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Geomancer (Tactics A2)

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Geomancers utilize the power of the terrain and the weather to devastating effect.

Geomancer is a job in Final Fantasy Tactics A2: Grimoire of the Rift available to gria. It uses weather and terrain to attack the enemy, and is the only magick-based gria job. They wield poles and wear robes and light clothing as armor. It is advised to level the party's gria up as a Raptor to use this job to its full magickal potential, because the Raptor job class has the highest Magick growth of all gria jobs.

Alternatively, the Geomancer has both the greatest magickal and physical defense growth of any class. Thus they can be used to create a strong defensive unit with ranged attacks. Her defensive prowess can be furthered by utilizing Bulwark while equipping a Ribbon. While low Magick growth and dependence on terrain and weather limit the Geomancer's usefulness, her high defenses, mobility, and ability to inflict magickal damage and status ailments in a cross shaped tile area away from the user help redeem this gria class.

The only notable Geomancer is Florah, an escaped eco-terrorist that is wanted for protecting Floraxion and injuring several loggers in the process.


  • To unlock: Complete Geomancer's Way - Sun, Geomancer's Way - Rain, Geomancer's Way - Snow, and Geomancer's Way - Mist
  • To use: Master 1 Hunter A-Ability


Weapons Head Body Equip Shields?
Poles Hats Robes, Light Armor No

Move Jump Evasion Unarmed
Attack Raise
Resilience HP MP Atk Def Mgk Res Spd
4 1* 0 18 60 D D E A E A 52%
*As a gria-exclusive class, the Geomancer is a flying unit, so its Jump stat is irrelevant.



The breath of the wind and the lay of the earth are the GEOMANCER'S power.

Skill Source Equipment Effect Range AP To Master MP Use
Shining Flare Mastered Deals Fire damage, available during clear weather. 6 12
Venom Squall Zephyr Pole Deals Water damage and may inflict Poison, available during the rain. 6 250 12
Avalanche Eight-Fluted Pole Deals Ice damage and may inflict Sleep, available in snow. 6 250 12
Mist Storm Fanatic Deals Dark damage to both HP and MP, available during mist outbreak. 6 250 24
Nature's Embrace Mastered Deals damage to target, available when standing on natural ground. 6 8
Artifice's Embrace Gokuu Pole Deals damage and may inflict Slow, available when on artificial terrain. 6 250 8
Life's Embrace Iron Pole Deals damage and may inflict Immobilize, available when standing on living things (like grass). 6 250 8
Earth's Embrace Ivory Pole Deals damage and may inflict Disable, available when on barren ground. 6 250 8


Skill Source Equipment Effect AP To Master
Critical: Evasion↑ Cachusha Grants the Evasion↑ status when Critical. 200
Magick Counter Samite Coat Counter offensive magick skills by casting the same spell back at the attacker. Requires enough MP to cast the spell to work. 400


Skill Source Equipment Effect AP To Master
Resistance↑ Magus Robe Lower damage taken from magickal attacks. 150
Avoid Traps Spiked Boots Protection from traps. 150



Geomancy (Greek: γεωμαντεία, "earth divination") is a method of divination that interprets markings on the ground or the patterns formed by tossed handfuls of soil, rocks, or sand. Geomancy is derived from the roots geo- (Earth) and -mancy (prophecy). Geomancy was one of the original ways to translate Feng Shui, since it predicts things by the elements similar to astrology with the stars.

Its Japanese name, (風水士, Fūsui or Fūsuishi?) , refers to the Chinese feng shui. Feng shui is the Chinese studying of the direction, geography and/or weather to calculate the individual's fortune who resides or works in that place. Bells are used in the craft as instruments to dispel negative energy and stimulate positive energy.


  • Gria cannot learn the passive ability Geomancy, which has the unrelated effect of reducing targets' elemental resistances and is instead learned by the Black Mage class.