The Rune Strike, a special ability of Geomancers, takes time to charge, but raises their magic power with each hit.
The Geomancer is unlocked in the 3★ Quest, "Aptitude Exam: Geomancer, Alchemist". It can be mastered by completing any 10 quests, then the 5★ quest "Mastery Trials: Geomancer".
The Geomancer is an adept booster that uses debilitating traps. Geomancers can initially equip bells and clubs; after mastery dual bells, dual clubs, dual daggers and dual firearms can be equipped.
They are proficient in all Club Skills.
The unique ability Trap places a proximity trap that deals damage and can stop enemies. Trap deals physical and magical damage. The standard ability Terrain Bonus gives one of many bonuses depending on the ground beneath.
Geomancy (Greek: γεωμαντεία, "earth divination") is a method of divination that interprets markings on the ground or the patterns formed by tossed handfuls of soil, rocks, or sand. Geomancy is derived from the roots geo- (Earth) and -mancy (prophecy). Geomancy was one of the original ways to translate Feng Shui, since it predicts things by the elements similar to astrology with the stars.