FANDOM



Creatures molded from granite, they deliver tremendous physical attacks.
—In-game description

Golem is an enemy from Vagrant Story. Ashley comes across a pile of rocks in the Hall of Sacrilege in the Sanctum. The pile of rocks moved suddenly to form the shape of a gargantuan. Ashley manages to avoid its fist, and the battle begins.

Stats Edit

Battle Edit

The Golem has a very high defense and the player should attack it with a blunt weapon to its body. If the player has a weapon with a high air affinity this will also work well. Granite Punch is Earth-elemental, so Impact Guard may reduce damage.

Upon its defeat, a cloudstone will be unlocked, enabling Ashley to cross a ravine in the Undercity.

Music Edit

The battle track "Golem" plays during fights against the Golem enemy. It is composed by Hitoshi Sakimoto and is the twelfth track in Disc 1 of the original soundtrack.

Etymology Edit

In Jewish and Medieval folklore, a golem is an animated anthropomorphic being, magically created entirely from inanimate matter. The word was used to mean an amorphous, unformed material (usually out of stone and clay) in Psalms and medieval writing. Adam, the first man created by God in the Holy Bible, was a golem since he was created from dust and sand. Having a golem servant was seen as the ultimate symbol of wisdom and holiness, with stories of prominent Rabbis owning golems throughout the middle ages. In modern times, the word golem, sometimes pronounced goilem in Yiddish, has come to mean one who is slow, clumsy, and generally dimwitted.

Related enemies Edit