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Golem (Final Fantasy VII)

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Final Fantasy VII Enemy
Golem
ゴーレム (Gōremu)
Golem FF7
Statistics
Level HP MP
24 1,000 0
Attack Magic Defense
60 5 56
M. Defense Dexterity Evade
100 80 1
EXP AP Gil
300 22 500
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - - - -
Location World Map - Cosmo Area
Battle Square (when Tiny Bronco is available)
Steal Turbo Ether
Item Dropped Hi-Potion (14.06%)
Morph Nothing
Abilities Advance, Golem Punch, Finger Shot
Enemy Skill N/A
Status Immunity Berserk, Confuse, Frog, Small, Manipulate
Other Information -Abilities whose names are not shown when used are highlighted in italics.
-Golem gets different stats as it advances towards the party.
Golem
ゴーレム (Gōremu)
Golem FF7
Statistics
Level HP MP
24 1,000 0
Attack Magic Defense
48 243 80
M. Defense Dexterity Evade
130 180 1
EXP AP Gil
300 22 500
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - - - -
Location World Map - Cosmo Area
Battle Square (when Tiny Bronco is available)
Steal Turbo Ether
Item Dropped Hi-Potion (14.06%)
Morph Nothing
Abilities Advance, Golem Punch, Finger Shot
Enemy Skill N/A
Status Immunity Berserk, Confuse, Frog, Small, Manipulate
Other Information -Abilities whose names are not shown when used are highlighted in italics.
-Golem gets different stats as it advances towards the party.
Golem
ゴーレム (Gōremu)
Golem FF7
Statistics
Level HP MP
24 1,000 0
Attack Magic Defense
52 249 72
M. Defense Dexterity Evade
120 80 1
EXP AP Gil
300 22 500
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - - - -
Location World Map - Cosmo Area
Battle Square (when Tiny Bronco is available)
Steal Turbo Ether
Item Dropped Hi-Potion (14.06%)
Morph Nothing
Abilities Advance, Retreat
Enemy Skill N/A
Status Immunity Berserk, Confuse, Frog, Small, Manipulate
Other Information -Abilities whose names are not shown when used are highlighted in italics.
-Golem gets different stats as it advances towards the party.
Golem
ゴーレム (Gōremu)
Golem FF7
Statistics
Level HP MP
24 1,000 0
Attack Magic Defense
56 255 64
M. Defense Dexterity Evade
110 80 1
EXP AP Gil
300 22 500
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - - - -
Location World Map - Cosmo Area
Battle Square (when Tiny Bronco is available)
Steal Turbo Ether
Item Dropped Hi-Potion (14.06%)
Morph Nothing
Abilities Retreat, Megaton Punch
Enemy Skill N/A
Status Immunity Berserk, Confuse, Frog, Small, Manipulate
Other Information -Abilities whose names are not shown when used are highlighted in italics.
-Golem gets different stats as it advances towards the party.
Golem
ゴーレム (Gōremu)
Golem FF7
Statistics
Level HP MP
{{{level5}}} {{{HP5}}} {{{MP5}}}
Attack Magic Defense
{{{Attack5}}} {{{Magic5}}} {{{Def5}}}
M. Defense Dexterity Evade
{{{MDef5}}} {{{Speed5}}} {{{Evade5}}}
EXP AP Gil
{{{EXP5}}} {{{AP Awarded5}}} {{{Gil5}}}
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - - - -
Location World Map - Cosmo Area
Battle Square (when Tiny Bronco is available)
Steal {{{Steal5}}}
Item Dropped {{{Drop5}}}
Morph {{{Morph5}}}
Abilities {{{Attacks5}}}
Enemy Skill {{{Enemy Skill5}}}
Status Immunity {{{Status5}}}
Other Information -Abilities whose names are not shown when used are highlighted in italics.

The Golem is an enemy from Final Fantasy VII fought on the world map near Cosmo Canyon, and in the fourth round of the Battle Square during the time Tiny Bronco is available. When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.

BattleEdit

Golem slowly moves closer to the party, its stats changing as it does so. In the shown template, the second tab is its stats if it doesn't advance after the first two, while the third and fourth tabs are its stats after it advances once and twice. It only uses Finger Shot normally, and will use the powerful Megaton Punch if it gets close enough.

However, the party should be able to kill it before that happens. Gravity spells are useful for whittling down its considerable HP, and the Enemy Skill Frog Song can be useful to keep it from attacking if it does start using Megaton Punch.

AI ScriptEdit

AI: Setup {

TempVar:Row = 3
TempVar:DfltAtt = Golem's Att
TempVar:DfltMAt = Golem's MAt
TempVar:DfltDef = Golem's Def
TempVar:DfltMDf = Golem's MDf
TempVar:LastHP = Golem's HP

} AI: Main {

If (TempVar:BackRowAttack == 0) Then
{
Choose Random Opponent
2/3 Chance: Use <Golem Punch> on Target
1/3 Chance: Use Finger Shot on Target
TempVar:BackRowAttack = 1
} Else If (TempVar:Row == 1) Then {
Choose Random Opponent
Use Megaton Punch on Target
} Else {
Choose Self
Use <Advance> on Target
TempVar:Row = TempVar:Row - 1
}
Golem's Att = TempVar:DfltAtt - TempVar:Row * 4
Golem's MAt = TempVar:DfltMAt - TempVar:Row * 6
Golem's Def = TempVar:DfltDef + TempVar:Row * 8
Golem's MDf = TempVar:DfltMDf + TempVar:Row * 10

} AI: Counter - General {

TempVar:DmgCounter = TempVar:DmgCounter + (TempVar:LastHP - Golem's HP)
If (TempVar:DmgCounter > 200) Then
{
Choose Self
If (TempVar:Row < 3) Then
{
Use <Retreat> on Target
TempVar:Row = TempVar:Row + 1
Golem's Att = TempVar:DfltAtt - TempVar:Row * 4
Golem's MAt = TempVar:DfltMAt - TempVar:Row * 6
Golem's Def = TempVar:DfltDef + TempVar:Row * 8
Golem's MDf = TempVar:DfltMDf + TempVar:Row * 10
If (TempVar:Row == 3) Then
{
TempVar:BackRowAttack = 0
}
}
TempVar:DmgCounter = 0
}
TempVar:LastHP = Golem's HP

}

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