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Geomancer (Explorers)

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FFE Geomancer
The Rune Strike, a special ability of Geomancers, takes time to charge, but raises their magic power with each hit.
—Official description.

Geomancer (風水士, Fūsuishi?, lit. Feng shui soldier) is one of the jobs available in Final Fantasy Explorers.

The Geomancer is an adept booster that uses debilitating traps.

Unlocking and MasteringEdit

The Geomancer is unlocked in the 3★ Quest, "Aptitude Exam: Geomancer, Alchemist."

To master the Geomancer complete any 10 quests, then the 5★ quest "Mastery Trials: Geomancer."

Base StatsEdit

Stats Base (Mastery) Ranking
HP 3450 (4100) D
AP 20005 (2405) C
Load 150 D
Strength 47 C
Accuracy 66 B
Magic 44 C
Spirit 32 C
Focus 61 B
Defense 26 C
Mag Def 44 C
Evasion 50 B
Mobility 112 B
Luck 52 C


Geomancers can initially equip bells and clubs; after mastery dual bells, dual clubs, dual daggers and dual firearms can be equipped.

They are proficient in all Club Skills.

The Unique Ability Trap places a proximity trap that deals damage and can stop enemies. Trap deals physical and magical damage.

The Standard Ability Terrain Bonus gives one of many bonuses depending on the ground beneath.


Geomancy (Greek: γεωμαντεία, "earth divination") is a method of divination that interprets markings on the ground or the patterns formed by tossed handfuls of soil, rocks, or sand. Geomancy is derived from the roots geo- (Earth) and -mancy (prophecy). Geomancy was one of the original ways to translate Feng Shui, since it predicts things by the elements similar to astrology with the stars.

FFT-job-squireMThis article or section is a stub about a job class in Final Fantasy Explorers. You can help the Final Fantasy Wiki by expanding it.

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