The Gold Saucer (ゴールドソーサー, Gōrudo Sōsā?) is a location in Final Fantasy VII. A towering amusement park built over the ruins of Old Corel, it is a world famous tourist attraction operated by Dio. Cait Sith joins the player's party during their first visit here.
The games in the Gold Saucer use GP (Gold Points) as a currency instead of gil, a currency only won in minigames or traded for outside the saucer. The Gold Saucer is divided up into seven attractions, most of which consist of minigames.
Story
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The party first arrives at the Gold Saucer after traveling through North Corel where the survivors of Corel have resettled. Barret explains he blames himself for the destruction of the old Corel as he supported construction of a Mako Reactor by the Shinra Electric Power Company, who later destroyed the village to keep the secrets of the reactor's construction and Mako's energy potential from rival companies. The party decides to take a break and see the saucer's sights, and split up to explore. Barret gets frustrated and runs off after Aeris attempts to cheer him up. Cloud and another party member enter the Speed Square and meet Dio, who tells them a young man in a black cape came by recently asking about a "Black Materia", and invites them to the Battle Square.
At the Wonder Square they meet Cait Sith, who tells Cloud's fortune but fails to produce a result relevant to Cloud's question, the location of Sephiroth. When his third fortune reads "What you pursue will be yours. But you will lose something dear", Cait Sith invites himself to accompany the group to see what it means. At the Battle Square the three see several guards wounded, and a survivor says the assailant had a gun-arm. Cloud and his friends are arrested and thrown into Corel Prison.
In Corel Prison Barret finds Dyne, the only Corel resident who resisted the reactor's construction and who lost his arm along with Barret in the town's destruction, acquiring a gun-arm of his own. When Barret tells Dyne his daughter Marlene survived Corel's destruction, Dyne challenges Barret to fight, consumed in hatred for the world. Barret defeats Dyne, who entrusts Marlene's care to Barret along with a pendant that belonged to his wife Eleanor, and leaps into a chasm to his death.
With the prison without a boss, the group approaches Mr. Coates and shows Dyne's pendant as a sign of his death. Coates introduces them to Ester and tells them they're free to leave if they win a chocobo race in the saucer. Cloud races and wins the group's freedom. Having explained to Ester about Dyne before the race, Cloud receives a letter from Dio pardoning them and giving them the Buggy as a gesture of good will. They use it to cross the desert and the river beyond. Dio also details his encounter with Sephiroth, telling them he is headed south to Gongaga.
Later, the party returns to find the Keystone needed to enter the Temple of the Ancients. It is on display in the Battle Square as one of Dio's trophies, and he offers it to them if Cloud fights in the Battle Square to entertain him. Cloud wins the Keystone, but the ropeway out of the park breaks down. The group stays in the inn and that evening Cloud is approached by a party member for a date.
As they return to the inn they see Cait Sith with the Keystone and chase him through the park until he reaches a Shinra B1-Beta Helicopter and hands the Keystone to Tseng. Cait Sith reveals he's a robot controlled by a Shinra executive and has been spying on the group, and is holding Marlene hostage in Midgar to ensure the group lets Cait Sith accompany them as they follow Shinra to the Temple of the Ancients.
Gold Saucer shuts down after Meteor's summoning and remains that way until Cloud is back in the party. Dio explains that though he contemplated on shutting off the park for good, he reopened to let the people of the world enjoy their final days to the max.
Locations
Gold Saucer is located to the South-East on Gaia's Western continent.
Ropeway Station
Gold Saucer can only be reached via a free cable car from North Corel. There is a save point here, but it requires 5 GP to use (the player can avoid paying the fee with the save point glitch). The entrance fee is 3,000 gil, but a lifetime pass can be bought for 30,000 gil. A man outside the park will exchange 1 GP for 100 Gil, to a maximum of 100 GP for 10,000 gil; he appears rarely (appearance rate is around 15%) after the player gets the Highwind.
Terminal Floor
The station is the main hub of locations in the center of Gold Saucer. From here, a map can be viewed that shows the location of each square in relation to the shape of Gold Saucer.
Speed Square
Battle Square
During the story Dyne goes on a rampage at the Battle Square and murders several Gold Saucer employees. Cloud and his party are captured and dropped into Corel Prison shortly afterward.
In exchange for 10 GP the receptionist will allow one of the three party members to fight in the Battle Arena. The character has to fight through eight consecutive battles with steadily harder groups of enemies. After each turn the player turns a slot and receives one of the handicaps that are on the reels (though equipment, such as Ribbons, can prevent these effects). For each fight won, the player receives BP (Battle Points). These can be exchanged for prizes at the counter.
Chocobo Square
- Entrance
- Ticket Office
- Waiting Room
Ghost Square
Ghost Square serves as an inn that costs 5 GP a night, and it has an item shop that uses gil. Cloud can date either Aeris, Tifa, Yuffie, or Barret here, Cloud's date picking him up on the date night based on the Date Mechanics. Turtle's Paradise flyer #3 is also found in the hotel.
- Entrance
- Lobby
- Shop
Mr. Hangman's Item Shop, and Kefka's laugh.
- Guest Room
Event Square
There is nothing to do here during regular visits to Gold Saucer, but during the storyline Cloud will take his date to watch a play. Since they are the 100th couple that night they are chosen to take part on the stage (unless it's with Barret, in which case the play is skipped entirely). Depending upon the player's choices for Cloud's lines, the play can either go well or be ruined.
- Theater
- Stage
Round Square
During date night, Cloud and his date share a moment on the gondola ride. Cloud can also ride the gondola at any other time with any other party member for the price of 10 GP.
- Platform
- Gondola
Riding the gondola outside of the date sequence is the only way to view the FMVs that don't play during the date. If Cloud goes to the gondola with Cid, Cid will sleep the whole way through. Vincent will stand his back toward Cloud with one foot on the seat. Cait Sith is too big to fit on the seat and will stand facing toward the player. Red XIII will stand towards the window, wagging his tail. The location name for the gondola is called "Inside the Ferris Wheel" (観らん車内部, [missing rōmaji]?), but this cannot be seen in a normal playthrough as the player cannot enter the menu in this area.
Wonder Square
This is where the party meets Cait Sith. He poses as a fortune teller and gives Cloud a fortune foretelling doom to something he cherishes. The party can play various minigames at Wonder Square to win GP, and also exchange GP into items. Many of the minigames played during story sections are replayable here.
Elevator
The elevator travels from Corel Prison up to the Chocobo Square. It is visited only once when Ester travels with the player after they are granted a chance to escape the prison by Coates.
Chocobo Racing
Template:See Also The chocobo races take place on the Chocobo Square. There are two tracks; a short one, and a long one, but they have the same prizes. Both courses take place on the same track, only for the short course a part of the track is blocked off. There are six chocobos in a race. The player can participate by either betting for the chocobos who place first and second, or by riding a chocobo and going for the win.
When leaving Corel Prison, Cloud must win a chocobo race on a chocobo Ester provides him. After the player obtains the buggy they can then bet on chocobos on the track to win GP and items.
Later in the game when the player can rent stables at the Chocobo Farm (after acquiring the Highwind) and Cloud has returned to the party, the player can bring their own chocobos to race. There are four ranks: C, B, A, and S, and each rank has stronger opponents. The player will go up a rank each time they win three races in their current rank until reaching S rank. Racing is a vital part of chocobo breeding; chocobos who have reached a higher rank in the races have better odds of producing special-colored offspring. While C rank is the easiest to win, it is also the most time consuming, regardless of the status of the player's chocobo. This is because to end the race, there must be two chocobos crossing the finish line. This means even if the player crosses the finish line 30 seconds before the runner-up they must stay on the screen for 30 seconds before moving on with the game. As the player advance in rank, the race is less time consuming but gets more difficult.
A programming error reverses the abilities of blue and green colored chocobos. Green chocobos are unaffected in the space section of the short course as well as the water section of the long course, while blue chocobos climb hilly terrain easier. This can be seen easiest in the short course; given the same or comparable top speed, the blue chocobo will conquer the rising spiral at the beginning far more handily than a green or yellow chocobo. Black and gold chocobos are unaffected by both terrains and regular yellow chocobos, as well as all normal AI controlled opponents, are slowed in both parts.
Upon winning the race the player wins an item, which they can take or exchange for GP. The items available in higher ranks include Megalixirs, rare Materia, Hero Drinks, and some equipment which can only be acquired via racing, like the Cat's Bell accessory. This is the best place to quickly earn GP, provided the player's chocobo is fast enough.
The player might encounter the famous chocobo jockey Joe and his black chocobo Teioh, and race against them on the track. Teioh's stats are always determined by the player's chocobo, and are always higher, meaning Teioh can have stats exceeding those capped for the player; his speed will always be the player's speed +10%, and his stamina will always be the player's stamina +25%. Teioh never appears if the player only bets on a race. Because Teioh is a black chocobo, it is never slowed by the courses# space/water sections. As such, beating Teioh without the usage of a green, black, or gold chocobo is difficult is not impossible. As soon as the race starts Joe will teleport behind the player and will keep tailing the player's chocobo until sprinting in the final part.
If the player wins ten times in a row in S Rank they will receive all of the special items (the items symbolized by the circles on the prize menu), excepting the Magic Counter Materia, from the S class races: Sprint Shoes, Precious Watch, Cat's Bell, Chocobracelet and Counter Attack Materia.
If Tifa or Cid are in the party, there is a 50% chance they will ask to race instead of Cloud. This doesn't affect anything apart from the racer's appearance. If both are in the party Tifa will take precedence.
Controls
The chocobo will run the race on its own even in manual control, the most the player can do is steer and adjust the speed. Chocobos with poor intelligence will be difficult to steer.
Control (PS) | Control (PC) | Function |
---|---|---|
Template:PS left or right | Template:PS left or right | Move Left or right with chocobo. |
Template:PS X symbol | [CANCEL] | Slow down chocobo's (average) speed. |
Template:PS Square symbol | [SWITCH] | Speed up chocobo's (average) speed (drains stamina). |
Template:PS O symbol | [OK] | Dash (drains stamina quickly). |
Template:PS R1 button+Template:PS R2 button | [PAGEUP]+[TARGET] | Holding the buttons slowly refills stamina. |
Template:PS Start button | [START] | Pause |
Template:PS Select button | [-] | Toggle between Auto and Manual control. |
Prizes
In every race the player has a chance of winning one of three possible prizes. The common item has 7 out of the 15 tiles (~46.6%), the uncommon item 5 out of 15 tiles (~33.3%), and the rare item only 3 out of 15 (20%).
In the PlayStation version of Final Fantasy VII, items with a GP value of 200 or more are always rare items. This differs from the PC version, which has a different set of rare items and item appearances by class. The GP value for each individual item is the same in both versions, however.
Prize | GP | Class (PS) | Class (PC) |
---|---|---|---|
Potion | 5 | C | B, A, S |
Phoenix Down | 10 | C, B, A, S | C, B, A, S |
Hyper | 10 | C, B | C, B, A |
Tranquilizer | 10 | C, B | C, B, A |
Hi-Potion | 15 | C, B, A | C, B |
Hero Drink | 15 | B, A, S | B*, A, S Only appears in Disc 2/3* Appears as a rare item only |
Antarctic Wind | 20 | C, B, A | B, A, S* Appears as a rare item only |
Bolt Plume | 20 | C, B, A, S | A, S* Appears as a rare item only |
Fire Fang | 20 | C, B, A | C, B, A |
Ether | 30 | C, B, A | A, S* Appears as a rare item only |
Ice Crystal | 50 | B*, A, S May not actually appear in B-Class | C, B, A |
Fire Veil | 50 | A, S | N/A* Does not appear in the PC version of the game at the Chocobo Square |
Swift Bolt | 50 | A, S | B, S |
Turbo Ether | 150 | B, S | C, B |
Elixir | 200 | B, A, S | S |
Counter Attack* Says "Counter" in the prize list | 300 | A, S | A, S |
Enemy Away | 300 | B*, A, S Only appears in Disc 2/3 | A, S* May appear as a common, uncommon, or rare item |
Megalixir | 300 | S | C, B, A, S* May appear as a common, uncommon, or rare item |
Precious Watch | 00 | S | S |
Sneak Attack | 300 | A, S | A, S* May appear as a common, uncommon, or rare item |
Chocobracelet | 400 | S | S |
Cat's Bell | 500 | A, S | A, S* May appear as a common, uncommon, or rare item |
Magic Counter | 500 | S | S |
Sprint Shoes | 00 | A, S | A, S |
Shops
Item Shop
Item shop at Ghost Square - Shop.
Name | Gil |
---|---|
Potion | 50 |
Phoenix Down | 300 |
Ether | 1,500 |
Antidote | 80 |
Maiden's Kiss | 150 |
Cornucopia | 150 |
Soft | 150 |
Echo Screen | 100 |
Hyper | 100 |
Tranquilizer | 100 |
Play
In the play, Princess Rosa (the date) is kidnapped by the Evil Dragon King Valvados. The hero Alfred (Cloud) is found by a Knight, who has him speak to the King. The King in turn tells Alfred to speak to someone who can help him, and a Wizard appears. The player can speak to either the Wizard or the Knight. If they speak to the Wizard, they can ask for Valvados's weakness, or "the Princess' measurements". If the player speaks to the Knight, they can ask for help defeating Valvados, or help defeating the King. Then, Valvados carries the date onto the stage, and demands Cloud name his enemy—the player can either name the Knight, the King, or Valvados.
If the player goes along with the play, Cloud kisses his date's hand and the power of their love defeats Valvados. If the player names the King as their enemy, the date becomes outraged and attacks Cloud and then the dragon. If Cloud kisses the dragon Valvados is revealed to be a princess afflicted by a curse, and the player can even choose to kiss the King.
Enemy formations
Final Fantasy VII
Grassland
Chocobo tracks
- Flapbeat x2 (Row 1), Chocobo (L22) (Row 2)
- Chocobo (L22), Harpy
- Chocobo (L29) (Row 1), Flapbeat x2 (Row 2)
- Chocobo (L29), Spencer x2
Desert
Only available before Meteorfall on Disc 2.
Beach
- Beachplug x3
- Beachplug x4
- Grangalan, (Grangalan Jr., (Grangalan Jr. Jr.))
Creation and Development
When Final Fantasy VII was in development Square had staff who had free time between projects and some new staff as well doubling as training; Square had them make things that needed specialized programs. The roller coaster and submarine minigames playable at Gold Saucer were such projects.[1]
Analyzing unused text from the game hints at a different version of the date event, indicating the player would have been forced to pick the Chocobo and Speed Squares before going to the Event Square. In the earlier build the date event was more free-roaming, allowing the player to choose which areas to visit, and less of a predetermined route of scenes. After the Event Square, Cloud's date takes Cloud to the gondola in the final game.[2]
Musical Themes
Template:Listen The background music is simply called "Gold Saucer" (ゴールドソーサー, Gōrudo Sōsā?). A piano arrangement of the theme is included on the Piano Collections: Final Fantasy VII album. "Cait Sith's Theme" plays on the Wonder Square when he is first met. The track "Racing Chocobos - Place Your Bets" plays on the Chocobo Square. The track "Hurry Up!" plays during battles on the Battle Square and the track "Debut" during the play at the Event Square.
The "Interrupted by Fireworks" plays during Cloud's date on the gondola ride, unless the date is Barret, in which case "Barret's Theme" plays instead.
"Gold Saucer ~ The Highwind Takes to the Skies / X'mas Edit" (from Final Fantasy VII) is a track on the X'mas Collections music from SQUARE ENIX.
"Gold Saucer" is included on the second disc of the Final Fantasy VII Vinyl Limited Edition collectors' edition compilation album. "Interrupted by Fireworks" is included on the Piano Opera Final Fantasy VII/VIII/IX.
Other Appearances
Final Fantasy VII G-Bike
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Final Fantasy XIV
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Director Naoki Yoshida has confirmed that development for adding Gold Saucer to Final Fantasy XIV is underway.[3] Referred to as the Manderville Gold Saucer, it is owned by Godbert Manderville.
Chocobo Racing and Triple Triad will be ones of the very first minigames to be implemented along with the Gold Saucer. Basketball minigame is also included.[4]
The arranged version of background music "Gold Saucer" from Final Fantasy VII will be used.
Theatrhythm Final Fantasy Curtain Call
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Gold Saucer appears as the FMS for its eponymous theme.
Final Fantasy Airborne Brigade
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Non-Final Fantasy Appearances
Dragon Quest & Final Fantasy in Itadaki Street Portable
The Gold Saucer is present in this crossover between Dragon Quest and Final Fantasy as a stage.
Gallery
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Trivia
- The ghosts playing chess in the Ghost Square appear to be playing a game of chess where the pieces are the summons from the game.
- Gold Saucer has seven attractions. Final Fantasy VII makes other allusions to the number seven.
- Serendipity in Final Fantasy XIII-2 is reminiscent of the Gold Saucer. The game's director, Motomu Toriyama, has confirmed[5] that the resemblance to the Gold Saucer is intentional, including the fact that the camera view is set at a distance rather than following the characters closely.
References
- ↑ Weekly Famitsu Issue no. 1224 Yoshinori Kitase Interview translated by TheLifestream.net
- ↑ http://thelifestream.net/ffvii-the-original/final-fantasy-vii-the-unused-text-series/part-8/
- ↑ Final Fantasy 14 Gold Saucer Development Has Begun — IGN.com
- ↑ http://forum.square-enix.com/ffxiv/threads/191993
- ↑ The Complete Official Guide to FINAL FANTASY XIII-2 (Piggyback Interactive), p312
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