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Gladiator (Final Fantasy XIV)

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XIV

Gladiators aspire to become masters of the sword, the most ubiquitous weapon in all of Eorzea. The sword is a deceptively simple weapon, which is why many take it up to achieve their goals. Wealth, power, love—all seem within reach when duly armed. A gladiator, however, understands that to live by the sword is not a decision to be taken lightly. To walk upon the bloodsands is to court death, and we must ever be prepared to enter Thal's realm. But when you stand triumphant in the Coliseum and hear the crowd chanting your name, you feel...immortal. Of course, victory goes only to those willing to work for it. A gladiator must rigorously train not only to deliver fierce attacks, but also to weather them. Indeed, learning the shield is just as important as learning the sword. These defensive skills are especially important when fighting alongside allies. In battle, a gladiator is often relied upon to draw the enemy's attention while his weaker allies seize the opportunity to attack. It is for this reason that gladiators are often considered indispensable in battle, for none are more skilled in the arts of war than we.

The Gladiator (剣術士, Kenjutsu Shi?) is a Disciple of War in Final Fantasy XIV, introduced in the original release, with a guild situated in the Coliseum in Ul'dah. It can be upgraded to the Paladin job via the quest "Paladin's Pledge" with a level 30 Gladiator and level 15 Conjurer.

ProfileEdit

GladiatorEdit

Gladiators specialize in the handling of all manner of one-handed blades, from daggers to longswords, be it single- or double-edged, straight or curved. A defining characteristic of the guild is its emphasis on diverse combat tactics, training its members to bring their martial skills to bear in any situation.

As such, there are practitioners who marry sword with shield, seeking to defend their fellow companions. Others opt for an empty off hand, choosing instead to focus entirely on their sword arm. The gladiator's proficiency with blades extends to those hurled at range, such as throwing knives.
—Lodestone

Gladiators attack using a variety of styles of sword and is the only Discipline of War capable of equipping a shield. The Gladiator's primary role in a party is that of a tank, and therefore their focus is to shield their allies from enemy ire by forcing them to focus their attacks on them.

The Gladiator's skillset contains many abilities that allow them to increase enmity with enemies, as well as abilities that increases their defense. As such Gladiators tend to have the highest defense of all roles in the game, being able to equip heavy armor. This is offset with having one of the lowest damage per second ratio of any role.

PaladinEdit

Roegadyn-Paladin
For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shield work to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege.

To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built.
—Lodestone

StoryEdit

GladiatorEdit

PaladinEdit

HeavenswardEdit

FFV World Map SpriteThis article or section is a stub about a quest in Final Fantasy XIV. You can help the Final Fantasy Wiki by expanding it.

EquipmentEdit

The Gladiator class is defined by wielding a one-handed sword. Since they are also meant to use a shield, they are the only combat class without two-handed weapons. For this reason, Paladin is the only job to have two Relic/Zodiac weapons.

In terms of late game armor and accessories, Gladiators and Paladins share "Fending" gear with Marauders and Warriors.

AbilitiesEdit

Note: Range and Radius for Weaponskills vary depending on the weapon equipped. The values listed below are for Gladiator weaponry. Distance is measured in yalms (yards).

Note: As MP cost for spells vary depending on the class and level of the character, these values are not listed here.

ActionsEdit

Ability Level Type Cast Recast TP Cost Range Radius Class (Job) Affinity
Fast Blade
FFXIV Fast Blade Icon
1 Weaponskill Instant 2.50sBase value; the higher the character's Skill Speed stat, the lower the recast time will be 60 3y 0y GLA (PLD)
Delivers an attack with a potency of 150.
Rampart
FFXIV Rampart Icon
2 Ability Instant 90.00s 0y 0y GLA (PLD)
Reduces damage taken by 10% for 20s.
Savage Blade
FFXIV Savage Blade Icon
4 Weaponskill Instant 2.50sBase value; the higher the character's Skill Speed stat, the lower the recast time will be 60 3y 0y GLA (PLD), PGL, MRD (WAR), LNC, ARC
Delivers an attack with potency of 100.
Additional Effect: Increased enmity.
Combo Action: Fast Blade, Combo Potency: 200.
Fight or Flight
FFXIV Fight or Flight Icon
6 Ability Instant 90.00s 0y 0y GLA (PLD)
Increases physical damage dealt by 30% for 30s.
Flash
FFXIV Flash Icon
8 Spell Instant 2.50sBase value; the higher the character's Skill Speed stat, the lower the recast time will be N/A (MP cost) 0y 5y GLA (PLD), PGL, MRD (WAR), LNC, ARC, CNJ, THM, ACN
Increases enmity in all nearby enemies.
Convalescence
FFXIV Convalescence Icon
10 Ability Instant 120.00s 0y 0y GLA (PLD), PGL, MRD (WAR), LNC, ARC, CNJ, THM, ACN
Increases HP restored by spells or actions by 20%.
Riot Blade
FFXIVARR Riot Blade Icon
12 Weaponskill Instant 2.50sBase value; the higher the character's Skill Speed stat, the lower the recast time will be 60 3y 0y GLA (PLD)
Delivers an attack with a potency of 100.
Combo Action: Fast Blade, Combo Potency 230, Combo Bonus: Restores MP.
Shield Lob
FFXIV Shield Lob Icon
15complete Gladiator quest That Old Familiar Feeling Weaponskill Instant 2.50sBase value; the higher the character's Skill Speed stat, the lower the recast time will be 120 15y 0y GLA (PLD)
Delivers an attack with a potency of 120.
Additional Effect: Increased enmity.
Shield Bash
FFXIV Shield Bash Icon
18 Weaponskill Instant 2.50sBase value; the higher the character's Skill Speed stat, the lower the recast time will be 150 3y 0y GLA (PLD)
Delivers an attack with a potency of 110.
Additional Effect: Stun for 3s.
Provoke
FFXIV Provoke Icon
22 Ability Instant 40.00s 25y 0y GLA (PLD), PGL, MRD (WAR), LNC, ARC, CNJ, THM, ACN
Gestures threateningly, bringing you to the top of the enmity list for the target.
Rage of Halone
FFXIV Rage of Halone Icon
26 Weaponskill Instant 2.50sBase value; the higher the character's Skill Speed stat, the lower the recast time will be 60 3y 0y GLA (PLD)
Delivers an attack with a potency of 100.
Additional Effect: Increased enmity.
Combo Action: Savage Blade, Combo Potency: 260
Combo Bonus: Reduce target's strength by 10% for 20s.
Shield Swipe
FFXIV Shield Swipe Icon
30complete Gladiator quest The Rematch Weaponskill Instant 15s 3y 0y GLA (PLD)
Delivers an attack with a potency of 210.
Can only be used immediately after blocking an attack.
Additional Effect: Pacification for 6s.
Additional Effect: Increased Enmity.
Sword Oath
FFXIV Sword Oath Icon
30Complete the quest Paladin's Pledge Ability Instant 2.5s N/A (MP cost) 0y 0y PLD
Increases the potency of auto-attacks by 50.
Cannot be used with Shield Oath.
Effect ends upon reuse.
Awareness
FFXIV Awareness Icon
34 Ability Instant 120.00s 0y 0y GLA (PLD), PGL, MRD (WAR), LNC, ARC, CNJ, THM, ACN
Nullifies chance of suffering critical damage for 15 seconds.
Cover
FFXIV Cover Icon
35Complete the quest Honor Lost Ability Instant 120s 10y 0y PLD
Takes all physical damage intended for another party member for 12s.
Can only be used when the party member is 10y or closer.
Sentinel
FFXIV Sentinel Icon
38 Ability Instant 180.00s 0y 0y GLA (PLD)
Reduces damage taken by 30% for 10 seconds.
Shield Oath
FFXIV Shield Oath Icon
40Complete the quest Power Struggles Ability Instant 2.5s N/A (MP cost) 0y 0y PLD
Reduces damage received by 20% and increases enmity, while lowering damage dealt by 20%. Increases accuracy by 5%.
Cannot be used with Sword Oath.
Effect ends upon reuse.
Tempered Will
FFXIV Tempered Will Icon
42 Ability Instant 180.00s 0y 0y GLA (PLD)
Cures Bind and Heavy. Prevents knockback and draw-in effects for 10 seconds.
Spirits Within
FFXIV Spirits Within Icon
45Complete the quest Poisoned Hearts Ability Instant 30s 3y 0y PLD
Delivers an attack with a potency of 300.
Potency decreases as your HP decreases.
Additional Effect: Silence for 1s.
Bulwark
FFXIV Bulwark Icon
46 Ability Instant 180.00s 0y 0y GLA (PLD)
Increases block rate by 60% for 15 seconds.
Circle of Scorn
FFXIV Circle of Scorn Icon
50 Ability Instant 25.00s 0y 5y GLA (PLD)
Damages all enemies within radius with a potency of 100. Affected opponents suffer damage over time with a potency of 30 for 15 seconds.
Hallowed Ground
FFXIV Hallowed Ground Icon
50Complete the quest Keeping the Oath Ability Instant 420s 0y 0y PLD
Renders you impervious to most attacks for 10s.
Sheltron
FFXIV Sheltron Icon
52Complete the quest The Paladin Who Cried Wolf Ability Instant 30s 0y 0y PLD
Blocks the next physical attack for 10s.
Additional Effect: Partial MP restored upon block
Goring Blade
FFXIV Goring Blade Icon
54Complete the quest Big Sollerets to Fill Weaponskill Instant 2.5s 50 0y 0y PLD
Delivers an attack with a potency of 100.
Combo Action: Riot Blade
Combo Potency: 220
Combo Bonus: Damage over time with potency of 40 for 24s.
Divine Veil
FFXIV Divine Veil Icon
56Complete the quest Hey Soul Crystal Ability Instant 150s 0y 15y PLD
Upon next HP recovery via healing magic cast by a party member, a protective barrier is cast on all party members within 15y for 30s.
Barrier Effect: Prevents damage up to 10% of PLD's max HP for 30s.
Clemency
FFXIV Clemency Icon
58Complete the quest All According to Plan Spell 3s 2.5s N/A (MP cost) 30y 0y PLD
Restores target's HP. Cure Potency: 1200
Additional Effect: Restores to self 50% of HP restored to target if target is a party member.
Royal Authority
FFXIV Royal Authority Icon
60Complete the quest This Little Sword of Mine Weaponskill Instant 2.5s 0y 0y PLD
Delivers an attack with a potency of 100.
Combo Action: Savage Blade
Combo Potency: 340

TraitsEdit

Name Level Description
Enhanced Vitality
FFXIV Enhanced Vitality Icon
8 Increases vitality by 2.
Enhanced Rampart
FFXIV Rampart Vitality Icon
14 Increases damage reduction granted by Rampart to 20%.
Enhanced Vitality II
FFXIV Enhanced Vitality II Icon
16 Increases vitality by 4.
Enhanced Flash
FFXIV Enhanced Flash Icon
20 Add Blind effect to Flash.
Enhanced Vitality III
FFXIV Enhanced Vitality III Icon
24 Increases vitality by 6.
Enhanced Fight or Flight
FXIV Enhanced Fight or Flight Icon
28 Extends Fight or Flight duration to 30 seconds.
Enhanced Convalescence
FFXIV Enhanced Convalescence Icon
32 Improves the HP recovery increase granted by Convalescence to 30%.
Enhanced Shield Bash
FFXIV Enhanced Shield Bash Icon
36 Extends Stun duration inflicted by Shield Bash to 6 seconds.
Enhanced Rage of Halone
FFXIV Enhanced Rage of Halone Icon
40 Increases strength reduction inflicted by Rage of Halone to 10%.
Enhanced Awareness
FFXIV Enhanced Awareness Icon
44 Extends Awareness duration to 25 seconds.
Enhanced Sentinel
FFXIV Enhanced Sentinel Icon
48 Increases damage reduction granted by Sentinel to 40%.

Cross-classEdit

Paladin can cross-class Marauder and Conjurer abilities.

PvP ActionsEdit

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy XIV. You can help the Final Fantasy Wiki by expanding it.

Other appearancesEdit

Final Fantasy Trading Card GameEdit

TCG Paladin and Gladiator appear in Final Fantasy Trading Card Game with Thunder-elemental cards.

GalleryEdit

Abilities

EtymologyEdit

A gladiator (Latin: gladiator, "swordsman", from gladius, "sword") was an armed combatant who entertained audiences in the Roman Republic and Roman Empire in violent confrontations with other gladiators, wild animals, and condemned criminals. Some gladiators were volunteers but most were slaves schooled under harsh conditions. Gladiators were celebrated in art, and it became a feature of politics and social life in the Roman world.

TriviaEdit

  • After patch 1.20, gladiators received many of the abilities from the scrapped Sentinel discipline, and lost a bit of attack power in exchange for better defense and tanking abilities.
  • Gladiator animations are used by any Disciple of the Hand or Land that enters combat with their tools.

ReferencesEdit

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