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|Final Fantasy XIII-2 Enemy|
|Location||The Archylte Steppe -Year Unknown- (Sanctorium (Cloudy, Rainy), Plains of Eternity (Cloudy, Rainy, Sunny), Stonestump Wastelands (Sunny)|
|Common Drop||Remedy (60%)|
|Abilities||Goblin Punch, Rise to Power|
|Notes|| - Capable of morphing into a stronger form.|
- Delivers devastating physical attacks.
The Goblin is an enemy in Final Fantasy XIII-2. Appearing in groups with others of their kind or with Goblin Chieftains, their strength lies in numbers and the bonus to their power that Goblinhancement gives them. Goblins will ordinarily only use Goblin Punch after their stats have been boosted by a Chieftain's Goblinhancement.
Any Goblin still around and without the effects of Goblinhancement will quickly use Rise to Power in order to upgrade themselves into a new Goblin Chieftain. Goblins transformed into Chieftains give CP, gil, and items as a Chieftain would, so a player may be interested in allowing multiple goblins to promote themselves in order to gain more rewards.
The Goblin is a Commando. Its Feral Link, Goblin Rush, deals physical damage to a target.
|Traits||Early Peaker - Flameproof - Greedy|
|Innate Affinities||Halves: Fire|
|Feral Link||Goblin Rush (Inflicts physical damage to target. Input Type: Complex)|
goblin is a small, mischievous creature found in many European folk tales and legends. The word "goblin" comes from the Norman French word Gobelinus, the name of a ghost that haunted the town of Évreux in the 12th century.A
- Goblin Chieftain
- Munchkin Maestro
- Major Moblin
- Buccaboo Ace
- Gancanagh Ace