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Gatling (Final Fantasy V)

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Gatling is an enemy in Final Fantasy V. It is often found together with Big Horns and Tatou in the forests around Walse and Carwen, while usually encountered alone on open plains.


Final Fantasy V enemy stats
#015#016 #017
Names Location Type Auto-hit Other information
PS: Gatlings
GBA: Gatling
Mobile/PC: Gatling
Torna Canal, Carwen, Walse, Tycoon, Pirates' Hideout Magic Beast None None
LV HP MP Strength Defense
7 80 0 9 0
Evasion Magic Magic Defense Magic Evasion Agility
0 0 5 0 20
Attack multiplier Magic multiplier Gil EXP ABP
3 4 30 42 1 - 2
Elemental affinities
Fire Ice Lightning Poison Holy Earth Wind Water Healing
100% 100% 100% 100% 100% 100% 100% 100% -100%Absorbs
Statuses and immunities
Death Petrify Toad Mini Float Poison Zombie Darkness
- - - Immune - - - -
Aging Sleep Paralyze Confuse Berserk Silence*(Mute) Image Reflect
- - - - - - - -
Protect Shell Stop Haste Slow Invincible Regen Doom*(Countdown)
- - - - - - - -
Eject Catch Control*(Tame) Calm Scan Fractional damage HP to critical status Revive kill
- - - - - - - Immune
Items (GBA/Mobile/PC)
Steal (40%80% with Thief's Gloves) Item dropped
Gold Needle (3.91%) Gold Needle (6.25%)
Abilities (GBA/Mobile/PC)
Special Technique Abilities Control & Berserk Blue Magic Release
Needle (150% damage) Attack, Needle, Re-Form Attack, Needle None Needle
Items (PS)
Steal (40%80% with Thief's Gloves) Item dropped
Soft (3.91%) Soft (6.25%)
Abilities (PS)
Special Technique Abilities Control & Berserk Blue Magic Release
Needle (150% damage) Fight, Needle, Regeneration Fight, Needle None Needle

AI script Edit

Fight React:Fight


Other appearances Edit

Pictlogica Final Fantasy Edit


PFF Gatling

Gatling from Final Fantasy V appears as an enemy in Pictlogica Final Fantasy.

Gallery Edit

Etymology Edit

The Gatling gun is one of the best-known early rapid-fire weapons and a forerunner of the modern machine gun named after its inventor Richard Gatling. The Gatling gun's operation centered on a cyclic multi-barrel design which facilitated cooling and synchronized the firing/reloading sequence. Each barrel fired a single shot when it reached a certain point in the cycle, after which it ejected the spent cartridge, loaded a new round, and allowed the barrel to cool allowing higher rates of fire without the barrel overheating.

Related enemies Edit

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