Fandom

Final Fantasy Wiki

Geomancer (Final Fantasy III)

21,467 pages on
this wiki
Add New Page
Talk4 Share

III

FF3-Geomancer
FF3-NES-Geomancer
Geomancers harness the power of nature itself, manifested in their different terrain attacks. Their damage potential rises exponentially by job level.
—In-game description
The bearer of this certificate has achieved harmony with the natural world and is deemed worthy of the title of Master Geomancer.
—Mastery certificate description

The Geomancer (風水師 or ふうすいし, Fūsuishi?) is a job class in Final Fantasy III. It is gained from the Water Crystal in the NES version, while it is gained from the Fire Crystal in the 3D versions. Geomancers are able to attack by tuning in to their natural surroundings and drawing out the latent powers around them. Essentially, a Geomancer is like a Mage who can unleash powerful "magic" attacks with no MP cost. The attack power increases with the job level.

AbilitiesEdit

Famicon versionEdit

The Terrain ability has various effects depending on the current environment and costs no MP. However, if all targets are missed during hit calculation the Backfire effect is triggered damaging the caster. Note that Terrain spells that target a single enemy do so by selecting at random from the available enemies.

Name Terrain Power Hit Rate Effect Backfire rate
Earthquake Plains, Cave 90 50% Damage to all enemies. Low
Cave In Mountain 120 40% Damage to all enemies. Low
Waterspout Underwater 120 60% Damage to all enemies. Low
Air Blade Forest, Dungeon 120 30% Damage to one enemy. Medium
Tornado Sky 120 60% Damage to one enemy. Medium
Quicksand Desert 0 30% Instantly defeats one enemy. High
Sinkhole Swamp 0 40% Instantly defeats one enemy. High
Rapids River 0 40% Instantly defeats one enemy. High
Backfire Anywhere 0 100% User's HP is cut by 25% of maximum.

Remake versionEdit

  • Special ability - Terrain

The Geomancer will summon a semi-random effect for no MP; the environment determines which effects may appear. Terrains can be classified in five groups, according to one element (four, plus non-elemental). On each terrain type there are two main effects (about 40% chance each), plus one or two secondary effects mutated a different terrain (20% and 2% chance, respectively). Unlike in the NES version, Terrain never backfires.

The 3D version uses the following formula to calculate damage:

Damage = \frac{(Power + JobLv \times 2) \times (INT + MND)}{Adjustment \times Random No.}

The detailed list of the terrain type of each dungeon and location is below the following table:

Name Effect Terrain
Black Hole Inflicts Instant Death to one enemy. 50%: Southwest Saronia
40%: Eureka
Close-In Inflicts Earth-elemental damage to one enemy. 38%: Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, and Falgabard
Earthquake Inflicts Earth-elemental damage to all enemies. 40%: Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, and Falgabard
22%: World of Darkness
Flame Burst Inflicts Fire-elemental damage to one enemy. 38%: Molten Cave
22%: World of Darkness
Ice Pillar Inflicts Ice and Water-elemental damage to one enemy. 40%: Sea, Underneath Sea, Nepto Shrine, Tower of Owen 1F, Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake
23%: World of Darkness
Ice Storm Inflicts Ice and Water-elemental damage to all enemies. 50%: Ur
48%: Forest and Land (World Map), Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), and Sky
Magma Inflicts Fire-elemental damage to all enemies. 40%: Molten Cave
Shadowflare Major non-elemental damage to one enemy. 40%: Southwest Saronia and Eureka
2%: Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, Falgabard, Forest and Land (World Map), Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), Sky, Molten Cave,
Whirlpool Attempts to inflict Instant Death on all enemies. 38%: Sea, Underneath Sea, Nepto Shrine, Tower of Owen 1F, Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake,
Wind Slash Inflicts Wind-elemental damage to one enemy. 50%: Forest and Land (World Map), Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), Sky, and Ur.
23%: World of Darkness
20%: Deserts, Altar Cave, Mythril Mines, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Falgabard, Bahamut's Lair, Cave of Shadows, Doga's Grotto, Ancient's Maze, Sea, Underneath Sea, Nepto Shrine, Tower of Owen 1F, Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake, Molten Cave, and Eureka

StatsEdit

Level Str Agi Vit Int Mnd Level Str Agi Vit Int Mnd
NES version 3D versions
1 10 10 10 20 5 1 5 5 5 5 5
10 14 17 14 26 10 10 10 10 10 10 10
20 18 23 18 31 14 20 15 17 15 17 15
30 22 30 22 37 19 30 20 24 20 24 20
40 26 36 26 42 23 40 24 31 24 31 24
50 30 43 30 48 28 50 29 38 29 38 29
60 34 49 34 53 32 60 34 44 34 44 34
70 38 56 38 59 37 70 38 51 38 51 38
80 42 63 42 64 41 80 43 58 43 58 43
90 46 69 46 70 46 90 48 65 48 65 48
99 50 75 50 75 50 99 52 71 52 71 52

EquipmentEdit

WeaponsEdit

Weapons
Bells
  • Diamond Bell
  • Earthen Bell
  • Rune Bell
  • Blessed Bell

ArmorEdit

Armor
Head Body Arms
  • Leather Cap
  • Feathered Hat
  • Ribbon
  • Vest
  • Leather Armor
  • Mage Robe
  • Gaia Vest
  • Bronze Bracers
  • Mythril Bracers
  • Rune Bracers
  • Power Bracers*Japanese NES version only.
  • Diamond Bracers
  • Protect Ring

Other appearancesEdit

Final Fantasy Trading Card GameEdit

TCG Geomancer appears with one Wind-, and three Earth-elemental cards. All main characters from the 3D remakes are represented.

Triple TriadEdit

020a Geomancer

Arc as a Geomancer appears on a Triple Triad card in the version available via Final Fantasy Portal App.

GalleryEdit

EtymologyEdit

Geomancy (Greek: γεωμαντεία, "earth divination") is a method of divination that interprets markings on the ground or the patterns formed by tossed handfuls of soil, rocks, or sand. Geomancy is derived from the roots geo- (Earth) and -mancy (prophecy). Geomancy was one of the original ways to translate Feng Shui, since it predicts things by the elements similar to astrology with the stars.

Its Japanese name, Fūsui or Fūsuishi (風水士), refers to the Chinese feng shui. Feng shui is the Chinese studying of the direction, geography and/or weather to calculate the individual's fortune who resides or works in that place. Bells are used in the craft as instruments to dispel negative energy and stimulate positive energy. This is why Geomancers equip bells as weapons.

TriviaEdit

  • Final Fantasy III marks the first appearance of the Geomancer class within the series, as well as their Terrain ability and the use of bells as a weapon type.
  • Geomancers are the only magical job in the Famicom version that have the Defend command.