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Ghost (Final Fantasy XII)

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XII

The Ghost is an undead/ghost-type enemy in the game Final Fantasy XII. They are found in the Garamsythe Waterway several times during the game as long as it is flooded.

Bestiary entryEdit

Page 1: ObservationsEdit

Any soul when trapped in a coffin by magicks will become a vengeful thing of passionate violence, no matter how innocent or unsullied its former life. The ghost is a lamentable example of such. Tales tell of a mage who trapped his lover's soul in a casket of cold wood and set it at his side, only to be rent limb from limb by the monster his love became. Destroying the casket is often enough to dissipate the apparition, this being more properly called 'releasing,' for it frees the soul at last to assume the form assigned to it by Nature.

Page 2: Sage Knowledge 16 of 78Edit

StatsEdit

A: Lv. 5-7

Final Fantasy XII enemy stats
#025#026 #027
Location Species Aggression Movement type Rare Game Other information
Garamsythe Waterway (West Sluice Control, No. 10 Channel (Flooded))
Condition: Before escaping Barheim Passage.
Undead/Ghost Aggressive (attacks on detection) Float / Warp (Speed: Normal) N/A Able to divide itself.
Stats
Level HP MP Strength Magick Power
5 - 7 328 - 340 240 - 280 11 - 13 6 - 8
Vitality Speed Attack Power Defense Magick Resist
14 - 14 10 - 10 14 - 16 3 - 3 8 - 8
Evade EXP LP CP Gil
0 - 0 136 - 142 1 48 - 80 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 100% -100%Absorbs 150%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune 0% 0% 0% 0% 0% 0% 0%
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% Immune 0% Immune 0% 0% 0%
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy does not have innate Safety augment
Items
Item dropped Steal Poach

[30%] Monograph: Pebble (Warmage)
[2%] Canopic Jar: Arcana
[95%] Glass Jewel
[5%] Phoenix Down;IZJS differences
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack

Charge time: 25
Max Combo hits: 3 (10%)
Added status effect: Slow (4%)

Fire, Thunder, Blizzard, Blind Boon, Divide Resist Guns/Measures None

B: Lv. 38-40

Final Fantasy XII enemy stats
#025#026 #027
Location Species Aggression Movement type Rare Game Other information
Garamsythe Waterway (No. 10 Channel (Flooded))
Condition: After escaping Barheim Passage.
Undead/Ghost Aggressive (attacks on detection) Float / Warp (Speed: Normal) N/A Able to divide itself.
Stats
Level HP MP Strength Magick Power
38 - 40 6,786 - 6,798 999 - 999 32 - 34 22 - 24
Vitality Speed Attack Power Defense Magick Resist
44 - 44 19 - 19 58 - 60 24 - 24 27 - 27
Evade EXP LP CP Gil
1 - 1 2,629 - 2,635 1 356 - 388 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 100% -100%Absorbs 150%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune 0% 0% 0% 0% 0% 0% 0%
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% Immune 0% Immune 0% 0% 0%
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy does not have innate Safety augment
Items
Item dropped Steal Poach

[30%] Monograph: Pebble (Warmage)
[2%] Canopic Jar: Arcana
[95%] Dark Crystal
[5%] Sky Jewel;IZJS differences
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack

Charge time: 25
Max Combo hits: 3 (10%)
Added status effect: Slow (4%)

Fire, Thunder, Blizzard, Blind Boon, Divide Resist Guns/Measures None

RequirementEdit

Ghost will spawn in No. 10 Channel only when it is full of water. The party passes through the channel as part of the storyline, but after that, getting Ghosts to spawn is a little trickier. After obtaining the Sluice Key from the White Mousse hunt, the player can open the sluice gates 10 and 3. The player can enter Garamsythe Waterway from the Barheim Passage, or close the gate opposite of No. 10 Channel and take the long way around.

GalleryEdit

EtymologyEdit

A ghost is the soul or spirit of a deceased person or animal that can appear, in visible form or other manifestation, to the living. Ghosts are generally described as solitary essences that haunt particular locations, objects, or people they were associated with in life, though stories of phantom armies, ghost trains, phantom ships, and even ghost animals have also been recounted.

TriviaEdit

Fortress - Magic Door and FFXII Ghosts

Fortress concept art.

  • Similar ghosts appear in concept art for the canceled spinoff Fortress, set in Ivalice (Final Fantasy XII). The ghosts are seen haunting the entrance of a building sealed with a magic door.


Related enemiesEdit

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