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Geomancers use bells as weapons, and equip light tunics as armor. They can walk across dungeons without fear of traps like pitfalls, or damaging floors like lava. Their signature skill is Terrain, which lets the Geomancer execute special attacks based on the terrain the party is fighting on.
Gained from the Water Crystal in the original and from the Fire Crystal in the 3D version, Geomancers have the ability to use the terrain as a weapon, with the effects changing depending on the type of battle field.
The Geomancer class is obtained from a shard of the shattered Fire Crystal. When in battle, the job makes use of the terrain for various results.
During development, Aeris was to have the Geomancer class, but in the finished product is not specified as having a Job. As a Cetra, Aeris is able to speak to the spirit of the Planet, and many of her Limit Breaks manifest as her drawing power from the earth.
Geomancer is one of the two new jobs introduced in the Final Fantasy XI: Seekers of Adoulin expansion.
Although there are no Geomancers, there is a garif in Jahara in the Lull of the Land area named "Geomancer Yugelu". When the player can first speak to him, he says nothing of interest. But after player has acquired at least ten Espers and has completed all the garif-related Hunts, he will speak of Zodiark and gives the player access to the Special Dig area of Henne Mines where the player can face Zodiark.
The Geomancer uses the battlefield to cause damage to the opponents as well as inflicting status effects. Monk level 4 is required to unlock this job.
The Geomancer class is a job available only to gria. The job uses both the terrain and the weather to inflict damage on foes.
Class Fourth Moogle of the Cranberry Knights represents the Geomancer job class.
The Geomancer appears as a job card in the new Labyrinth mode, allowing the player to take special equipment out of the Labyrinth when setting a tent.
The Geomancer is a job available after logging into the game seven times. The preferred weapons for the job are instruments and axes. The job specializes in agility abilities.
The geomancer can summon the powers of nature, but not always control them.
The Geomancer is a character available to the party, he uses the Branch Spear ability during battle. Unlocks at level 17.
Geomancer is unlocked along with Alchemist. Geomancer has well-rounded stats, and receives a small boost to an individual stat depending on the terrain the Geomancer is currently standing on. Geomancer can equip bells and clubs, and is the only job that is proficient in Club Skills. Equipping a bell allows the use of club skills, and both clubs and bells can be dual wielded after job mastery. The club skills repertoire grants the ability to inflict a number of status ailments upon enemies.
Arc as a Geomancer from Final Fantasy III appears on a Triple Triad card.
Non-Final Fantasy guest appearancesEdit
The Geomancer appears on a silver card.
Geomancy (Greek: γεωμαντεία, "earth divination") is a method of divination that interprets markings on the ground or the patterns formed by tossed handfuls of soil, rocks, or sand. Geomancy is derived from the roots geo- (Earth) and -mancy (prophecy). Geomancy was one of the original ways to translate Feng Shui, since it predicts things by the elements similar to astrology with the stars.
Its Japanese name, Fūsui or Fūsuishi (風水士), refers to the Chinese feng shui. Feng shui is the Chinese studying of the direction, geography and/or weather to calculate the individual's fortune who resides or works in that place. Bells are used in the craft as instruments to dispel negative energy and stimulate positive energy. This is why Geomancers equip bells as weapons.