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Geomancer (Final Fantasy III)

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FF3-Geomancer
FF3-NES-Geomancer
See also: Geomancer.
"Geomancers harness the power of nature itself, manifested in their different terrain attacks. Their damage potential rises exponentially by job level."
—In-game description

The Geomancer (風水士, Fuusuishi?) is a Job class in Final Fantasy III. It is gained from the Water Crystal in the NES version, while it is gained from the Fire Crystal in the DS and iOS versions. Geomancers are able to attack by tuning in to their natural surroundings and drawing out the latent powers around them. Essentially, a Geomancer is like a Mage who can unleash powerful "magic" attacks with no MP cost. The attack power increases with the Job level.

Contents

StatisticsEdit

  • Special Ability - Terrain (NES version)

The Terrain ability has various effects depending on the current environment and costs no MP. However, if all targets are missed during hit calculation the Backfire effect is triggered damaging the caster. Note that Terrain spells that target a single enemy do so by selecting at random from the available enemies.

Name Terrain Power Hit Rate Element Effect
Air Blade Forest, Dungeon 120 30% Wind Damage to one enemy.
Tornado Sky 120 60% Wind Damage to one enemy.
Quicksand Desert 0 30% - (none) Instantly defeats one enemy.
Sinkhole Swamp 0 40% - (none) Instantly defeats one enemy.
Rapids River 0 40% Thunder Instantly defeats one enemy.
Earthquake Plains 90 50% Earth Damage to all enemies.
Cave In Underground 120 40% Earth Damage to all enemies.
Waterspout Sea 120 60% Water Damage to all enemies.
Backfire Anywhere 0 100% - (none) User's HP is cut by 25% of maximum.


  • Special Ability - Terrain (DS & iOS versions)

The Geomancer will summon a semi-random effect for no MP; the environment determines which effects may appear. Unlike in the NES version, Terrain never backfires, and DS version uses the following formula to calculate damage:

Damage = \frac{(Power + JobLv \times 2) \times (INT + MND)}{Adjustment \times Random No.}
Name Effect Terrain
Black Hole 80% chance of Instant Death to one enemy. 50%: Southwest Saronia
40%: Eureka
Cave-In Inflicts Earth elemental damage to one enemy. 38%: Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, and Falgabard
Earthquake Inflicts Earth elemental damage to all enemies. 40%: Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, and Falgabard
22%: World of Darkness
Flame Burst Inflicts Fire elemental damage to one enemy. 38%: Molten Cave
22%: World of Darkness
Ice Pillar Inflicts Ice and Water elemental damage to one enemy. 40%: Sea, Underneath Sea, Nepto Shrine, Tower of Owen 1F, Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake
23%: World of Darkness
Ice Storm Inflicts Ice and Water elemental damage to all enemies. 50%: Ur
48%: Forest and Land (World Map), Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), and Sky
Magma Inflicts Fire elemental damage to all enemies. 40%: Molten Cave
Shadowflare Major non-elemental damage to one enemy. 40%: Southwest Saronia and Eureka
2%: Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, Falgabard, Forest and Land (World Map), Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), Sky, Molten Cave, Cave of Tides
Whirlpool Roughly 33% chance of Instant Death to each enemy. Ice and Water elemental. 38%: Sea, Underneath Sea, Nepto Shrine, Tower of Owen 1F, Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake
Wind Slash Inflicts Wind elemental damage to one enemy. 50%: Forest and Land (World Map), Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), Sky, and Ur.
23%: World of Darkness
20%: in Desert, Altar Cave, Mythril Mines, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Falgabard, Bahamut's Lair, Cave of Shadows, Doga's Grotto, Ancient's Maze, Sea, Underneath Sea, Nepto Shrine, Tower of Owen 1F, Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake, Molten Cave, and Eureka
Equipment
Weapons Blessed Bell* | Diamond Bell | Earthen Bell | Rune Bell
Head Armor Feathered Hat | Leather Cap | Ribbon
Body Armor Gaia Vest | Leather Armor | Mage Robe | Vest
Arms Gear Bronze Bracers | Diamond Bracers | Mythril Bracers | Protect Ring | Rune Bracers

Stat GrowthEdit

Level Str Agi Vit Int Mnd Level Str Agi Vit Int Mnd
NES Version
DS & iOS Versions
1 10 10 10 20 5 1 5 5 5 5 5
10 14 17 14 26 10 10 10 10 10 10 10
20 18 23 18 31 14 20 15 17 15 17 15
30 22 30 22 37 19 30 20 24 20 24 20
40 26 36 26 42 23 40 24 31 24 31 24
50 30 43 30 48 28 50 29 38 29 38 29
60 34 49 34 53 32 60 34 44 34 44 34
70 38 56 38 59 37 70 38 51 38 51 38
80 42 63 42 64 41 80 43 58 43 58 43
90 46 69 46 70 46 90 48 65 48 65 48
99 50 75 50 75 50 99 52 71 52 71 52

GalleryEdit

 
Luneth-Geomancer
 
Arc-Geomancer
 
Refia-Geomancer
 
Ingus-Geomancer

TriviaEdit

  • Final Fantasy III marks the first appearance of the Geomancer class within the series, as well as their Terrain ability and the use of bells as a weapon type.
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