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A youth draped in monster hides, his eyes shining with a warm and gentle light...
—Game description

Gau is a playable character in Final Fantasy VI. He is a feral child who grew up on the Veldt. Gau has a unique skill to leap onto monsters to learn their attack patterns.




Gau is a teenager with wild hair (blondish-brown on his sprite, but green in artwork). While he's of average height for his age, he walks with bad posture—occasionally on all fours—and wears tattered clothing fashioned from animal skins. While his artworks by Yoshitaka Amano and his in-game sprite portray him as skinny, his official stats show his weight at 170 pounds.


Having grown up alone in the wild, Gau has no concept for etiquette or grammar and often refers to himself in the third person. In some situations, he calls out "gau!" even if the player doesn't name him this. Gau has a keen interest in shiny objects, hoarding them in a cave on the Veldt. He is afraid of heights. Gau is one of the few party members with no character story tied to the central plot, and doesn't appear to have a reason to join the party beyond his attachment to Sabin and Cyan.


Spoiler warning: Plot and/or ending details follow. (Skip section)

VI-gau sd

Gau was born in a house north of the Veldt. During childbirth Gau's mother died and, as a result, his father went mad. He believed Gau was a demon and threw him out on the Veldt. As part of his delusion, Gau's father convinced himself it was all a dream and no longer remembers Gau or his wife. Gau survived on the Veldt on his own.

FFVI Gau Sabin Veldt

Gau found Sabin and Cyan washed onto the Veldt.

Amid their escape from the Gestahlian Empire, Sabin and Cyan leap off Baren Falls and wash up on the northern shore of the Veldt where Gau finds them on the beach. Gau runs away as Sabin comes to, and the next time Sabin encounters Gau he demands food. Tossing Gau a Dried Meat earns the wild child's trust, and Gau starts following them around.

Gau takes a liking to Cyan. The feeling is mutual, even though Gau makes fun of Cyan's overly formal and archaic speech (and starts to use it on the perplexed Sabin, calling him "Mr. Thou", despite Sabin's insistence that Cyan should be "Mr. Thou"). Gau agrees to show them his treasure, a diving helmet. Sabin, Cyan, and Gau use the diving helmet to travel through the Serpent Trench to Nikeah, where they take a ferry to South Figaro and make their way to Narshe where Cyan and Gau join the Returners.

FFVI IOS Dignifying Gau 1

Sabin teaches Gau how to eat properly.

Gau stays with the party and helps them fight against the Empire, but during the end of the world he is separated from the others. A year later, Gau has returned to the Veldt. He rejoins the party, but only if a group of three or fewer encounters him. After rejoining his companions, Sabin decides Gau should meet his father—but first, Gau is given a makeover.

Sabin takes him to Jidoor and dresses him up with the armor salesman making rude comments that anger Terra and Celes. Locke makes Gau wear a bandana just like his, and Edgar comments it would be hard to expect some class out of Locke, which infuriates him enough to beat up Edgar in the armor shop.

FFVI PC Gau Ending

Gau shows Celes a shortcut.

When Gau meets his father, his father doesn't recognize him, and mentions having had a "dream" of throwing away a supposed demon child into the Veldt. He compliments Gau's "parents" for raising such a nice young man. Sabin threatens to beat up Gau's father, but Gau is happy to find out his father is still alive.

As the party is escaping the crumbling Kefka's Tower, Gau finds several shortcuts to help the party get away.

Spoilers end here.


FF6 iOS Gau Sprites

Gau's ability is Rage, which lets him mimic monsters' attacks, elemental affinities, status resistances, and even inherent status effects, such as Protect, Haste, and even Float. If the monster has an inherent status ailment—like Sap, Blind, or Undead—Gau will mimic those as well. While in Rage status Gau becomes uncontrollable and all he will do is perform a physical attack using the monster's weapon of choice, or use a special attack/spell/enemy spell used by the enemy whose Rage he is using. While Gau is using a Rage, he is temporarily 'equipped' with a predesignated attack graphic that simulates the weapon or physical attack of the mimicked enemy. This does not affect Gau's attack power, however, and is merely a visual effect. On the Veldt Gau has the ability Leap, which lets him learn new Rage techniques. Gau has no Desperation Attack.

In the SNES release, if Gau is equipped with a Genji Glove, Gau will attack twice with the selected Rage's physical attack or the special attack, depending on what Gau decides to attack with. In all versions of the game, if Gau is equipped with the Master's Scroll, he will not only attack four times, but if the Rage uses the monster's special attack, he will perform that four times as well. This is especially lethal with Rages such as the Stray Cat's Cat Scratch and the Gold Bear's Gouge. Magic spells and enemy spells, such as Blaster or Flare Star, are unaffected by the Master's Scroll.

Gau can be encountered as an enemy on the Veldt if he has leaped previously and not returned yet and the party has fewer than four members. As long as the battle is not a back attack, side attack, or pincer attack, there is a chance Gau will appear after the monsters are defeated. He can be attacked and even killed during this time, but if the player does not attack him, he will speak up and rejoin the group with the Rages of any monsters present in the battle he leaped and the battle he returned in.

While he is "leaped" on the Veldt, Gau is treated as not being in the party, so the player will be unable to select him when forming a party aboard their airship or in Narshe, and when a new party member joins Gau's level will not factor into the calculations for the new member's initial level.

Improving RagesEdit

Gau is able to equip the Merit Award only on the SNES version, and with that he can improve his Rage abilities when equipped with specific weaponry. Such weaponry like the Kazekiri (Wind Slash), Kagenui (Stop), Boomerang (Long Range), and Assassin's Dagger (Death) among many other weapons that have extra effects when attacking. Not only did this work when Gau used the Rage's Attack (weapon strike), but also for when he used the Special Ability of Rages such as Stray Cat's Cat Scratch and Guard's Critical. The only exception to this are weapons that deal an automatic critical hit by consuming MP don't work when using a special attack. Due to the stacked advantages, the later releases of Final Fantasy VI starting with the PS version prohibited Gau from equipping the Merit Award and in turn, Gogo with the GBA version.

The most popular setup for Gau is to equip him with the Merit Award, the Offering, and a Kazekiri, which randomly casts Wind Slash upon hits, and then use the Stray Cat Rage. The result is Gau attacking four times, randomly using Wind Slash, which would be boosted in power by the effects of the Stray Cat's "Catscratch" attack. This is known as "Wind God Gau". This combo proved so powerful that in all subsequent releases Gau is prohibited from equipping the Merit Award. Gogo would later follow suit in the Finest Fantasy for Advance release, having lower stats than Gau, but able to use the same combination.


Gau's stats are all around high, with the exception of his defense, but this can be attributed to the variety of attacks and abilities he uses via his Rages. To compensate for his lack of ability to equip a weapon, his natural attack power is higher than any other character.

Gau is unique in that when he is re-recruited in the World of Ruin, he is treated as though he leaped and is rejoining, and thus will rejoin at whatever level he was in at the end of the World of Balance.

Name Initial Stats
Strength 44
Speed 38
Stamina 36
Magic 34
Attack 99
Defense 44
Evasion 21%
Magic Defense 34
Magic Evasion 18%
Escape Success 5
HP Gain 45
MP Gain 10
Level Averaging +2
Level HP MP EXP +
2 56 14 32
3 68 18 96
4 82 23 208
5 99 28 400
6 119 34 672
7 141 40 1056
8 165 47 1552
9 191 55 2184
11 246 72 3936
12 276 81 5080
13 311 91 6432
14 350 101 7992
15 394 111 9784
16 444 121 11840
17 498 131 14152
18 555 142 16736
19 616 153 19616
21 748 175 26360
22 817 186 30232
23 889 198 34456
24 965 210 39056
25 1044 222 44072
26 1126 234 49464
27 1212 246 55288
28 1302 259 61568
29 1397 272 68304
31 1596 298 83184
32 1697 311 91384
33 1799 325 100088
34 1901 339 109344
35 2004 353 119136
36 2108 367 129504
37 2214 381 140464
38 2321 396 152008
39 2429 411 164184
41 2650 441 190416
42 2763 456 204520
43 2877 472 219320
44 2993 488 234808
45 3110 504 251000
46 3229 520 267936
47 3349 536 285600
48 3471 553 304040
49 3596 570 323248
51 3854 603 364064
52 3985 618 385696
53 4118 632 408160
54 4252 645 431488
55 4388 657 455680
56 4525 668 480776
57 4664 678 506760
58 4806 687 533680
59 4950 695 561528
61 5242 708 620096
62 5390 713 650840
63 5540 718 682600
64 5692 724 715368
65 5845 730 749160
66 6000 737 784016
67 6156 744 819920
68 6314 751 856920
69 6474 759 895016
71 6796 775 974536
72 6951 783 1016000
73 7102 791 1058640
74 7247 798 1102456
75 7387 805 1147456
76 7523 812 1193648
77 7655 818 1241080
78 7781 824 1289744
79 7901 830 1339672
81 8131 841 1443368
82 8241 846 1497160
83 8349 851 1552264
84 8454 856 1608712
85 8556 861 1666512
86 8656 866 1725688
87 8754 871 1786240
88 8849 877 1848184
89 8941 883 1911552
91 9119 895 2042608
92 9206 901 2110320
93 9291 908 2179504
94 9374 916 2250192
95 9456 925 2322392
96 9536 935 2396128
97 9619 946 2471400
98 9705 958 2548224
99 9793 971 2637112


Gau can equip lightweight vests and hats, universal shields, and a few helmets. Gau cannot equip weapons without using the Merit Award (SNES only), except for the universal Impartisan. Equipping it will make him physically weaker unless he's under the Imp status.


Unarmed Spear


Shields Helmets Body Armor

Creation and developmentEdit

Gau 2

After it was decided Final Fantasy VI would feature an ensemble cast with no clear main protagonist, everyone in the development team was encouraged to provide ideas for characters and their episodes. Gau's character and story were colored by influence from Yoshinori Kitase.[2]

The developers acknowledge that Gau doesn't have much to do with the game's plot, but is something of an extra character. Originally, the reunion with his father was supposed to take place in the World of Balance and was shorter. Sabin and Cyan were both involved with the reunion, so it may have been meant to occur during Sabin's split scenario after the Lethe River event.[3]

Musical themesEdit

Trouble with the audio sample?

Gau has an eponymous theme heard when Gau finds Sabin and Cyan lying near a river after they dive into the Barren Falls, as well in the ending sequence. It was selected and rearranged for both the Piano Collections: Final Fantasy VI and Final Fantasy VI: Grand Finale albums.

Other appearancesEdit

Theatrhythm Final Fantasy Curtain CallEdit

Theatrhythm CC Gau

Gau was set to appear as a playable character and one of the representatives of Final Fantasy VI, but was never released.

FFI PSP Black Mage MapThis article or section is a stub about a character in Theatrhythm Final Fantasy Curtain Call. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Airborne BrigadeEdit

Gau appears as a Legend.

Final Fantasy ArtniksEdit

Impresario-ffvi-iosThis article or section is a stub about Final Fantasy Artniks. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record KeeperEdit

A mischievous young boy raised by beasts. Though Gau has difficulty expressing himself with words, he has no trouble communicating his thoughts through wild gesticulations.
—Character profile.

Gau is a playable character who can be recruited as the First Time Reward for completing Dreamscape, Part 2 on Classic difficulty of the game's Core Dungeons.


Gau's combat role is Physical Attack.

Level HP Attack Defense Magic Resistance Mind Accuracy Evasion Speed
1 211 11 8 10 7 9 20 23 107
RankMax: 5 4 4 2 3 1 3 3 3 4

Gau can use Combat abilities up to rarity rank 5 and Celerity abilities up to rarity rank 5.

His default Soul Break is Rage I, which at the expense of one Soul Gauge segment causes Gau to automatically attack with Cat Scratch for the next three turns.


Gau can equip the following weapon types: daggers and fists.

He can equip the following armor types: hats, light armor, and bracers.

He can equip accessories.

FFI PSP Black Mage MapThis article or section is a stub about a character in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave ExviusEdit

Impresario-ffvi-iosThis article or section is a stub about Final Fantasy Brave Exvius. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card GameEdit

Gau appears with Earth-elemental cards.

Triple Triad (Portal App)Edit

139a Gau

Gau appears on a Triple Triad card.



"Gau" is presumably a misspelling of gao. Gao is the Japanese onomatopoeia for a growling noise.


  • A "just in case" text can be found among the Albrook dock dialogue before the party embarks on the Magitek Armor transport ship. It was thought it could be possible to have Gau here, if the player left him on the Veldt and picked him up right before this event, but there is no way the player can do this as they cannot leave the southern continent at this point due to the airship being grounded near Maranda, and the dummied scene can only be unveiled by hacks. Once the party of three arrives at the ship, Gau waves them good-bye and leaves Terra and Locke. The dialogue on the SNES/PSX version is: "Terra: ... Where's Gau...?" and the reply "Locke: He hates ships. We must...leave him behind!", while the Game Boy Advance equivalent is: "Terra: Where's Gau?" and the reply "Locke: He must not like boats. Oh well...guess it's just the two of us!"
  • To see the full version of the armor shop scene where the party dresses Gau up to go meet his father, the player must have both Locke and Edgar in the party, while Terra, Celes, Cyan and Setzer must be waiting in the Falcon.
  • When the player must reach Zozo to find Terra, and sends a party of one to Zozo with only Gau, he will have his own scripted dialogue in the scene with Ramuh.

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