword is an ability used by the Warrior dressphere that requires Flametongue, Ice Brand, Thunder Blade, and Liquid Steel to be mastered. It takes 60 AP to master and costs 6 MP to use. It inflicts Gravity-elemental damage to one target.
There is a spell in Final Fantasy XI known as Gravity; however, it is completely different than the traditional Gravity spell: It is a Black Magic spell which can only be cast by Red Mages that decreases the target's physical movement speed by inflicting Weight, a status effect, and also decreases Evasion by 10 points.
Gravity is included in the Arcane Magick 2 License on the License Board and costs 30 License Points. The spell can be bought in Rabanastre, Eruyt Village, and Mt. Bur-Omisace for 2,800 gil. It causes damage equal to 25% of the enemy's max HP and hits all targets in range. Unlike most offensive magick spells, Gravity spells have a chance to miss. Gravity's base success rate is 70%, but it is also affected by the caster's Magick Power and the target's Vitality. Most, if not all, bosses are immune to gravity.
Gravity is an ability which appears in the opening sequence of the game, during the Cinematic Action in which Lightning battles with Caius. It only appears once, alongside Ruinga, as an option. If chosen, Lightning uses the spell to attract surrounding debris towards Caius, trapping him inside. Afterwards, the ability is not seen for the rest of the game.
- “Time magick that conjures up a supermassive field, inflicting damage with powerful gravitational forces.”
- —Description, Final Fantasy Tactics.
- “Revenge with dark-evil spell! Demi!”
- —Upon casting in PlayStation version.
Gravity, also known as Demi, is a spell learned by Time Mages for 250 JP. It costs 24 MP to cast with the charging speed of 17. It reduce the targets in the area by 1/4 of their max HP. The damage fraction is the same as Mystic Art Invigoration with nearly instant casting speed of 50 and ignoring target's magickal evasion, but Gravity has higher hit-rate and can hit multiple targets. It is effective against many of the Lucavi bosses due in part to their having a couple thousand HP and having no resistance to Gravity.
Demi is a spell that reduces HP by 1/2 for 24 MP. Time Mages can learn Demi from the Stardust Rod, while Babus knows the spell as the Runeseeker. It is stealable through the ability Steal: Ability, and is also susceptible to Return Magic and Absorb MP.
Gravity is now an Arcanist ability, reducing HP of an target by 1/4 at the cost of 12 MP. It is learned for 250 AP through the Force Rod and has a range of 3.
Gravity is cast by fusing any two Element Magicite (Fire + Blizzard, Blizzard + Thunder, or Fire + Thunder). It can take down flying enemies onto the ground.
Gravity is cast by piling Fire, Blizzard, and Thunder. If cast on a player, they will not be able to jump for a short amount of time. It also deals moderate damage.
Gravity is cast by stacking Blizzard and Raise target rings. It prevents the target from jumping.
Gravity is a level 3 Time Magic spell. It has a 50% chance to deal damage to one target equal to 50% of its maximum HP. It doesn't work on bosses. It costs 12 MP.
Cecil has a variation of Gravity called Gravity Ball as a Bravery attack. It fires an orb of dark energy that slowly arcs towards the ground, dragging opponents down. A variation of this, Paladin Arts, arcs upwards instead and allows Cecil to class-change to Paladin after attacking to chain Searchlight. Gravity Ball costs 20 CP to equip and 140 AP to master, while Paladin Arts costs 30 CP and 300 AP. Cecil knows Gravity Ball initially and learns Paladin Arts at Level 38.
Golbez has a Bravery attack called Gravity Force, in which he fires an orb of dark energy and teleports and fires a second orb to knock the opponent into the first. If the opponent is hit by the attack, they are flung downwards after taking damage. The attack costs 30 CP to equip and 120 AP to master.
Non-Final Fantasy AppearancesEdit
Gravity, along with its tiers Gravira and Graviga appears in Kingdom Hearts and Chain of Memories. When used, the spell creates an orb of darkness that slowly crushes the enemy and reduces the enemy's HP by a set fraction.
Zero Gravity, Zero Gravira and Zero Graviga are spells that appear in Birth By Sleep. When used, the spell flings the enemies into the air where they slowly lose HP and become vulnerable to Confuse when hit.
"Demi" is the Latin word for "half", though this is sometimes a misnomer as the spell of that name does not necessarily reduce a foe's remaining health by half.
As noted, Gravity does percentage damage based on the target's HP, thus doing more damage to enemies with more HP. This is roughly analogous to the fact that the larger a mass is, the greater the gravitational force it exerts on objects around it.