Final Fantasy XIII-2 Enemy
Giant Cactuar
ザ・サボテンダー (Za Sabotendā)
Giant Cactuar
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
7,777 180 120
Stagger Icon FFXIII Chain Icon FFXIII
777 50
Keep Launch Libra
50 Weakness 255
CP Gil
50 0
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
- - -
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
- Resistant Resistant
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
50% 50% 50% Immune 50%
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
50% 50% 50% 50% 50%
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
50% 50% Immune 50% 30%
Location The Archylte Steppe -Year Unknown- (Plains of Eternity (Sunny), Stonestump Wastelands (Sunny)
Type Feral Creature
Subtype Cactuar
Recruit Chance Untameable
Common Drop Potent Orb (30%)
Rare Drop Chocobo Tail Feather (3%)
Notes -

The Giant Cactuar is an enemy from Final Fantasy XIII-2. When a regular Cactuar is left alone long enough it will use a dance move to transform into Giant Cactuar. Giant Cactuars cannot be tamed, but fighting one is needed to complete the bestiary.


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Related enemiesEdit

Final Fantasy XIIIEdit

Lightning Returns: Final Fantasy XIIIEdit