Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Cretins with big ears and fangs. Strong and stupid
The Goblin (ゴブリン, Goburin?) is a common enemy in the Final Fantasy series. They are among the first enemies that players were introduced to in the original Final Fantasy and have come to be a common sight through many subsequent games.
The first English translations of the earlier games in the series (e.g. Final Fantasy IV) had them referred to as Imps, but in some of the games, Imps appear as entirely different creatures.
Several subtypes of Goblins appear in the series, the most recurring being Goblin Guards, Red Caps and Li'l Murderers.
Four types of Goblin appear:
- The basic Goblin, which is the weakest enemy in the game, found mainly around Cornelia.
- The Goblin Guard, which usually appears alongside normal Goblins.
- The Black Goblin can only be found at the Soul of Chaos dungeons added in the Dawn of Souls and 20th Anniversary remakes. Even though it is found at bonus dungeons, it is still a very weak enemy.
- The Knocker is the strongest Goblin in the game and can be found at Soul of Chaos dungeons as well as in the Labyrinth of Time, from the aforementioned remakes. It is not the pushover other goblins are, but it still isn't a difficult foe.
Four types of Goblins can be fought:
- The basic Goblin appears at the Altair, Fynn, Paloom and Salamand areas.
- The stronger Goblin Guard appear around Salamand alongside Goblins, and inside the Semitt Falls.
- The Goblin Prince is a rare enemy found only in Kashuan or at bridges around the world.
- The Li'l Murderer is an enemy found at the Soul of Rebirth final dungeon, the Unknown Palace, in the Dawn of Souls and 20th Anniversary remakes.
Three types of Goblin appear, plus two dummied Goblins:
- The aforementioned Goblin fought at the start of the game can be found as a rare encounter in the Altar Cave.
- The Knocker can be fought at Castle Argus and on the overworld of the Floating Continent.
- The Red Cap can also be found at the overworld of the Floating Continent.
- The Captain is a dummied monster, tougher than the three Goblins present in the final game.
- The Hobgoblin is also a dummied monster, they were meant to be the most powerful goblin.
In the first localization, Goblins were called Imps.
There are five classes of Goblins:
- The basic Goblin, which can be found around Baron and Kaipo and at the Mist Cave and Antlion's Den.
- The Domovoi, which can be found around Fabul and Mysidia, at the Antlion's Den, and during the events at Fabul Castle.
- The Li'l Murderer can be fought at the Lunar Subterrane.
- The Goblin Prince can be found at the Lunar Ruins, available in the Advance and Complete Collection versions.
The Goblin and Li'l Murderer can drop the Goblin item, which teaches Rydia the Goblin Summon. It has a casting time of 0, a spell power of 8 (30 in 3D version), and costs 1 MP to summon. The Goblin's summon attack is Goblin Punch.
There are three types of Goblins:
The Goblin is present in this sequel again as an enemy, item, and Summon.
Four types of Goblin reappear:
- The Goblin is present in many tales and is the only monster to drop the Goblin item that teaches Rydia the Goblin summon.
- Domovois are as common as Goblins and usually appear in the same group as its weaker version.
- The Goblin Captain appears in many Challenge Dungeons as well as in later tales.
- Goblin Princes appear in the Depths during the Final Tale.
As a Summon, the Goblin has the very same effect as in Final Fantasy IV and has the original strength of 8 and cost of 1 MP to summon.
Goblins are found at the start of the game and are, like in Final Fantasy III, the first enemy to be found due to a scripted battle.
Altogether, three types of Goblins can be found and one dummied Goblin:
- The common Goblin can be found all around the initial area of Tycoon and Tule.
- The stronger Black Goblin can be fought at the Beginner's hall and found as a random encounter in the Wind Shrine.
- The Gobbledygook is a minion of Exdeath fought during the battle at Xezat's Fleet.
- The Neo Goblin is a dummied out enemy, found only via hacking.
All Goblin enemies can use and teach the Blue Magic Goblin Punch.
Goblins appear as one of the races of beastmen. They are described as nomadic creatures which also explains why Goblins can take on more diverse jobs than any other race of beastmen, eight in total.
Another type of Goblin is known as the Moblin. The difference between a Goblin and a Moblin is in the culture. Moblins are a stationary race and have a capital near Bastok called Newton Movalpolos which is actually built below their older city, suitably named Oldton Movalpolos.
Goblins don't appear, but the Baknamy, a similar looking race, could be considered as their replacement. Their special attack, Goblin Attack, further strengthens the connection between them and the traditional Goblin.
A familiar nuisance armed with his time-tested punch.
The Goblin is the rank 1 Earth Melee summon. Its only attack is Goblin Punch.
Goblins are found on Gran Pulse. They travel around in packs and are often seen attacking Gorgonopsids. They are drastically different from traditional Goblins: while still keeping their green skin, they have a gaping, mouth-like hole on their chest and appear to wear roller skates and boxing gloves.
They still use their traditional move, Goblin Punch which deals moderate physical damage, but they can use it only when the Goblin Chieftain bestows Bravery on a Goblin. They are notable for appearing late in the game and as such, much more powerful than their early counterparts of the series. They are nonetheless one of the weakest monsters on Pulse.
Six types of Goblins appear:
The goblins that inhabit the Archylte Steppe of Pulse are highly intelligent carnivores who lay traps for their prey and hunt in packs. For this reason, they are a direct threat to the hunters who also live off the plains. Climate change can cause a decline in prey and force the goblins to wander closer to human settlements in search of food. They love a good fight and like to pounce on unwary humans. We recommend staying in large groups when traversing goblin-infested lands.
Goblins return in the sequel, and all apart from Munchkins and Munchkin Maestros appear exclusively on the Archylte Steppe.
Ten types of Goblins appear:
- Goblin Chieftain
- Munchkin Maestro
- Major Moblin
- Buccaboo Ace
- Gancanagh Ace
All Paradigm Pack Goblin allies use either Goblin Rush, Neo Goblin Rush, or Spirit Infusion as a Feral Link; Spirit Infusion is highly prized for casting Protect, Shell and healing on the entire party, with the Goblin Chieftain's version also casting Bravery and Vigilance, and Buccaboo Ace's also casting Faith.
Goblins return as the only Goblin type monster in the game.
Much like their Final Fantasy XI counterparts, they have a nomadic lifestyle and only recently begun visiting Eorzea. Despite this, a number of goblins began to increasingly settle in the abandoned city of Sharlayan within the Dravanian hinterlands.
The Goblin appears as an obtainable R monster. It is a Fire-elemental monster whose type is Climb, class is Sprite and its specialty is Tech. Its hero tech is Goblin Punch which unleashes a large shockwave upward. Its leader bonus is Coin Collector which increases coin yield by 5%. Its auto-effect is SOS Luck +10% which boosts Luck by 10% when below 30% HP.
Goblins appear, although they were named Brownies in the English version.
There are three classes of Goblins; Goblin, Black Goblin and Gobbledyguck. They are all weak enemies with a short attack range which resort to punches to defeat foes. They all bear a weakness to Ice.
Goblins and Red Caps appear in this game. They have access to the Blue Magic spells Goblin Punch and Magic Hammer, respectively. Goblins can only be found in certain missions, and after said missions are complete it will be impossible to learn Goblin Punch.
Goblins do not appear in Jylland unlike the previous game, but are instead replaced with similar-looking monsters called Baknamy, which also have access to the goblin abilities: Goblin Punch and Magic Hammer (renamed Magick Hammer).
The Goblin is an enemy and also a possible monster that the party's monster unit(s) can transform into. It can be found on the first floor of the Tower.
The Goblin is an enemy and also a possible monster that the party's monster unit(s) can transform into. It is also said that Ashura use to be a goblin, but he used the power of MAGI and became a monster with three heads and six arms.
There are two types of Goblins:
- Goblin Leaders
There are five type of Goblins:
- Goblin (Mace)
- Goblin (Spear)
- Goblin Chieftain
- Goblin Mage
There are three type of Goblins:
- Hammer Goblin
- Goblin Lord
There are five type of Goblins:
- Goblin Boss
- Goblin Mage
- Goblin Priest
- Ice Goblin
Goblin appears as a melee summon. Its attack power and HP are low, but its speed is Sprightly and it occupies only one slot on a tower floor. It has no special abilities.
- The Goblin, which can be found outside of Horne and inside the North Caves and the Mysterious Lighthouse.
- The Hobgoblin, which appears on the world map after darkness floods the world.
- The Goblin Lord appears as an optional boss inside the Holy Tree Tower.
Goblins are some of the weakest enemies in the game, with a poor attack power and low defense. The Goblin Slasher and Goblin Archer variants are made more powerful by equipping them with a shield and bow, respectively.
It is a member of the wider Goblin family:
Goblins appear as normal enemies. They are encountered during the first chapter inside numerous story event dungeons.
Other Goblins include:
- Goblin Ghost
- Goblin Cap
The Goblin appears as a fire-elemental summon for the player to use. The summon's design is based off the Final Fantasy XI variant of Goblins. The Goblin's special ability is Goblin Rush when summoned into battle, which deals fire-elemental damage to all enemies. Summoning Goblin costs 1 points from the Consumption Gauge.
Depending on the summon's type and rank, the user is able to learn the following abilities:
|Rank||Maximum Level||Phantom Stone Cost||Max HP||Max MP||Max Attack||Max Magic||Max Speed||Components Needed|
|☆ 2||20||4||259||13||23||17||17||*Rank Jewel I|
*Fire Topaz x1
|☆ 3||30||4||448||24||40||30||29||*Rank Jewel II|
*Fire Topaz x2
Cowardly but shrewd, goblins are always on the lookout for an opening. They often prey in gangs upon the weak, though in Vana'diel they are a relatively advanced race that even lives alongside men.
Goblins appear as both their Final Fantasy XI and traditional forms as enemies.
It is said that there is a goblin at the start of any adventure worth having.
|Deal 2 damage.|
|Deal 5 damage.|
|Deal 1 damage.|
|Deal 2 damage.|
|Crystal Ability (***)
Deals 6 damage and causes a Burn.
A Goblin in its Theatrhythm Final Fantasy appearance has a card.
Goblin from Final Fantasy V appears on a Triple Triad card.
Non-Final Fantasy AppearancesEdit
Goblin is a chance card, the card's ability: Sell house for double cost.
Square Enix Legend WorldEdit
The version of Goblin from Final Fantasy Crystal Chronicles: The Crystal Bearers appears as an enemy in the game.
goblin is a small, mischievous creature found in many European folk tales and legends. The word "goblin" comes from the Norman French word Gobelinus, the name of a ghost that haunted the town of Évreux in the 12th century.A