Gil (ギル, Giru?), also translated as GP, Gold, and G, is the currency in all of the Final Fantasy games. It is acquired throughout the games and used for making various purchases and occasionally for some abilities such as Gil Toss.
Gil is almost never seen in-game. Usually, the only time gil is seen is when using the Gil Toss command. The currency is predominantly circulated in coins of varying value. The only mention of paper gil in the series is in Final Fantasy Tactics A2: Grimoire of the Rift, where Luso delivers a letter containing several gil notes.
In Final Fantasy X, gil coins come in several colors (and presumably metals), and each bears an image on one side and the value of the coin on the other. In Final Fantasy VI and Final Fantasy VII, gil appears as silver coins with a hole through the middle, while in Final Fantasy V gil coins are gold with a hole. In Final Fantasy XII, Penelo can briefly be seen holding a pair of coins presumed to be gil, one silver and one gold, with unclear detailed markings on them.
This suggests that gil is loosely based on the Japanese yen (円) or ancient Chinese coins, with the Final Fantasy X gil coins appearing very similar to yen coins. The yen, along with other Chinese and Japanese currencies, such as the mon, have holes in some of the coins, a trait dating back to feudal times when coins were carried on string.
Gil is a metric currency, measured in base ten. Beyond this, the exact value of gil varies between games. For example, in Final Fantasy IV Potion costs 30 gil, while they cost 250 gil in Final Fantasy VI and 100 gil in Final Fantasy VII. Some items, such as Elixirs, have low sale prices, usually only 1 gil, meant to discourage the player from selling such rare items. The value of items between individual shops and towns is universal for most games, and items do not change in pricing depending on where the player shops. There are a handful of exceptions to this, allowing the player to earn discounts at some stores, but this is rare.
Gil has many other uses, such as the Gil Toss ability, which allows the player to damage enemies by throwing money at them. Gil Toss often does great damage, but at the obvious drawback of costing a great deal of gil. In Final Fantasy X and Final Fantasy X-2, gil can be used to bribe monsters to leave the battle as well as entice Yojimbo into attacking enemies. In Final Fantasy XII, the Turtleshell Choker accessory allows the equipped party member to cast spells using gil instead of MP.
In Final Fantasy VII, gil and GP are treated as separate currencies. At the Gold Saucer amusement park, GP is used to pay for many attractions, while others charge gil. GP is also used to buy items from the park. GP cannot usually be exchanged with gil, but a man randomly appears outside the park who sells the player GP for 100 gil apiece. Otherwise, GP can only be acquired by winning the Saucer's minigames.
Gil can in most games be found in treasure chests and often as awards for subquests. Most Final Fantasy games allow gil to be won from enemies, but there are exceptions. In Final Fantasy VIII, the player earns a regular salary based on their SeeD ranking. In Final Fantasy XII, most monsters do not drop gil but instead drop loot, which can be sold for both gil and access to exclusive Bazaar items. In Final Fantasy XIII players must find item spheres containing gil, or sell premium items.
In some games, gil can be stolen from monsters. Some games offer the player the chance to win more gil from battles by using certain accessories or abilities, and some penalize the player an amount of gil for fleeing from battle. In all of the above instances, items can be sold for gil as well.
In games where monsters leave gil stronger monsters usually leave more. The reverse applies for games that penalize the player for fleeing—the stronger the monsters they are fleeing from, the more gil they will lose.
Gil can be obtained in treasure chests, from defeated enemies, and from selling items. The maximum amount the player can amass is limited to 999,999 gil.
Gil can be obtained in treasure chests, from defeated enemies, and from selling items. Most enemies have a variable amount of gil that may be obtained from slaying them. If an enemy drops an item, they will not drop any gil, though other enemies in the formation can still drop gil.
The maximum amount of gil the player can accumulate is 9,999,999 gil.
Gil is earned similarly to previous installments, by defeating enemies and selling items and equipment.
Gil is earned similarly to previous installments. The game will also penalize players that run from a battle by deducting gil.
Gil may be dropped by the party after successfully escaping from battle just like its predecessor.
Gil may be dropped by the party after successfully escaping from battle just like its predecessors.
Gil is earned similarly to previous installments. Gil Toss can be used by Setzer to attack enemies with gil if he equips Heiji's Jitte. Accumulating over a million gil in the mobile/Steam version earns the Fun to Save, Fun to Use achievement.
Gil is obtained in the standard methods: from enemies after battle, from chests and by selling items. Trickplay's ability, Gold Mountain, increases the amount of gil received after battle by 800 gil every time it is used. The sell price for items is half the buy price, while Materia sells for its AP value, except mastered Materia, which sells for significantly more.
Gil is earned by killing enemies and finding it in chests. Killing multiple enemies will increase the amount of gil received via an enemy kill multiplier. The multiplier is increased by 1 when the player kills an enemy without receiving damage; the multiplier cannot exceed x9. The multiplier is reset to 1 when the player takes hit, or when winning/losing/escaping a battle.
- MULTIPLIER = Y
- 1 kill = Y + 1
- 1 kill = RECEIVE GIL x Y
- HP + DAMAGE = Y = 1
Gil is dropped by various enemies once they are defeated and appear in the form of gold bars which Vincent can obtain and collect to buy items and weapon upgrades.
Unlike previous titles, the player does not earn money from battles. Instead, players are paid a regular salary once they become a SeeD. The amount of money paid depends on their SeeD rank. Being paid salary for the first time in the Steam version earns the player the achievement First Salary. Gaining maximum gil earns the player the achievement Maximum Gil.
The salary is paid at regular intervals dependent on the amount of steps the player has taken. Since the player earns no steps during Laguna flashbacks, they can't get paid during those scenarios. As more steps are accumulated by driving a car or riding a chocobo, the player can make quick money by riding either one in circles on the world map, but if the player doesn't fight battles in between payments, their SeeD rank will decrease.
Most gil is obtained by selling loot dropped and stolen from monsters. The value of the loot ranges over a wide variety of prices. Often the most valuable loot is obtained by acquiring a large chain of monsters, or by purchasing the monograph for the monster genus in question. Monsters may drop equipment which can be sold. Humanoid enemies, such as bangaa or soldiers, may drop small amounts of Gil on defeat. This does not appear as loot but simply in the battle notification stream.
While usually in small amounts, gil can be found in various treasure caskets around the world. The amount will normally range from 10-300, but can be much larger due to the semi-random nature of chests.
Gil is rewarded for hunting marks and usually ranges in the thousands. A piece of loot is obtained usually from hunts which can be sold as well.
Acquiring 100,000 gil adds Penelo's sprite to the Sky Pirate's Den in the PlayStation 2 versions, and awards the "Plunderer" trophy in The Zodiac Age. Additionally, spending 1,000,000 gil adds Gurdy's sprite and awards the "Spendthrift" trophy.
Gil is obtained after completing missions or by selling materials and weapons. Equipping the Golden Ring increases the amount of gil earned during battle by 25%.
While gil is not obtained after battle as with most other games, it is acquired frequently in treasure spheres and from selling unneeded items, such as weapons and components. There are component items that exist solely for selling, such as Platinum Ingots. The Oretoise enemies, like the Adamantoise, give the best drops for selling. The Adamanchelids are easy to kill and can drop a Gold Dust that sells for 15,000 gil. The Adamantortoises and Adamantoises roaming the Archylte Steppe have a chance to drop a Platinum Ingot, which sells for 150,000 gil.
Gil is dropped by enemies after battle. As time passes, the base amount of gil that enemies drop increases. Starting on Day 7, enemies will drop 1.5x the normal amount of gil, twice the amount starting on Day 10, three times the amount on Day 13, and five times the amount on Day 14. On top of this multiplier, enemies drop triple the regular amount of gil on Hard difficulty.
Completing quests will usually reward Lightning with gil in addition to stat increases. Completing a quest that has already been finished in previous playthroughs will award 50% more gil than usual (the difficulty level does not affect these rewards).
Gil can be obtained by doing quests, guildleves, killing enemies in dungeons, selling items to NPCs, or selling items on the Market Board. Gil appears as gold coins with Nymeia depicted on the obverse.
An official currency symbol for gil appears, a "P" shaped symbol that appears to be a stylized, backwards "G".
Gil can be obtained by completing quests and selling items. There are treasures, which can be found in the world or obtained by defeating enemies, that exist mainly for selling. Vyv's quests in Lestallum reward solely gil. Doing hunts is often a good way of making gil, and they can be repeated. The player can also trade 400 QP from Timed Quests for 100,000 gil.
A standard currency called zell holds roughly the same function as gil, as it can be used to upgrade and reforge the weapons acquired by the player. Zell may be dropped as a random reward from enemies and treasure chests shot in any stage, or it can be harvested at regular intervals from the player's zell tree, activated early in Chapter 1. The required interval increases with the tree's level, but the total reward and rate of growth also increase.
Gil is obtained after each battle. For storyline battle, the amount is fixed. For random encounter, the amount is varied by battle difficulty (monster level, type, amount, kind, etc.). Gil also obtained from completing errands (after chapter 1). Gil can also obtained from selling loots and equipment gained from errands and battles. Gil is used to buy equipment, buy rumors in tavern, take part in errands and recruit new unit from Warrior's Guild.
Gil is primarily obtained as a reward for completing missions. The amount of gil that is obtained depends on the rank and level difficulty of the mission.
Monsters can drop gil as loot.
The player can obtain gil by helping people around the world, such as by saving them from rolling down a hill/staircase, by milking cows, harvesting vegetables, saving victims under rocks or ice, saving cows and goats from being abducted, or rescuing pilgrims from under the snow.
GP is won from enemies and received as a reward for clearing some Battlefields. GP cannot be acquired in other ways—no chests found contain GP and the player cannot sell items or equipment.
GP can be acquired by defeating enemies in battle, or by selling items excessive items in the inventory, either gotten from treasure chests or item drops. Another way to get money is by using the Steal enemy ability which steals GP.
GP can only be acquired by defeating enemies in battle, or by selling items gotten from treasure chest or item drops. Another way to get money is by using the Steal enemy ability which steals GP equal to what the enemy drops when defeated.
Money is referred to G, it can be earned by selling Gems, shopkeeping in Urbeth, selling items dropped by enemies and some can be found in treasure chests. The player can usually generate money fast by opening a shop in Urbeth and buying things from local vendors and then selling it for profit.
The currency is known as pg and can be earned by defeating enemies or found in treasure chests. The Golden Egg accessory doubles the amount of pg earned in exchange for earning 0 EXP and JP.
As in its predecessor, pg is gained from defeating enemies, selling items, and found in chests. Again, the Golden Egg accessory doubles the amount of pg earned in exchange for earning 0 EXP and JP.
Gil is used to make purchases of new items, usually from Moogle Shops.
Gil is the currency used and can be used to purchase memoria for 5000 gil.
Gil is the currency used and can be obtained from opening treasure chests or as rewards from defeating monsters. It is required for enhancing or transmuting an ability, weapon or a summon stone.
Gil is the player's score for the leaderboards.
Gil is used in upgrading and combining equipment, as well as creating and honing abilities. It can be obtained as a Completion Reward for completing dungeons or as a random drop from defeated foes. On Mondays and Saturdays, a Daily Dungeon is available which allows the player to amass larger amounts of gil.
Non-Final Fantasy guest appearancesEdit
Gil is the currency used within the Forsaken Dungeon, and it also costs gil to save the game.
Gil makes an appearance in this title from Square Enix.
- The Treno Auction House auctioneer in Final Fantasy IX has a symbol on him that may be the currency symbol for gil in that world.