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Ghost (Tactics A2)

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TA2 The Ghost is a species of monster and a specific monster in Final Fantasy Tactics A2: Grimoire of the Rift. They are undead units, and thus turn into tombstones when their HP reaches 0. Ghosts must be permanently dispatched with a skill, such as Burial, or by using a Phoenix Down. Ghosts are Floating enemies and are able to warp around the battlefield.



Spirits born from the regrets of the dead.


Spirits magickally bound to this world by a powerful curse.


Monster Move Jump* Evasion Resilience Weak Half Null Absorb
Ghost 3 1 5 60 Holy Dark
Wraith 4 1 10 60 Holy Dark

*Because Ghosts may Warp, their Jump stat is irrelevant.


Ghostly TouchEdit

The icy touch of the ghost drains the life force of those who fall into its clutches.
Ability MP Range Ghost Wraith
Flash Adjacent tiles Yes Yes
Inflicts Blind.
Sleep Touch 1 Yes Yes
Deals Dark damage and inflicts Sleep.
Silence Touch 1 Yes Yes
Deals Dark damage and inflicts Silence.
Wake the Dead Yes Yes
Summons an undead monster into play.

Dark MagickEdit

The spirits of the dead have a fondness for these dark magicks.
Ability MP Range Ghost Wraith
Dark 8 4 Yes No
Deals light Dark damage in an area.
Darkra 14 4 Yes Yes
Deals moderate Dark damage in an area.
Darkga 18 4 No Yes
Deals heavy Dark damage in an area.


A ghost is the soul or spirit of a deceased person or animal that can appear, in visible form or other manifestation, to the living. Ghosts are generally described as solitary essences that haunt particular locations, objects, or people they were associated with in life, though stories of phantom armies, ghost trains, phantom ships, and even ghost animals have also been recounted.

Wraith is a Scottish dialectal word for "ghost," and/or "spirit".

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