Final Fantasy Wiki
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|File:Gradual Petrify 2.png|Gradual Petrify 2/3 in ''[[Final Fantasy IV]]'' (SNES).
 
 
|File:FFIVA Gradual Petrify Status.png|''[[Final Fantasy IV]]'' (GBA).
 
|File:FFIVA Gradual Petrify Status.png|''[[Final Fantasy IV]]'' (GBA).
 
|File:FFIVDS Gradual Petrify.png|Cecil under Gradual Petrify in the DS version of ''[[Final Fantasy IV]]''.
 
|File:FFIVDS Gradual Petrify.png|Cecil under Gradual Petrify in the DS version of ''[[Final Fantasy IV]]''.

Revision as of 23:44, 23 July 2014

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Gradual Petrify 1

Edge under Gradual Petrify 1/3 in Final Fantasy IV (SNES).

Gradual Petrify (徐々に石化, Jojo ni Sekika?), also known as Slow-numb and Slow Petrify, is a recurring status effect in the Final Fantasy series that causes the character to slowly turn into stone. It can be cured in the same way as Petrify.

Appearances

Final Fantasy III

FFIII Gradual Petrify Status

Called Petr, also known as Partial Petrification, in battle, after a few turns the affected character is turned to stone and is unable to act. In the original NES/Famicom version, instead, a character or a monster becomes petrified if inflicted Partial Petrification twice.

The weapons Break Blade, Medusa Arrow and Omnirod inflict this status, as well as the spell Break; in the NES/Famicom version, the Golem Staff inflicts Partial Petrification too, while the Medusa Arrows inflict instant Petrify. The enemies Helldiver, Stalagmite, Myrmecoleon, Chimera, Cockatrice, Rock Gargoyle, Kum Kum, Medusa, and Cerberus.

It can be removed with the Soft item. Gradual Petrify is accumulative and unique, in that it does nothing on its own, but will inflict Full Petrification once it fully stacks. For example, a character is first 1/3 petrified, then 2/3 petrified, then fully petrified. Full Petrification differs from Petrify in that it requires resistance to Partial Petrification and not Petrify in order to protect against it.

Final Fantasy IV

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FFIVDS Petrify Status Icon

Progresses to Petrify status within time, or after any attack that successfully inflicts any Gradual Petrify effect three times. Higher Stamina or high maximum HP (for monsters only) slows down the timer's progression. Slow also delays worsening, while Haste speeds it.

In the Super Nintendo and PlayStation version, Gradual Petrify 1/3 has the character's legs in stone and Gradual Petrify 2/3 goes up to the character's head. The Game Boy Advance version change the visual effect to that of greyish silver rings surrounding the character that is similar to the paralysis visual status effect.

Final Fantasy IV -Interlude-

The Gradual Petrify status returns as a status effect in the sequel of Final Fantasy IV, and it functions the same way as its predecessor.

Final Fantasy IV: The After Years

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Final Fantasy VII

Called Slow-numb, characters with this condition are petrified after 30 seconds. In Battle Square battles Slow-numb carries to the next battle if the character gets inflicted.

Game Element Type Effect
Left Revenge Enemy Attack Reduces MP by 15/32 and inflicts Poison and Gradual Petrify.
Left Thrust Enemy Attack Reduces MP by 25/32 and inflicts Poison and Gradual Petrify.
Petrif-Eye Enemy Attack Inflicts Gradual Petrify.
Petrified Frog Enemy Attack Inflicts Toad and Gradual Petrify.
Petrify Smog Enemy Attack Inflicts Gradual Petrify.
Rock Finger Enemy Attack Inflicts moderate non-elemental damage and Gradual Petrify.
Stone Stare Enemy Attack Inflicts Gradual Petrify.
Triclops Enemy Attack Inflicts Sadness and Gradual Petrify. Only used if all Grangalan Jr. Jr.s are dead.

Final Fantasy VIII

FFVIII Gradual Petrify Status Symbol

Called Petrifying, characters with this condition are petrified when the counter reaches 0, roughly after 13.3 seconds.

Final Fantasy IX

Gradual Petrify, when inflicted on a character, causes a countdown meter of 10 to appear above the character's head. When the meter reaches zero, the unit is petrified. Gradual Petrify can be healed by using the Soft item on the afflicted unit, or it can be prevented altogether by equipping the Jelly ability.

If Zidane is affected by Gradual Petrify, and the player uses Flee the moment he is going to die from it, he'll still use the ability even though he is petrified, sending the other members to safety.

Final Fantasy XI

Gradual Petrification appears as an effect of the "Calcifying Mist" ability used by Notorious Monster Peistes in the Wings of the Goddess expansion. Afflicted players have their movement speed slowed down during the countdown until fully petrified.

Final Fantasy XII

The character is turned to stone and will be unable to move or act once the count reaches 0. Remove with a Gold Needle.

Description

Petrify slowly turns a character to stone in 10 counts, similar to how Doom slowly kills them. Doom and Petrify can't co-exist on the same character; which ever status the character has first, they are immune to the other. The only exception is using Remedy with Nihopalaoa, which inflicts both Doom and Petrify.

As the timer runs down, the afflicted unit's resistance to physical attacks gradually increases, rendering them almost immune to such attacks when the countdown reaches 1. It can be cured with Esuna, but once the timer runs out and the character turns to Stone, they can only be cured by Stona, a Gold Needle, or a Remedy (once a character has acquired the appropriate Remedy Lore license). This trick can be used to survive against foes with powerful physical attacks, though one must be careful with timing the recovery, lest they fully petrify.

The player can inflict Petrify by casting the Break spell, requiring the Time Magick 3 license, costing the player 30 LP, or with the Ancient Sword or the Stone Shot.

The Petrify status can be exploited to trigger the Dead Character Glitch.

Zalera's and Gilgamesh's ability, Level 4 Break, can inflict Petrify if the target's level is a multiple of 4.

Final Fantasy Dimensions

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