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Goblin (Final Fantasy Tactics)

From Final Fantasy Wiki

"Small demon with big ears and an upturned nose. Small body but quite strong."
—Description


Goblins are a diminutive species of monster in Final Fantasy Tactics. Among the first monsters battled in the game, they fit the classic Goblin niche of also being some of the weakest. They have an elemental weakness to Ice.

[edit] Ranks

  • Rank I: Goblin

Regular red-capped Goblins are fought in many of the Chapter 1 locations and and quite weak, having a low movement range.

  • Rank II: Black Goblin

The black-clothed variants of Goblins pack a bit more punch and HP. They also know the Turn Punch skill.

  • Rank III: Gobbledyguck (Gobbledeguck)

The Gobbledyguck race has the best HP and skills of any other Goblin, but that still isn't saying much.

[edit] Statistics

Monster Move Jump Phy. Evasion Rate Move in Water? Common Poach Rare Poach
Goblin 3 3 18 Yes Potion Hi-Potion
Black Goblin 3 3 19 Yes Hi-Potion Shoulder Cape
Gobbledyguck 3 3 20 Yes Mage Masher Ancient Sword

[edit] Abilities

Ability Description Goblin Black Goblin Gobbledyguck Range Effect Vertical
Tackle Attacks enemy by tackling. Standard monster attack. Yes Yes Yes 1 1 2
Eye Gouge Blinds the enemy by attacking its eyes. Yes No Yes 1 1 2
Spin Punch Attacks enemy by punching from four directions. No Yes No Auto 2 1
Goblin Punch Attacks enemy by beating them to death. Deals damage equal to damage received.. No* No* Yes 1 1 1
Bloodfest Steals enemy's HP by sucking their blood. 2/3 of Target's Max HP. No No No* 1 1 0

* Abilities can be learned by this race when a unit with the "Monster Skill" Support Ability is nearby.