Final Fantasy XIII-2 Enemy
Garnet Bahamut
バハムート・ペイシオ (Bahamūto Peishio)
Garnet Bahamut
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
141,200 253 304
Stagger Icon FFXIII Chain Icon FFXIII
300% 50
Keep Launch Libra
95 Immune 1,000
CP Gil
0 0
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
Halved - Halved
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
- Halved -
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
60% 40% 50% 60% 50%
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
50% 70% Immune 30% 30%
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
Immune 0% Immune Immune 30%
Location Valhalla -Year Unknown-
Type Special
Subtype Winged Chaos
Recruit Chance Untameable
Common Drop None
Rare Drop None
Abilities Bloody Claw, Solfire, Twin Solfire, Megiddo Flame, Anti Force
Notes - Capable of restoring HP.
- Delivers devastating physical attacks.
- Physical attacks are ineffectual.

Garnet Bahamut is one of the three enemies in the Winged Chaos subtype in the Final Fantasy XIII-2 bestiary, and is faced in the game's final battle.


Garnet Bahamut uses physical area of effect attacks to devastate the party. It resists physical, lightning, and fire damage, which are counters of its partner, Amber Bahamut. Both Garnet Bahamut and Amber Bahamut must be defeated before Jet Bahamut can be targeted.

Like Amber Bahamut, Garnet Bahamut has a rather small 141,200 HP, making him a minor threat. Garnet Bahamut can remove Synergist buffs.


The key to knocking Garnet Bahamut down quickly is to switch to a paradigm like Relentless Assault (COM/RAV/RAV) or Tri-disaster (RAV/RAV/RAV) to stagger it, then switch to Cerberus-X (COM/COM/COM), with Paradigm Tune set to Cross) to waste away his HP. Garnet Bahamut resists physical damage, as well as fire and lightning, so the player should use ice and wind when in RAV, and Ruin when in COM.

Garnet Bahamut utilizes powerful physical attacks with area of effect damage on the party. Some of these attacks can be particularly powerful, and weaker parties may find themselves either having to switch to Tortoise (SEN/SEN/SEN) at times or healing at the midpoint of the encounter. For a decently leveled party, however, Garnet Bahamut's attacks should prove a minor threat.

The player shouldn't bother casting protective spells on the party until Garnet Bahamut is gone. Switching to Saboteur to cast Deshell on him should help increase damage output.



Garnets are a group of silicate minerals that have been used since the Bronze Age as gemstones and abrasives. The birthstone for January is a garnet.

Bahamut (Arabic بهموت Bahamūt) originated as an enormous whale in ancient pre-Islamic Arabian mythology. Upon Bahamut's back stands a bull with four thousand eyes, ears, noses, mouths, tongues and feet called Kujuta (also spelled "Kuyutha"). Between each of these is a distance of a 500-year journey. On the back of Kujuta is a mountain of ruby. Atop this mountain is an angel who carries six hells, earth, and seven heavens on its shoulders.

Another version of the Arabic story is that Bahamut is indeed a dragon and he stands on a whale called Liwash.

In modern times, the game Dungeons & Dragons is responsible for re-imagining Bahamut as the king of dragons, a benevolent Platinum Dragon; the opposite of the malevolent Tiamat, the five-headed Chromatic Queen of Dragons.

The Japanese names of the three Winged Chaos Bahamuts are translated as Bahamut Volo, Bahamut Passio, and Bahamut Ratio. Volo is the Latin word for "fly" or "will", while Passio and Ratio are the Latin words for "passion" and "reason", respectively.

Related enemiesEdit