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Ghoul (グール, Gūru?), also known as Wraith, is a recurring enemy in the series. They are usually an upgrade to the Zombie, and bears the same weakness to Fire and Holy-elemental attacks that their lesser brethren do.
Ghoul is an enemy fought at Chaos Shrine, Marsh Cave, and on the overworld near Melmond. Ghouls are a moderate threat, being the first enemy in the game to be able to inflict Paralysis on each attack.
Ghoul is an enemy fought at Snow Cave, Kashuan Keep, Dreadnought, Deist, Deist Cavern, and Tropical Island. Ghouls are minor threats, only attacking with a weak physical attack that can inflict Paralysis. It is weak to Fire-elemental attacks, resists Ice, Mind, and Body-elemental attacks, and absorbs Death-elemental attacks.
Ghoul is an enemy fought at Mount Ordeals. Ghouls are of no threat to the player, and can be disposed of relatively easily. Ghouls are weak to Fire and Holy-elemental attacks.
Wraith is an enemy fought at several areas throughout the game, and once again poses little threat to the player.
Ghoul is the weakest of the Ghost family, and fight using Ectoplasm and Sleep Touch. When near an unit that has Beastmaster, Ghouls can access the skill Oily Touch as well. Ghouls can be poached for Ethers and Kunais.
These shambling corpses drain life from the living with their foul touch.
The Ghoul is an enemy and also a possible monster that the party's monster unit(s) can transform into. It can be found on the first floor of the Tower.
ghoul is a folkloric monster associated with graveyards and consuming human flesh, often classified as undead.A