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Final Fantasy XIII-2 Enemy
Golden Chocobo
金チョコボ (Kin Chokobo)
13-2 golden chocobo
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
344,800 ??? ???
Stagger Icon FFXIII Chain Icon FFXIII
180% 70
Keep Launch Libra
??? Resistant 30
CP Gil
0 0
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
Normal Normal Normal
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
Normal Normal Normal
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
- - - Immune -
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
- Immune Immune - -
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
Immune - - - -
Location Coliseum -??? AF- (Coliseum)
Type Feral Creature
Subtype Chocobo
Recruit Chance Valfodr: 3% (rare item drop)
Common Drop None
Rare Drop None
Abilities Supersonic WaveCan inflict Daze, Deprotect, and Deshell
Notes -Coordinates attacks against a single target.
-Capable of inflicting Daze.

The Golden Chocobo is a recruitable monster in Final Fantasy XIII-2. Its crystal is found in A Dying World, in a treasure cube in an alcove in the upper half of the Dead Sands.

Another way to recruit it is to obtain it as a rare drop from Valfodr Lv.15 in the "Perpetual Battlefield" downloadable content scenario. It's one of the best chocobos for chocobo racing, only being outmatched by the Silver Chocobo.

Paradigm PackEdit

The Golden Chocobo is a Commando, much like its peers the Chocobo and Red Chocobo. It learns Armor Breaker—boosts its Strength by 30% against opponents that resist or halve physical damage—and Stagger: Drain—helps it maintain its HP—and combined with its respectable strength, HP, no elemental weaknesses, and with a maximum of five ATB bars, the Golden Chocobo can be a great Commando. Its Feral Link, Kweh, and the distinctive sequence of input commands it has, can easily boost its sync rate to the maximum of 500%, making it good for capturing monsters.

In comparison to the Chocobo and the Red Chocobo, it doesn't get the full 6 ATB slots and if the player wants all five ATB slots, they must give up COM Bonus Boost. In terms of abilities, Golden Chocobo does lack in the amount of abilities learned compared to its peers, but is more cost efficient to develop. Its Stagger: Drain overrides Armor Breaker, an ability considered superior in most circumstances. Like other Strength-based chocobos, Golden Chocobo suffers from a slow attack speed against moving opponents, as it must reorient itself between Attacks.

Tameable Monster
Name Golden Chocobo Role Commando
Traits Well-Grown - Rare - Calm
Composition Biological Start Grade Monster Grade 3
Max Level 45 HP 3,204
Strength 264 Magic 192
ATB Segments 3 Stages 3
Innate Affinities N/A
Feral Link Kweh (Deal physical damage to target. Input Type: Multiple)
Ability Type Level Infusible
Attack Command Initial N
Ruin Command Initial N
Critical: Tetradefense Passive Initial N
Stagger Maintenance Passive 2 Y
Area Sweep Command 5 N
Lifesiphon Auto 9 Y
Smite Auto 14 N
Blindside Auto 29 Y
Stagger: Drain Auto 37 N
Armor Breaker Auto 40 N
Ruinga Command 44 Y
Scourge Auto 45 Y

Other appearancesEdit

Final Fantasy Trading Card GameEdit


GoldenChocobo TCG

Golden Chocobo appears in Final Fantasy Trading Card Game with a wind-elemental card.

Related enemiesEdit