From Final Fantasy Wiki
- See also: Geomancer.
- "Geomancers utilize the power of the terrain and the weather to devastating effect."
- —Description
Geomancer is a Job in Final Fantasy Tactics A2: Grimoire of the Rift, and is only available to Gria. The Job utilizes weather and terrain to attack the enemy, and is the only magic-based Gria Job. They use poles as weapons and robes and light clothing as their armor. It is advised to level your Gria up as a Raptor if you want to use this job to its full magical potential because the Raptor Job class has the highest Magic growth of all Gria Jobs. Alternatively, the Geomancer has both the greatest magical and physical defense growth of any class in the game. So they can be used to create a strong defensive unit with very ranged attacks. Her defensive prowess can be furthered by utilizing Bulwark while equipping a Ribbon. The fact that her offensive abilities are crippled by Magic growth, her ground and current weather leaves this Gria class a lot to be desired, but counterbalances her repertoire that enables inflicting an array of ailments in a five-tile area, away from her.
[edit] Requirements
- To Unlock: Complete "Geomancer's Way - Sun", "Geomancer's Way - Rain", "Geomancer's Way - Snow", and "Geomancer's Way - Mist"
- To Use: Master 1 Hunter A-Ability
| Weapons
| Head
| Body
| Equip Shields?
|
| Poles
| Hats
| Robes, Light Armor
| No
|
| Move
| Jump
| Evasion
| Unarmed Attack Raise
| Resilience
|
| 4
| 1*
| 0
| 18
| 60
|
*The Geomancer is a flying unit, so its Jump stat is irrelevant.
[edit] Abilities
[edit] Geomancy
| Skill
| Weapon Learned From
| Effect
| Range
| AP To Master
| MP Use
|
| Shining Flare
| Mastered
| Deals Fire damage, available during clear weather.
| 6
| -
| 12
|
| Venom Squall
| Zephyr Pole
| Deals Water damage and may inflict Poison, available during the rain.
| 6
| 250
| 12
|
| Avalanche
| Eight-fluted Pole
| Deals Ice damage and may inflict Sleep, available in snow.
| 6
| 250
| 12
|
| Mist Storm
| Fanatic
| Deals Dark damage to both HP and MP, available during mist outbreak.
| 6
| 250
| 24
|
| Nature's Embrace
| Mastered
| Deals damage to target, available when standing on natural ground.
| 6
| -
| 8
|
| Artifice's Embrace
| Gokuu Pole
| Deals damage and may inflict Slow, available when on artificial terrain.
| 6
| 250
| 8
|
| Life's Embrace
| Iron Pole
| Deals damage and may inflict Immobilize, available when standing on living things (like grass).
| 6
| 250
| 8
|
| Earth's Embrace
| Ivory Pole
| Deals damage and may inflict Disable, available when on barren ground.
| 6
| 250
| 8
|
[edit] Reaction
| Skill
| Armor Learned From
| Effect
| AP To Master
|
| Critical: Evasion↑
| Cachusa
| Grants the Evasion↑ status when Critical.
| 200
|
| Magick Counter
| Silver/Samite Coat
| Counter offensive magic skills by casting the same spell back at the attacker. Requires enough MP to cast the spell to work.
| 400
|
[edit] Support
| Skill
| Armor Learned From
| Effect
| AP To Master
|
| Resistance↑
| Magus Robe
| Lower damage taken from magical attacks.
| 150
|
| Avoid Traps
| Spiked Boots
| Protection from traps.
| 150
|