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Gil Turtle (Final Fantasy V)

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The Gil Turtle is an optional boss in Final Fantasy V. A deadly enemy in early levels, it can be found in two locations: the Gil Cave in Galuf's World, and the Merged World's bonus dungeon—the Sealed Temple's River of Souls.


Final Fantasy V enemy stats
#281#282 #283
Names Location Type Auto-hit Other information
PS: Gilgame
GBA: Gil Turtle
Mobile/PC: Gil Turtle
Gil Cave, Sealed Temple (Second World - Gil Cave(in PS)) Undead, Heavy None None
LV HP MP Strength Defense
57 32,768 8,000 115 40
Evasion Magic Magic Defense Magic Evasion Agility
40 90 55 40 66
Attack multiplier Magic multiplier Gil EXP ABP
13 24 0 5,000 3
Elemental affinities
Fire Ice Lightning Poison Holy Earth Wind Water Healing
-100%Absorbs 200% -100%Absorbs -100%Absorbs 0% -100%Absorbs -100%Absorbs -100%Absorbs 100%Damages
Statuses and immunities
Death Petrify Toad Mini Float Poison Zombie Darkness
Immune Immune Immune Immune Immune - Immune Immune
Aging Sleep Paralyze Confuse Berserk Silence*(Mute) Image Reflect
Immune Immune Immune Immune Immune Immune - -
Protect Shell Stop Haste Slow Invincible Regen Doom*(Countdown)
Initial Initial Immune - - - - -
Eject Catch Control*(Tame) Calm Scan Fractional damage HP to critical status Revive kill
Immune Immune Immune Immune - Immune Immune -
Items (GBA/Mobile/PC)
Steal (40%80% with Thief's Gloves) Item dropped
Potion (96.09%)
Hi-Potion (3.91%)
Abilities (GBA/Mobile/PC)
Special Technique Abilities Control (Immune) & Berserk (Immune) Blue Magic Release*Immune to Catch
Turtle (Inflicts Sap, Confuse, Paralyze, Darkness, Poison, Aging) Attack, Earthquake, Turtle Attack None None
Items (PS)
Steal (40%80% with Thief's Gloves) Item dropped
Tonic (96.09%)
Potion (3.91%)
Abilities (PS)
Special Technique Abilities Control (Immune) & Berserk (Immune) Blue Magic Release*Immune to Catch
Turtle (Inflicts Slip, Muddle, Paralyz, Dark, Poison, Aging) Fight, Earthquake, Turtle Fight None None

Battle Edit

Despite being undead, Life spells and items have no effect on Gil Turtle; it is instead weak to Ice. Its attacks include Earthquake, which does heavy damage unless Float is cast, and Turtle, which hits two party members at one turn and can inflict Confuse, similar to the Shield Dragon's Knock Silly. It will also cast Earthquake when defeated. The Death Sickle effect Instant Death fully heals Gil Turtle.

Strategy Edit

A good strategy is to cast Float before the battle to dodge Gil Turtle's Earthquake spell at the end of battle. Once the battle starts, the player should immediately cast Blink, which will help dodge Gil Turtle's attacks, as well as summoning Golem as backup, in case Blink wears off before the party has time to recast it. The player should cast Blink and Golem regularly, while using the Bard's Requiem song, which harms the undead, and Blizzaga (especially when used with the Spellblade command).

Another strategy consists of having a party composed of one Knight and three Bards. The Knight should wear Bone Mail and an Elven Mantle to boost evasion, and ensure the Bards can use Summon and Time Magic between them, so Golem can be summoned and Return can be cast if needed. The Bards should be brought down to critical HP before facing the Gil Turtle, so the Knight will automatically Guard them while they use Requiem.

Other appearances Edit

Pictlogica Final Fantasy Edit


PFF Gil Turtle FFV
Baknamy FFTA2This article or section is a stub about an enemy in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper Edit


FFRK Gil Turtle FFV

Gil Turtle from Final Fantasy V appears as an enemy in Final Fantasy Record Keeper.

Etymology Edit

"Gil Turtle" (ギルガメ, Giru-game?) is a spoof of zeni-game which literally means "money turtle," usually refers to the cub of pond turtle. Gil replaces the "zeni" in the name of the animal because it is the currency in the Final Fantasy series.

Related enemies Edit