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Giant (Final Fantasy VI)

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The Giant, also known as Colossus, is a dummied enemy from Final Fantasy VI. It uses the same palette as the Hill Gigas. It is not possible to fight it normally in the game, but can be fought if the ROM is patched appropriately.

Stats Edit

Final Fantasy VI enemy stats
#N/A#N/A #N/A
Names Location Type Other information
SNES: Colossus
PS: Colossus
GBA: Giant
Mobile/PC: Giant
Dummied ((in SNES)) None Harder to run from. The party cannot escape. Dummied enemy.
Level HP MP Attack Magic
73 18,000 2,000 10 10
Defense Magic Defense Magic Evasion Speed Hit Rate
0 125 0 73 100
Evasion EXP Gil
0 0 0
Elemental affinities
Fire-icon-ffvi Ice-icon-ffvi Lightning-icon-ffvi Poison-icon-ffvi Holy-icon-ffvi
100% 100% 100% 100% 100%
Earth-icon-ffvi Wind-icon-ffvi Water-icon-ffvi Restorative Instant Death
100% 100% 100% -100%Absorbs 100%
Statuses and immunities
Blind Zombie Poison Magitek Invisible Imp Petrify Death Doom Critical
Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune
Image Silence Berserk Confuse Sap Sleep Float Regen Slow Haste
Immune Immune Immune Immune Immune Immune - - - -
Stop Shell Protect Reflect Meteor Strike Libra Sketch Control Fractional Invincible
- - - - Immune Immune - Immune Immune -
Items (GBA/Mobile/PC)
Steal Item dropped Metamorphose
(Miss rate: 100%)
None [100%In both item drop slots, leading to 100%.] Bandana [Slot 1 (25%)]Antidote
[Slot 2 (25%)]Green Cherry
[Slot 3 (25%)]Eyedrops
[Slot 4 (25%)]Gold Needle
Morph ID: 0
Abilities (GBA/Mobile/PC)
Attack Abilities Rage Sketch Control(Immune) & Confuse (Immune)
Normal Attack: Partisan
Special Attack: Hit (Level 1 = Attack x 1.5)
Hailstone, Dancing Flame, Magnitude 8 None Attack, Hit Attack, Hit

Battle Edit

Giant seems to have a completed battle script, so it is not known why it was removed from the game. In the battle script, Giant will automatically target anyone who uses a Bushido or Blitz on it. It has a few magic spells; its magical arsenal is composed of Dancing Flame, Hailstone, and Magnitude 8, the last of which is quite powerful.

Unlike the Kaiser Dragon, Giant was not given a use in any future releases. However, it still remains in the code of all versions, likely left in to avoid creating bugs.

Formations Edit

Number Enemies Encounter flags Introduction flag Musical theme Magic AP
Norm.Normal Back Surr.Surrounded Side
461 Giant Y N N N Sides, individual The Decisive Battle 0
Hide start messages.

AI script Edit

If attacked by "Blitz" and "Bushido":

1st Turn: Attack (33%) or Hit (33%) or Hailstone (33%)
2nd Turn: Dancing Flame (33%) or Magnitude 8 (33%) or Hailstone (33%)

If Gau is a valid target:

1st Turn: Attack (33%) or Dancing Flame (33%) or Hit (33%)
2nd Turn: Attack (33%) or Magnitude 8 (33%) or Hailstone (33%)
3rd Turn: Attack (66%) or Dancing Flame (33%)
4th Turn: Attack (33%) or Dancing Flame (33%) or Hit (33%)
5th Turn: Attack (66%) or Dancing Flame (33%)

Etymology Edit

The mythology and legends of many different cultures include monsters of human appearance but prodigious size and strength. Giant is the English word, coined 1297, commonly used for such beings, derived from one of the most famed examples: the gigantes of Greek mythology.

The original meaning of the word colossus is an exceptionally large statue.

Related enemies Edit

Trivia Edit

Bahamut Lagoon - Taros

Taros in Bahamut Lagoon.

  • The sprite that is shared between Giant, Gigantos, Glasya Labolas, Hill Gigas, and Gargantua was used and modified for the Colossus and Taros enemies in Bahamut Lagoon.