Any soul when trapped in a coffin by magicks will become a vengeful thing of passionate violence, no matter how innocent or unsullied its former life. The ghost is a lamentable example of such. Tales tell of a mage who trapped his lover's soul in a casket of cold wood and set it at his side, only to be rent limb from limb by the monster his love became. Destroying the casket is often enough to dissipate the apparition, this being more properly called 'releasing,' for it frees the soul at last to assume the form assigned to it by Nature.
Ghost will spawn in No. 10 Channel only when it is full of water. The party passes through the channel as part of the storyline, but after that, getting Ghosts to spawn is a little trickier. After obtaining the Sluice Key from the White Mousse hunt, the player can open the sluice gates 10 and 3. The player can enter Garamsythe Waterway from the Barheim Passage, or close the gate opposite of No. 10 Channel and take the long way around.
[view·edit·purge]A ghost is the soul or spirit of a deceased person or animal that can appear, in visible form or other manifestation, to the living. Ghosts are generally described as solitary essences that haunt particular locations, objects, or people they were associated with in life, though stories of phantom armies, ghost trains, phantom ships, and even ghost animals have also been recounted.