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Geomancer (Tactics)

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FFT

FFT Geomancer

Geomancer (風水士, Fūsuishi?) is a job from Final Fantasy Tactics. It is also known as Elemental User in the Japanese promotional materials. It is a balanced job in the physical classes, similar to Samurai, but more defensive. The Geomancer has the action ability Geomancy to bend the earth itself to attack and inflict an ailment to the targets within a certain range. It costs 2,870 JP to master this job.

Leveling Geomancer to level 2 along with Archer and Thief will unlock Ninja; leveling to level 5 along with Squire, Chemist, Summoner, Dragoon, and Orator unlocks Mime; while leveling it to level 5 along with Dragoon will unlock Dancer for females. Leveling to level 8 along with Knight, Black Mage, Dragoon, Ninja, and Samurai, as well as getting 20 kills with the unit (defeated units must turn into chests or crystals to count as a kill), will unlock Dark Knight.

StatsEdit

FFT-job-geomancerM
FFT-job-geomancerW
A warrior who uses Geomancy to control powers lying dormant in the natural terrain.
Prerequisite Weapons Helmet Armor Equip Shields?
PS1 WotL
Lv. 3 Monk Lv. 4 Monk Swords, Axes Hats Clothes, Robes Yes
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
4 3 8 10% High High High High

AbilitiesEdit

Elemental/GeomancyEdit

Geomancer job command. Attacks with mystical powers drawn from the earth itself.

Geomancy, also known as Elemental, is a Geomancer's command ability. Every tile in the battlefield is designated a specific type of terrain to determine which Geomancy ability will be used. If the user has not learned the Geomancy ability of the tile that s/he is standing on, the command Geomancy will be unavailable. The damage dealt by Geomancy is low, but they can inflict status effects.

The formula of the power of all Geomancy abilities are the same:

\text{Magickal Attack} \times (\text{Physical Attack} / 2 + 1)

The chances of statuses with each attack is 25%.

Zodiac compatibility and elemental affinity affect the resultant damage, but Faith stat is irrelevant. This makes female units slightly better Geomancy users than males because females tend to have higher magickal AT scores. The advantages of Geomancy include 100% hit-rate, no charge time, no MP cost, 1 grid further casting range than most magick spells, and a chance of inflicting a status ailment. The Geomancy effect does not engulf its caster even if s/he is within the effect area, just like the Holy Sword abilities of Holy Knight. Despite the support ability Attack Boost that can be learned from Geomancer class, it does not boost the power of Geomancy abilities. Instead, Arcane Strength learned from Black Mage can slightly increase its power.

Name Range Effect Speed JP Needed
Sinkhole
(Pitfall)
5 2 Now 150
A geomancy skill that inflicts damage by opening rifts in space-time.
Terrain: Soil, Wasteland, Road
Effect: Immobilize
Torrent
(Water Ball)
5 2 Now 150
A geomancy skill that inflicts damage with the power of water.
Terrain: Canal, River, Lake, Ocean, Waterfall
Element: Water
Effect: Toad
Tanglevine
(Hell's Ivy)
5 2 Now 150
A geomancy skill that inflicts damage with the power of plants.
Terrain: Grassland, Underbrush, Vines
Effect: Stop
Contortion
(Carve Model)
5 2 Now 150
A geomancy skill that inflicts damage with the power of stone.
Terrain: Gravel, Flagstone, Stone Wall, Earthen Wall, Gravestone
Effect: Stone
Tremor
(Local Quake)
5 2 Now 150
A geomancy skill that inflicts damage with the power of rock.
Terrain: Stone Outcropping, Basalt
Element: Earth
Effect: Confuse
Wind Slash
(Kamaitachi)
5 2 Now 150
A geomancy skill that inflicts damage with the power of air.
Terrain: Book, Tree, Brick, Bridge, Furnishings, Iron Plate, Moss, Coffin
Element: Wind
Effect: Disable
Will-o'-the-Wisp
(Demon Fire)
5 2 Now 150
A geomancy skill that inflicts damage with the power of the surrounding terrain.
Terrain: Wooden Floor, Carpet, Coffer, Stairs, Wooden Deck
Element: Fire
Effect: Sleep
Quicksand 5 2 Now 150
A geomancy skill that inflicts damage with the power of water.
Terrain: Marsh, Swamp, Poisonous Fen.
Element: Water
Effect: Doom
Sandstorm 5 2 Now 150
A geomancy skill that inflicts damage with the power of dust.
Terrain: Sand, Stalactite, Salt Flat
Element: Wind.
Effect: Blind
Snowstorm
(Blizzard)
5 2 Now 150
A geomancy skill that inflicts damage with the power of snow.
Terrain: Snow, Ice
Element: Ice
Effect: Silence
Wind Blast
(Gusty Wind)
5 2 Now 150
A geomancy skill that inflicts damage with the power of wind.
Terrain: Roof, Chimney
Element: Wind
Effect: Slow
Magma Surge
(Lava Ball)
5 2 Now 150
A geomancy skill that inflicts damage with the power of magma.
Terrain: Lava, Machinery
Element: Fire
Effect: KO

Reaction abilitiesEdit

Name Description Trigger JP Needed
Nature's Wrath
(Counter Flood)
Counterattack with a geomancy skill. Physical Attack, Geomancy 300

Support abilitiesEdit

Attack Boost raises physical attack damage by 33%.

Name Description JP Needed
Attack Boost
(Attack UP)
Inflict greater damage with physical attacks. 400

Movement abilitiesEdit

With Ignore Terrain, moving through clear water does not decrease movement range. It does not eliminate penalty when moving through swamps during a storm, or protect against the poison effect of Poisonous Fens.

Name Description JP Needed
Ignore Terrain
(Any Ground)
Move unimpeded through watery terrain. 220
Lava Walking
(Move on Lava)
Walk across and even stop on the surface of lava. 150

Terrain tilesEdit

Terrain plays an important role in for Geomancer's abilities. The player can learn the type of terrain and its required Geomancy ability of the particular terrain when pressing Select after cancelling from the unit's command menu.

The only place to find the terrain "Road" is on the map called Main Street of Lesalia. Since the map cannot be accessed normally, the tile has been dummied out. Standing on the Road tile and selecting Geomancy will attack with the Sinkhole ability. The "Ice" tile is dummied out completely, and is not found on any maps.

Name Description Geomancy Walkable
Soil
(Natural Surface)
Ordinary earth. Sinkhole Yes
Sand
(Sand area)
Fine sand, dry to the touch. Sandstorm Yes
Stalactite Nature's work, wrought over millennia. Sandstorm Yes
Grassland Short grasses rise from the soil. Tanglevine Yes
Underbrush
(Thicket)
A dense growth of thick grasses. Tanglevine Yes
Snow A world of silvered wonder. Snowstorm Yes
Stone Outcropping
(Rocky cliff)
An exposed length of rough stone. Tremor Yes
Gravel Countless stones cover the ground. Contortion Yes
Wasteland Desolate, windswept earth. Sinkhole Yes
Marsh
(Swamp)
A sodden bog. Quicksand Yes
Swamp
(Marsh)
Still waters cover the ground. Quicksand Yes
Poisonous Fen
(Poisoned marsh)
A stagnant pool of noisome water. Quicksand Yes
Basalt
(Lava rocks)
Rock composed of cooled lava. Tremor Yes
Ice Fast-frozen ice. Snowstorm Yes
Canal
(Waterway)
A man-made channel of water. Torrent Yes
River The water runs swift and clear. Torrent Yes
Lake No waves mar the lake's still surface. Torrent Yes
Ocean
(Sea)
An expanse of boundless blue. Torrent Yes
Lava An inferno of unrelenting heat. Magma Surge Yes
Road A man-made thoroughfare. Sinkhole Yes
Wooden Floor A simple wooden floor. Will-o'-the-Wisp Yes
Flagstone
(Stone floor)
A floor of carefully shaped stones. Contortion Yes
Roof At its steepest, a treacherous place. Wind Blast Yes
Stone Wall A wall of square-cut stones. Contortion Yes
Sky Vertiginous void. None No
Darkness No ray of light penetrates the blackness. None No
Salt Flat
(Salt)
The bed of an ancient lake. Sandstorm Yes
Book Knowledge untold rests within. Wind Slash Yes
Barrier
(Obstacle)
Prevents passage. None No
Carpet
(Rug)
A carpet woven of thick wool. Will-o'-the-Wisp Yes
Tree A tree much like any other. Wind Slash No
Coffer
(Box)
A sturdy container formed of joined planks. Will-o'-the-Wisp Yes
Brick A building material surpassing stone in its hardness. Wind Slash Yes
Chimney No smoke rises from the lifeless structure. Wind Blast Yes
Earthen Wall
(Mud wall)
A wall of earth and mortar more fragile than it appears. Contortion Yes
Bridge A narrow path where advance and retreat are difficult. Potentially dangerous in battle. Wind Slash Yes
Reeds
(Water plant)
The plants float gently on the water's face None No
Stairs Provides access to other floors. Will-o'-the-Wisp Yes
Furnishings
(Furniture)
Ordinary trappings of a room. Wind Slash Yes
Vines
(Ivy)
A living weave of infinite complexity. Tanglevine Yes
Wooden Deck
(Deck)
The boat's outermost deck. Will-o'-the-Wisp Yes
Machinery
(Machine)
Curious sounds rise from within. Magma Surge Yes
Iron Plate This plate appears extremely thick. Wind Slash Yes
Moss Glows with a fey light. Wind Slash Yes
Gravestone
(Tombstone)
Silent memorial to the dead. Contortion Yes
Waterfall A tremendous curtain of water. Torrent Yes
Coffin The dead are best left undisturbed. Wind Slash Yes
Cross Section The cross section of a wall, pillar, or the like. None No

Other appearancesEdit

Final Fantasy Airborne BrigadeEdit

FFAB

Ability Cards
Legend Cards
Impresario-ffvi-iosThis article or section is a stub about Final Fantasy Airborne Brigade. You can help the Final Fantasy Wiki by expanding it.

Non-Final Fantasy guest appearancesEdit

Knights of the CrystalsEdit

Geomancer appears as a card in the Ivalice Special Arena has a limited-time special arena with eighteen floors.

GalleryEdit

EtymologyEdit

Geomancy (Greek: γεωμαντεία, "earth divination") is a method of divination that interprets markings on the ground or the patterns formed by tossed handfuls of soil, rocks, or sand. Geomancy is derived from the roots geo- (Earth) and -mancy (prophecy). Geomancy was one of the original ways to translate Feng Shui, since it predicts things by the elements similar to astrology with the stars.

Its Japanese name, Fūsui or Fūsuishi (風水士), refers to the Chinese feng shui. Feng shui is the Chinese studying of the direction, geography and/or weather to calculate the individual's fortune who resides or works in that place. Bells are used in the craft as instruments to dispel negative energy and stimulate positive energy.

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