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Gil Toss (ぜになげ, Zeninage?), also known as Zeninage, $Toss, GP Rain, Coin, Spare Change, Money Talks, or GilToss, is an ability that appears in many games in the Final Fantasy series. It is usually associated with the Samurai or Gambler class. It involves dealing damage at the expense of gil. It usually targets all opponents.
The formula for the cost is as follows:
Damage all enemies by tossing gil.
Zeninage is the Level 2 ability of the Samurai class, and it is the Samurai's default ability. It deals massive damage to all enemies, at the cost of a lot of gil.
The formula for Zeninage is as follows:
Setzer Gabbiani and Gogo can use Gil Toss (GP Rain in the original) by equipping the Heiji's Jitte relic (called Coin Toss in the original). The amount of gil used for Gil Toss is equal to the user's Level x30.
Damage for Gil Toss is as follows:
When the ability is used by enemies, the enemies will use the amount of gil they would drop instead of the party's gil. When used via the Mimic command, the command will still use up gil due to a bug.
The formula for the damage of Coin is as follows:
If no gil value is chosen (when used as a Sneak Attack or similar, for example), the amount thrown will use the following:
If (HighHP > 10000): HighHP = 10000
If the amount of gil thrown is more than what the party has, the damage will be capped at the full amount of gil the party possesses.
Coin can be used via the Master Command Materia, but if the Master Command is linked with a Support Materia that triggers a random command automatically, such as Sneak Attack or Final Attack, Coin is never chosen as a random command because it is not a separate command on the Materia, but, rather, shares a space with Throw.
Gil Toss is used with the Gil Toss materia when Zack is in range. He throws money to damage all enemies, losing gil equivalent to ~1% of the total gil. The damage dealt is a fixed percentage of the thrown amount of gil and damages the enemy 20% of the used sum when Gil Toss is mastered. Gil Toss requires no AP to use.
Gil Toss is a reward in Mission 4-4-4 and it can also be retrieved in a treasure chest in missions 7-4-6, 8-6-3, and 9-5-3. It can also be stolen from Scissor Devil, a random enemy in missions 9-5-2 and 9-5-3. It can also be created via Materia Fusion by upgrading from Mug or Smart Consumer.
Causes Non-elemental damage to the enemy by using Gil.
The formula used to determine how much gil is thrown is as follows:
The amount of damage Gil Toss can deal is as follows:
Spare Change is a Special ability found in Rikku's section of the Sphere Grid. Every 10 gil thrown inflicts 1 point of damage. The damage is considered neither physical or magical, instead falling into "special" damage category.
Attack by throwing gil.
Damage done via Spare Change is equivalent of:
Gil Toss is available as a Technick. It can be bought for 2,000 gil at Rabanastre, Nalbina Fortress and Jahara and unlocks with 35 license points. 1 gil equals 1 damage point, and the amount of gil thrown is the sum of current party members' HP divided by the number of enemies in range. Gil Toss is considered physical damage and thus is nullified against enemies who put up a paling. The damage caps at 9,999 each toss.
In the Zodiac versions, Gil Toss is found on 70F of the Draklor Laboratory or the Pharos - Second Ascent. The license costs 30 LP to unlock and can be used by the Machinist, Archer, Bushi, and Shikari, although the Shikari needs to acquire the Esper Mateus license first. Damage is still capped even if the general damage cap was lifted for the Zodiac versions.
Gil Toss is not an ability usable by the party, but the Yojimbo enemy can unveil its bag of gil to do damage to the party. This may allude to the aeon Yojimbo from Final Fantasy X whom the player could summon by yielding him gil, and to the Samurai job class in general, as Gil Toss is associated with samurai in the series.
Throws gil to deal damage. Gil thrown is lost.
Moogle Jugglers are able to use Gil Toss. It does varying damage based on the amount of gil thrown which is selected by the player from the amounts either 10, 100, 1,000, or 10,000 gil. The move has been made much weaker since the predecessor, Final Fantasy Tactics Advance. It can be learned for 100 AP from the Jackknife, and targets enemies in range of four squares.
Money Talks is the last ability learned on the Merchant Job. It costs 1,000 gil to use and its damage is equal to 1% of player's current gil.
Takeover is the job level 6 ability for the Merchant. The user spend their level times 50 pg to deal damage to one target that is equal to the money spent.
Takeover is the job level 7 command ability for the Merchant. It allows the user to spend their level times 50 pg to deal damage to one target that is equal to the money they spent.
Spare Change is an ability usable by Locke and Vaan, learned by Locke at Level 35 and Vaan at Level 10, and costs 10 CP to equip. During Battle Music Sequences it damages the second enemy to enter based on the player's current score, but reduces their score afterwards. The Millionaire's Tome item allows any character to learn Spare Change.
Gil Toss references a popular series of Japanese novels from the 1930s about a policeman in the Edo period named Zenigata Heiji, who captured criminals by throwing coins at them.
- Gil Toss is a popular attack for people who use a cheating device or glitch to gain infinite gil, causing unbelievable damage to an opponent. An example would be in Final Fantasy X-2: if the Samurai dressphere is used and the accessory Invincible (which removes the 9,999-damage cap) is equipped, all the player needs to do is simply use Spare Change and contribute all of their gil. This tactic, which also works in other games, is often used to defeat strong enemies in a matter of seconds.