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Garment Grid

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An unconfigured Garment Grid

Garment Grids, known as Result Plates in the Japanese version, are essential in Final Fantasy X-2. Grids typically have a poetic name, which reflect the effects that can be activated when moving around the grid to change dresspheres. Also, a picture is featured in the background of a Grid, for example a monster or landscape.

A Garment Grid has several empty nodes which can be used for Dresspheres. It has innate abilities, such as Defense +5, Strength +5, which are temporarily assigned to your character while they have the Garment Grid equipped. In battle, if a character decides to change her dressphere, the character can go from one node to another on the grid. If the character moves over to another node, a coloured gate is sometimes activated, which allows more stat boosts or other effects, for as long as the battle lasts.

When a character has linked all the nodes, the player can activate the character's Special Dressphere.

Contents

[edit] List Of Garment Grids

Note: Gates are Yellow (Y), Blue (B), Red (R), and Green (G).

[edit] Special Grids

There are grids that can be obtained that are not on the list below, such as the Infinity grid. As the name suggests, it can hold all 14 Dresspheres. Others not on the list are:

  • Circle: Holds 8 dresspheres.
  • Triangle: Holds 10 dresspheres.
  • Maximum: Holds 12 dresspheres.

[edit] First Steps

Obtained automatically

  • Passive Abilities: None
  • Gate Abilities: None

Image:x2grid-first_steps.gif

[edit] Vanguard

Any Chapter: On the airship, examine Shinra's tutorial on garment grids

Image:x2grid-vanguard.gif

[edit] Bum Rush

Chapter 2: Obtained on the Celsius automatically after acquiring three Syndicate uniforms

Image:x2grid-bum_rush.gif

[edit] Undying Storm

Chapter 3: Attempt "Machina Mayhem" mission in the Mi'ihen Highroad and destroy 7 or more machina gone crazy

Image:x2grid-undying_storm.gif

[edit] Flash of Steel

Chapter 5: Must get Argent to level 5 publicity. After getting Episode Complete in the Calm Lands, talk to either Calm Skies attendants and select 'Trade in credits'. It appears as ???? in the menu and costs 200,000 credits, equaling 2,000,000 Gil

Image:x2grid-flash_of_steel.gif

[edit] Protection Halo

Chapter 1: Must defeat Flame Dragon on Besaid Island

Image:X2grid-protection halo.gif

[edit] Hour of Need

Chapter 2: Obtained after defeating Logos in the "Water we doing here?" mission in the Bikanel Oasis

Image:X2grid-hour of need.gif

[edit] Unwavering Guard

Chapter 3: Complete 'Pest Control' mission at Djose Temple

Image:X2grid-unwavering guard.gif

[edit] Valiant Lustre

Chapter 5: Defeat Humbaba in "A fallen genius?" mission in the Thunder Plains

Image:X2grid-valiant lustre.gif

[edit] Highroad Winds

Chapters 2, 3, 5: Complete "Clean Sweep" mission in the Calm lands in what used to be the Monster Arena

  • Passive Abilities: First Strike
  • Gate Abilities: Slowproof(G), Stopproof(R), Use Haste(Y), SOS Haste(GRYB)

Image:X2grid-highroad winds.gif

[edit] Mounted Assault

Chapters 2, 3, 5: Send out bold, level 5 chocobos with Heart Stats between 55 and 95 to the Calm Lands

  • Passive Abilities: First Strike
  • Gate Abilities: Slowproof(G), Stopproof(R), Use Hastega(Y), Auto Haste(GRYB)

Image:X2grid-mounted assault.gif

[edit] Heart of Flame

Chapter 1: Complete "Foggy Fiend Frenzy" mission at Mushroom Rock

  • Passive Abilities: Fire Eater, Use Fire
  • Gate Abilities: Firestrike(Y), Use Fira(GR), Use Firaga(GRY)

Image:X2grid-heart of flame.gif

[edit] Ice Queen

Chapters 1, 2: Complete "Follow that O'aka" mission in Macalania

Image:X2grid-ice queen.gif

[edit] Thunder Spawn

Chapters 1, 2, 5: In Luca, at Dock 5, at the very end in a chest (It is harder to find in Chapter 5 as the view is compromised)

  • Passive Abilities: Lightning Eater, Use Thunder
  • Gate Abilities: Lightningstrike(Y), Use Thundara(GR), Use Thundaga(GRY)

Image:X2grid-thunder spawn.gif

[edit] Menace of the Deep

Chapter 1: In the "Awesome Sphere" mission at Kilika, use the passwords correctly without fighting any guards

  • Passive Abilities: Water Eater, Use Water
  • Gate Abilities: Waterstrike(Y), Use Watera(GR), Use Waterga(GRY)

Image:X2grid-menace of the deep.gif

[edit] Downtrodder

Chapters 2, 3, 5: Go to 'Bevelle - Forbidden Area'. When you enter the screen labeled 'Bevelle - Labyrinth', walk to the first crossroad and take the right junction. Cross the gape and you'll find a chest

  • Passive Abilities: Gravity Eater
  • Gate Abilities: Gravitystrike(G), Use Demi(R), Double HP(GRY)

Image:X2grid-downtrodder.gif

[edit] Sacred Beast

Chapter 5: Get an Episode Complete on Mt. Gagazet

  • Passive Abilities: Holy Eater
  • Gate Abilities: HolyStrike(G), Use Holy(YBRG)

Image:X2grid-sacred beast.gif

[edit] Tetra Master

Chapters 3, 5: Rescue all 15 people in 'Tourist Trap' subquest in the Cavern of the Stolen Fayth in the Calm Lands, then defeat a familiar enemy in the back chamber

  • Passive Abilities: Tetrastrike
  • Gate Abilities: Fire Eater(G), Ice Eater(R), Lightining Eater(Y), Water Eater(B)

Image:X2grid-tetra master.gif

[edit] Restless Sleep

Chapter 1: After "Foggy Fiend Frenzy" on Mushroom Rock Road, go to Youth League HQ. It's on the east side of the map, on a tight path; jump down

  • Passive Abilities: Use Sleep, Use Bio
  • Gate Abilities: Silenceproof(G), Silencetouch(GR), Poisonproof(Y), Poisontouch(YB)

Image:X2grid-restless sleep.gif

[edit] Still of Night

Chapter 1: Dig up the yellow X in "Can You Dig It" subquest in Bikanel, after getting the letter of introduction from Gippal in Djose Temple

  • Passive Abilities: Use Silence, Use Blind
  • Gate Abilities: Silenceproof(G), Silencetouch(GR), Poisonproof(Y), Poisontouch(YB)

Image:X2grid-still of the night.gif

[edit] Mortal Coil

Chapters 2, 3, 5: Get a high score of 1150 in the minigame "Gunner's Gauntlet" on Besaid Island

  • Passive Abilities: Itchproof
  • Gate Abilities: Curseproof (G), Stoneproof(R), Stonetouch(Y), Use Break(B)

Image:X2grid-mortal coil.gif

[edit] Raging Giant

Chapter 3: Obtain second set of four ciphers on Besaid Island and unlock the second door found in dungeon; the chest at the very end of the path

  • Passive Abilities: Use Confuse
  • Gate Abilities: Confuseproof(G), Confusetouch(GR), Berserkproof(Y), Berserktouch(YB)

Image:X2grid-raging giant.gif

[edit] Bitter Farewell

Chapter 2: After completing "Track down the troupe" subquest in Macalania, talk to the Hypello near the southern entrance of the Macalania Woods

  • Passive Abilities: Use Death, Use Doom
  • Gate Abilities: Deathproof(G), Deathtouch(GR), Doomproof(Y), Doomtouch(YB)

Image:X2grid-bitter farewell.gif

[edit] Selene Guard

Chapter 2: In the "Cuckoo for Chocobos" mission on the Mi'ihen Highroad, when given word that Calli is in danger, make it to the point of impact BEFORE the time limit expires; defeating the boss at the end

Image:X2grid-selene guard.gif

[edit] Helios Guard

Chapter 1: In the 'Shave the Hypello' mission in the Moonflow, escort the assistant all the way to Tobli without losing any luggage

Image:X2grid-helios guard.gif

[edit] Shining Mirror

Chapter 2: Must have sided with New Yevon; Go to Mushroom Rock Road and defeat Elma

Image:X2grid-shining mirror.gif

[edit] Covetous

Chapter 2: In Luca, be interviewed by Shelinda

  • Passive Abilities: None
  • Gate Abilities: Use Drain(B), Use Osmose(R)

Image:X2grid-covetous.gif

[edit] Disaster in Bloom

Chapter 2: Must get Open Air to level 5 publicity. After getting Episode Complete in Calm Lands, talk to either Calm Skies attendants and select 'Trade in credits'. It appears as ???? in the menu and costs 200,000 credits, equaling 2,000,000 Gil

  • Passive Abilities: None
  • Gate Abilities: Sleeptouch(G), Silencetouch(R), Darktouch(Y), Posiontouch(B), Stonetouch(GRYB)

Image:X2grid-disaster in bloom.gif

[edit] Scourgebane

Chapter 5: Get an Episode Complete in Bevelle by talking to Maroda on the Highbridge. Completing the Via Infinito and defeating Paragon and Trema is not required.

  • Passive Abilities: None
  • Gate Abilities: Sleepproof/Poisonproof(G), Silenceproof/Darkproof(R), Confuseproof/Berserkproof(Y), Curseproof/Itchproof(B)

Image:X2grid-scourgebane.gif

[edit] Healing Wind

Chapter 1: Complete 'Behind the scenes' mission in Luca

  • Passive Abilities: Use Cure
  • Gate Abilities: Use Cura(B), Use Curaga(BR)

Image:X2grid-healing wind.gif

[edit] Heart Reborn

Chapter 1: When doing 'Claim the treasure sphere' mission in Zanarkand, choose the last option when asked 'what is the meaning of life?'

Image:X2grid-heart reborn.gif

[edit] Healing Light

Chapter 2: Defeat Leblanc syndicate for good during "Faking and entering" mission in Guadosalam

Image:X2grid-healing light.gif

[edit] Immortal Soul

Chapter 5: Defeat a familiar enemy before entering the Farplane Abyss

Image:X2grid-immortal soul.gif

[edit] Wishbringer

Chapter 3: Defeat Garik on Mt. Gagazet

  • Passive Abilities: HP Stroll, Use Regen
  • Gate Abilities: Use Curaga(G), Auto-Regen(GR)

Image:X2grid-wishbringer.gif

[edit] Strength of One

Chapters 2, 3, 5: Send out bold chocobos with Heart Stats of 30 to Kilika Island. They will return with it

Image:X2grid-strength of one.gif

[edit] Seething Cauldron

Chapter 2: Complete 'YRP, the scalpers three' subquest in the Moonflow by selling all tickets and making a profit

  • Passive Abilities: Magic +10
  • Gate Abilities: Magic +15(RGBY)

Image:X2grid-seething cauldron.gif

[edit] Stonehewn

Chapter 2: Defeat Ormi on Mt Gagazet for the Syndicate Uniform.

  • Passive Abilities: Defense +10
  • Gate Abilities: Defense +15(RGBY)

Image:X2grid-stonehewn.gif

[edit] Enigma Plate

Chapters 2, 3, 5: Get a score of 500 or more in the minigame "Gunner's Gauntlet" on Besaid Island

Image:X2grid-enigma plate.gif

[edit] Howling Wind

Chapter 3: Complete 'Track down the troupe' subquest in Macalania in ch2 by finding ALL FIVE musicians. In ch3 go to 'MW - spring 2' and talk with all three small musicians for something to appear. Examine this

  • Passive Abilities: Agility +5
  • Gate Abilities: Agility +5(RGBY)

Image:X2grid-howling wind.gif

[edit] Ray of Hope

Chapter 5: Get an episode complete in Macalania Woods

  • Passive Abilities: Luck +30
  • Gate Abilities: Luck +30(R), Luck +30(G), Luck +30(Y), Luck +30(B)

Image:X2grid-ray of hope.gif

[edit] Pride of the Sword

Chapter 3: Complete 'Protect the agency' subquest in Macalania

Image:X2grid-pride of the sword.gif

[edit] Samurai's Honor

Chapters 2, 3: Calibrate at least five towers perfectly in the Thunder plains; MUST attempt all ten of them

Image:X2grid-samurais honor.gif

[edit] Blood of the Beast

Chapter 3: Must have sided with New Yevon; visit 'Bevelle - Limbo' BEFORE completing Besaid and Kilika storyline missions. Talk to Pacce, choose [Go for it.]

Image:X2grid-blood of the beast.gif

[edit] Chaos Maelstrom

Chapters 3, 5: Find 13 Squatter monkeys in Kilika woods, then find and talk to woman in the southeast corner of the dock

Image:X2grid-chaos maelstrom.gif

[edit] White Signet

Chapters 3, 5: In Luca, challenge woman with a dog to Sphere Break. Make a combo with a coin with the item or rare-item trait and you may win this

  • Passive Abilities: Use White Magic abilities (see White Mage)
  • Gate Abilities: Magic +15(G), Magic +15(R), Magic +15(Y), Magic +15(B), White Magic Wait Down(GRYB)

Image:X2grid-white signet.gif

[edit] Black Tabbard

Chapter 4: Complete the mission "Where's Tobli"

  • Passive Abilities: Use Black Magic abilities (see Black Mage)
  • Gate Abilities: Magic +15(G), Magic +15(R), Magic +15(Y), Magic +15(B), Black Magic Wait Down(GRYB)

Image:X2grid-black tabbard.gif

[edit] Mercurial Strike

Chapter 5: Defeat Angra Mainyu in the Bikanel Desert

  • Passive Abilities: None
  • Gate Abilities: Swordplay Wait Down(R), Bushido Wait Down(G), Instinct Wait Down(Y)

Image:X2grid-mercurial strike.gif

[edit] Tricks of the Trade

Chapter 5: Get an Episode Complete in Kilika.

  • Passive Abilities: None
  • Gate Abilities: Black Magic Wait Down(R), White Magic wait down(Y), Arcana wait down(G)

Image:X2grid-tricks of the trade.gif

[edit] Horn of Plenty

Chapter 5: Send a chocobo of any level to Bikanel Desert. It will run away, but unlock the central expanse. Find the "Desert key" in this area by digging at white X spots. Unlock the chest in Al Bhed camp

  • Passive Abilities: Use Nab Gil
  • Gate Abilities: Gillionaire(R)

Image:X2grid-horn_of_plenty.gif

[edit] Treasure Hunt

Chapters 3, 5: In Luca challenge Shinra to Sphere Break. Make a combo with a coin with the item or rare-item trait and you may win this

  • Passive Abilities: Mug
  • Gate Abilities: Double Items(R)

Image:X2grid-treasure hunt.gif

[edit] Tempered Will

Chapter 5: Must have stopped Garik in ch3; Must have found Lian and Ayde in ch2 (Calm Lands) and CH3 (Thunder Plains); Get Episode Complete in Guadosalam, then talk to Tromell to get access to the locked house

  • Passive Abilities: None
  • Gate Abilities: Double HP (G), Double MP(R)

Image:X2grid-tempered will.gif

[edit] Covenant of Growth

Chapter 5: Challenge and win against Frailea in Bikanel in the Cactuar Hollow

  • Passive Abilities: None
  • Gate Abilities: Double AP(B), Double EXP(Y)

Image:X2grid-covenant of growth.gif

[edit] Salvation Promised

Chapter 5: In the Thunder Plains, kill Humbaba, then enter the 'Thunder plains - new cave' and rescue Cid; return to the new cave explore; chest is before 16th door

  • Passive Abilities: Use White Magic abilities (see White Mage)
  • Gate Abilities: Use Auto-Life(GRY)

Image:X2grid-salvation promised.gif

[edit] Conflagration

Chapter 5: Must have found Lian and Ayde in Calm Lands in ch2; Must have advised Lian and Ayde in the Thunder Plains in ch3; send them wherever; Must have viewed a CommSphere event from the area where you sent them to, which will give an update on how successful they were; Get Episode Complete on Mt. Gagazet, then return to Kimahri's statue and talk to Lian and Ayde.

  • Passive Abilities: Use Black Magic abilities (see Black Mage)
  • Gate Abilities: Use Flare(RGB)

Image:X2grid-conflagration.gif

[edit] Supreme Light

Chapter 5: Obtain all 10 Crimson Spheres and enter Den of Woe in Mushroom Rock; defeat all bosses

  • Passive Abilities: Use White Magic abilities (see White Mage)
  • Gate Abilities: Use Auto-Life(G), Use Holy(YGR)

Image:X2grid-supreme light.gif

[edit] Megiddo

Chapter 5: Must have defeated the boss of the Cavern of the Stolen Fayth subquest in ch3 or ch5; Travel to 'Farplane - Abyss' using all five routes in any order

  • Passive Abilities: Use Black Magic abilities (see Black Mage)
  • Gate Abilities: Use Flare(G), use Ultima(GRY)

X2grid-megiddo.gif

[edit] Unerring Path

Chapters 1, 2: Automatically acquired When first special dressphere is found

  • Passive Abilities: None, but allows quicker access to special dressphere in battle
  • Gate Abilities: None

Image:X2grid-unerring path.gif

[edit] Font of Power

Chapter 5: Complete 'Fiend Colony' dungeon on Mi'ihen Road by killing the boss; Access the fiend colony by dispatching a Lv5 chocobo to Mi'ihen. Clasko will say it uncovered a secret dungeon

  • Passive Abilities: Half MP cost
  • Gate Abilities: Magic +15, 1 MP Cost (RYB)

Image:X2grid-font of power.gif

[edit] Higher Power

Chapter 5: Complete the Ruin Depths dungeon in the Calm Lands, found inside the Chocobo Ranch

  • Passive Abilities: Break HP Limit
  • Gate Abilities: Break Damage Limit (GRYB)

Image:X2grid-higher power.gif

[edit] The End

Any Chapter: Oversoul every oversoulable monster in the game, then talk to Shinra on the Celsius and enter Shinra's Bestiary

  • Passive Abilities: Break HP Limit
  • Gate Abilities: Break Damage Limit (GR), Finale (GRYB)

Image:X2grid the end.gif

[edit] International

These four Garment Grids are only found in the International Version.

[edit] Proceeding On

Any Chapter: Beat Regular Cup 3 times.

  • Passive Abilities: Pointlessproof
  • Gate Abilities: Triple AP (RGY)

[edit] Vile Fiend

Any Chapter: Beat Large Hard Cup once.

  • Passive Abilities: Itchproof
  • Gate Abilities: Poisonproof and Sleepproof (R), Stoneproof and Deathproof (G), Confuseproof and Berserkproof (Y) Silenceproof and Darkproof (B), Ribbon (RGYB)

[edit] Something Unique

Any Chapter: Beat Aeon Cup 3 times.

  • Passive Abilities: None
  • Gate Abilities: All Physical Critical (R), Magic Booster (G), Auto-Haste (B), Break Damage Limit (Y)

[edit] Last Resort

Any Chapter: Release Strongest Shinra after completing his storyline.

  • Passive Abilities: None
  • Gate Abilities: Spellspring (R), All Physical Critical (G), Magic Booster (Y), Break Damage Limit (B), Hero Medicine (RGYB)