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Garment Grid

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Sfhalo

An unconfigured Garment Grid.

Garment Grids (リザルトプレート, Rizaruto Purēto?, lit. Result Plate) are essential in Final Fantasy X-2. Grids typically have a poetic name, which reflect the effects that can be activated when moving around the grid to change dresspheres. A picture is featured in the background of a grid, being either a location from the game, enemies, characters, or references to Final Fantasy X.

A Garment Grid has several empty nodes used for dresspheres. It has innate abilities, such as Defense and Strength, which are temporarily assigned to a character while they have the Garment Grid equipped.

In battle, if a character changes her dressphere she can go from one node to another on the grid. Colored gates between the nodes are activated by passing between the nodes. Activating gates can add stat boosts or other effects for the duration of the current battle. Each battle, a character that links to all the nodes can activate their Special Dressphere, which functions similarly to summons in other Final Fantasy games; party members are replaced on the fighting field by the dressphere entity and the dressphere manifestations are manifold each comprising a 'party' of three entities.

In the International and HD Remaster versions of Final Fantasy X-2, Garment Grids can also be equipped to creatures. Every Garment Grid gives them a special ability or bonus.

List of Garment GridsEdit

Gates are Yellow (Y), Blue (B), Red (R), and Green (G). Abilities can require activating specific gates (eg Y), or any one of multiple gates (eg B+R), or a specific combination of multiple gates (eg Y+B+R). Gates are never required to be activated in a specific order.

Special GridsEdit

There are grids that, although saved onto the game, can only be obtained through hacking:

  • Circle: Holds 8 dresspheres.
  • Triangle: Holds 10 dresspheres.
  • Maximum: Holds 12 dresspheres.
  • Infinity: Holds all 14 dresspheres.

First StepsEdit

Chapter 1: Obtained after the first mission.

Background: None
  • Passive Abilities: None
  • Gate Abilities: None
  • Creature Abilities: Use Cure, Strength/Defense/Magic/Magic Defense +5

X2grid-first steps

VanguardEdit

Any Chapter: View Shinra's Garment Grid tutorial on the airship.

Background: Besaid Beach
  • Passive Abilities: Strength +5, Magic +5
  • Gate Abilities: Strength +5(Y+B), Magic +5(R+G)
  • Creature Abilities: Use Armor Break, Strength/Magic +10

X2grid-vanguard

Bum RushEdit

Chapter 2: Obtained automatically on the Celsius after acquiring three Syndicate uniforms.

Background: Kilika
  • Passive Abilities: Strength +10, Magic +10
  • Gate Abilities: Strength +10(Y+R), Magic +10(B+G)
  • Creature Abilities: Use Assault, Strength/Magic +15
  • This Grid is a homage to Sabin's ultimate Blitz in Final Fantasy VI.

X2grid-bum rush

Undying StormEdit

Chapter 3: Destroy 7 or more machina during the "Machina Mayhem" mission on the Mi'ihen Highroad.

Background: Luca
  • Passive Abilities: Strength +15, Magic +15
  • Gate Abilities: Strength +15(Y+R), Magic +15(B+G)
  • Creature Abilities: Use Sparkler, Strength +15, Magic +20

X2grid-undying storm

Flash of SteelEdit

Chapter 5: Get Argent to level 5 publicity. After getting Episode Complete in the Calm Lands, talk to either attendant and select 'Trade in credits'. It appears as ???? and costs 200,000 credits.

Background: Baaj Temple
  • Passive Abilities: Strength +20, Magic +20
  • Gate Abilities: Strength +20(Y+R), Magic +20(B+G)
  • Creature Abilities: Use Eject, Strength/Magic +30

X2grid-flash of steel

Protection HaloEdit

Chapter 1: Defeat Flame Dragon in Besaid Cave.

Background: Mi'ihen Highroad
  • Passive Abilities: Defense +5, Magic Defense +5
  • Gate Abilities: Defense +5(Y+B), Magic Defense +5(R+G)
  • Creature Abilities: Use Esuna, Defense/Magic Defense +10

X2grid-protection halo

Hour of NeedEdit

Chapter 2: Defeat Logos in the "Water We Doing Here?" mission at the Bikanel Oasis.

Background: Youth League Headquarters
  • Passive Abilities: Defense +10, Magic Defense +10
  • Gate Abilities: Defense +10(Y+B), Magic Defense +10(R+G)
  • Creature Abilities: Use No Fear, Defense/Magic Defense +15

X2grid-hour of need

Unwavering GuardEdit

Chapter 3: Complete 'Pest Control' mission at Djose Temple.

Background: Djose Temple
  • Passive Abilities: Defense +15, Magic Defense +15
  • Gate Abilities: Defense +15(Y+B), Magic Defense +15(R+G)
  • Creature Abilities: Use Curaga, Defense/Magic Defense +20

X2grid-unwavering guard

Valiant LustreEdit

Chapter 5: Defeat Humbaba in "A Fallen Genius?" mission in the Thunder Plains.

Background: Bevelle Underground
  • Passive Abilities: Defense +20, Magic Defense +20
  • Gate Abilities: Defense +20(Y/B), Magic Defense +20(R/G)
  • Creature Abilities: Use Moogle Cureja, Defense/Magic Defense +30

X2grid-valiant lustre

Highroad WindsEdit

Chapters 2, 3, 5: Complete "Clean Sweep" mission in the Calm Lands in the old Monster Arena.

Background: A Chocobo
  • Passive Abilities: First Strike
  • Gate Abilities: Slowproof(G), Stopproof(R), Use Haste(Y), SOS Haste(G+R+Y+B)
  • Creature Abilities: Use Hayate, First Strike, Agility +15

X2grid-highroad winds

Mounted AssaultEdit

Chapters 2, 3, 5: Chance to receive when a dispatched chocobo fails to find anything else. Dispatch chocobo with medium/low Heart Rate to unsuitable area to improve chance.

Background: A Chocobo of the Chocobo Knights.
  • Passive Abilities: First Strike
  • Gate Abilities: Slowproof(G), Stopproof(R), Use Hastega(Y), Auto Haste(G+R+Y+B)
  • Creature Abilities: Use Unhinge, First Strike, Agility +20

X2grid-mounted assault

Heart of FlameEdit

Chapter 1: Complete "Foggy Fiend Frenzy" mission at Mushroom Rock.

Background: Ifrit's Fayth.
  • Passive Abilities: Fire Eater, Use Fire
  • Gate Abilities: Firestrike(Y), Use Fira(G+R), Use Firaga(G+R+Y)
  • Creature Abilities: Use Flametongue, Fire Eater

X2grid-heart of flame

Ice QueenEdit

Chapters 1, 2: Complete "Follow That O'aka" mission in Macalania Woods.

Background: Shiva's Fayth.

X2grid-ice queen

Thunder SpawnEdit

Chapters 1, 2, 5: Dock 5 in Luca, at the very end in a chest (harder to find in Chapter 5 as the view is compromised).

Background: Ixion's Fayth.

X2grid-thunder spawn

Menace of the DeepEdit

Chapter 1: Use the passwords correctly without fighting any guards during the "Awesome Sphere" mission at Kilika Temple.

Background: A Geo
  • Passive Abilities: Water Eater, Use Water
  • Gate Abilities: Waterstrike(Y), Use Watera(G+R), Use Waterga(G+R+Y)
  • Creature Abilities: Use Liquid Steel, Water Eater

X2grid-menace of the deep

DowntrodderEdit

Chapters 2, 3, 5: Enter the 'Bevelle - Labyrinth', walk to the first crossroad and take the right junction. Cross the gap to find a chest.

Background: A Spellspinner
  • Passive Abilities: Gravity Eater
  • Gate Abilities: Gravitystrike(G), Use Demi(R), Double HP(G+R+Y)
  • Creature Abilities: Use Demi Sword, Gravity Eater

X2grid-downtrodder

Sacred BeastEdit

Chapter 5: Get an Episode Complete on Mt. Gagazet.

Background: A Sacred Beast
  • Passive Abilities: Holy Eater
  • Gate Abilities: Use Holystrike(G), Holy(Y+B+R+G)
  • Creature Abilities: Use Excalibur, Holy Eater

X2grid-sacred beast

Tetra MasterEdit

Chapters 3, 5: Rescue all 15 people in "Tourist Trap" mission and defeat Yojimbo in the Cavern of the Stolen Fayth.

Background: A Chimera
  • Passive Abilities: Tetrastrike
  • Gate Abilities: Fire Eater(G), Ice Eater(R), Lightning Eater(Y), Water Eater(B)
  • Creature Abilities: Tetrastrike
  • This Garment Grid is a reference to the card game from Final Fantasy IX.

X2grid-tetra master

Restless SleepEdit

Chapter 1: After "Foggy Fiend Frenzy" on Mushroom Rock Road, go to Youth League HQ. On the east side on a tight path; jump down.

Background: A Malboro
  • Passive Abilities: Use Sleep, Use Bio
  • Gate Abilities: Sleepproof(G), Sleeptouch(G+R), Poisonproof(Y), Poisontouch(Y+B)
  • Creature Abilities: Use Sleep, Sleepproof

X2grid-restless sleep

Still of NightEdit

Chapter 1: Complete the "Can You Dig It?" mission in Bikanel, after getting the letter of introduction from Gippal in Djose Temple.

Background: A Zu
  • Passive Abilities: Use Silence, Use Blind
  • Gate Abilities: Silenceproof(G), Silencetouch(G+R), Darkproof(Y), Darktouch(Y+B)
  • Creature Abilities: Use Silence, Silenceproof

X2grid-still of the night

Mortal CoilEdit

Chapters 2, 3, 5: Get a high score of 1150 in the Gunner's Gauntlet on Besaid Island.

Background: A Basilisk
  • Passive Abilities: Itchproof
  • Gate Abilities: Curseproof (G), Stoneproof(R), Stonetouch(Y), Use Break(B)
  • Creature Abilities: Use Break, Stoneproof

X2grid-mortal coil

Raging GiantEdit

Chapters 1, 2, 3, 5: Either purchase the Besaid Key for 900,000 gil in Besaid in Chapter 1/2 or obtain it for free during the "Tourist Trap" mission in the Cavern of the Stolen Fayth in Chapter 3/5. Obtain second set of ciphers on Besaid and unlock the second door found in Besaid Cave; the chest at the very end of the path.

Background: An Iron Giant
  • Passive Abilities: Use Confuse
  • Gate Abilities: Confuseproof(G), Confusetouch(G+R), Berserkproof(Y), Berserktouch(Y+B)
  • Creature Abilities: Use Confuse, Confuseproof

X2grid-raging giant

Bitter FarewellEdit

Chapter 2: Talk to the Hypello near the southern entrance of the Macalania Woods, after completing "Track Down the Troupe" mission.

Background: A Coeurl
  • Passive Abilities: Use Death, Use Doom
  • Gate Abilities: Deathproof(G), Deathtouch(GR), Doomproof(Y), Doomtouch(YB)
  • Creature Abilities: Use Death, Deathproof

X2grid-bitter farewell

Selene GuardEdit

Chapter 2: Reach the destination point BEFORE the time expires during the "Cuckoo for Chocobos!" mission on the Mi'ihen Highroad and defeat the Chocobo Eater.

Background: A Flan.

X2grid-selene guard

Helios GuardEdit

Chapter 1: Escort the assistant all the way to Tobli without losing any luggage during "Shave the Hypello" mission at the Moonflow.

Background: A Behemoth

X2grid-helios guard

Shining MirrorEdit

Chapter 2: Defeat Elma at the Mushroom Rock Road (must have sided with New Yevon).

Background: A Bomb

X2grid-shining mirror

CovetousEdit

Chapter 2: After being interviewed by Shelinda in Luca.

Background: A Revenant
  • Passive Abilities: None
  • Gate Abilities: Use Drain(B), Use Osmose(R)
  • Creature Abilities: Use Absorb

X2grid-covetous

Disaster in BloomEdit

Chapter 5: Get Open Air to level 5 publicity. After getting Episode Complete in Calm Lands, talk to either attendant and select 'Trade in credits'. It appears as ???? and costs 200,000 credits.

Background: An Ochu
  • Passive Abilities: None
  • Gate Abilities: Sleeptouch(G), Silencetouch(R), Darktouch(Y), Poisontouch(B), Stonetouch(G+R+Y+B)
  • Creature Abilities: Use Envenom, Sleepstrike, Poisonstrike

X2grid-disaster in bloom

ScourgebaneEdit

Chapter 5: Get an Episode Complete in Bevelle by talking to Maroda. Completing Via Infinito and defeating Paragon and Trema is not required.

Background: A Worm
  • Passive Abilities: None
  • Gate Abilities: Sleepproof/Poisonproof(G), Silenceproof/Darkproof(R), Confuseproof/Berserkproof(Y), Curseproof/Itchproof(B)
  • Creature Abilities: Use Clean Slate, Health Preserver

X2grid-scourgebane

Healing WindEdit

Chapter 1: Complete "Behind the Scenes" mission in Luca.

Background: The Moonflow

X2grid-healing wind

Heart RebornEdit

Chapter 1: Choose 'Is that you, Isaaru?' when asked 'What is the meaning of life?' during the "Claim the Treasure Sphere" mission in Zanarkand.

Background: Chateau Leblanc
  • Passive Abilities: Use Life, Use Cure
  • Gate Abilities: Use Cura(B), Use Curaga(BR)
  • Creature Abilities: Use Life

X2grid-heart reborn

Healing LightEdit

Chapter 2: Defeat Leblanc Syndicate during "Faking and Entering" mission in Guadosalam.

Background: The Thunder Plains
  • Passive Abilities: Use Cure
  • Gate Abilities: Use Cura(R), Use Life(G), Use Curaga(Y), Use Renew(R+G+Y)
  • Creature Abilities: Use Full Cure

X2grid-healing light

Immortal SoulEdit

Chapter 5: Defeat a familiar enemy before entering the Farplane Abyss.

Background: A Spring in Macalania Woods.
  • Passive Abilities: Use Life, Use Cure
  • Gate Abilities: Use Cura(G), Use Curaga(Y), Use Full-Life(R+G+Y)
  • Creature Abilities: Use Full-Life

X2grid-immortal soul

WishbringerEdit

Chapter 3: Defeat Garik on Mt. Gagazet.

Background: Bikanel
  • Passive Abilities: HP Stroll, Use Regen
  • Gate Abilities: Use Curaga(G), Auto-Regen(GR)
  • Creature Abilities: Use Regen, HP/MP Stroll

X2grid-wishbringer

Strength of OneEdit

Chapters 2, 3, 5: Chance to receive when a dispatched chocobo fails to find anything else. Dispatch chocobo with medium/low Heart Rate to unsuitable areas to improve chance.

Background: Bevelle
  • Passive Abilities: Strength +10
  • Gate Abilities: Strength +15(R+G+B+Y)
  • Creature Abilities: Use Nonpareil, Strength +40

X2grid-strength of one

Seething CauldronEdit

Chapter 2: Complete "YRP, the Scalpers Three" mission in the Moonflow by selling all tickets.

Background: The Calm Lands
  • Passive Abilities: Magic +10
  • Gate Abilities: Magic +15(R+G+B+Y)
  • Creature Abilities: Use Magicide, Magic +40

X2grid-seething cauldron

StonehewnEdit

Chapter 2: Defeat Ormi on Mt. Gagazet for the Syndicate Uniform.

Background: Mt. Gagazet
  • Passive Abilities: Defense +10
  • Gate Abilities: Defense +15(R+G+B+Y)
  • Creature Abilities: Use Magic Break, Defense +50

X2grid-stonehewn

Enigma PlateEdit

Chapters 2, 3, 5: Get a score of 500 or more in Gunner's Gauntlet on Besaid.

Background: Zanarkand Dome
  • Passive Abilities: Magic Defense +10
  • Gate Abilities: Magic Defense +15(R+G+B+Y)
  • Creature Abilities: Use Mental Break, Magic Defense +50

X2grid-enigma plate

Howling WindEdit

Chapter 3: During the "Track Down the Troupe" mission in Macalania Woods during Chapter 2, find all three little musicians and two big ones. In Chapter 3, go to 'Spring 2' and talk with all three musicians for a small Amorphous Gel to appear and examine it.

Background: Floating Ruins
  • Passive Abilities: Agility +5
  • Gate Abilities: Agility +5(R+G+B+Y)
  • Creature Abilities: Use Intimidate, Agility +20

X2grid-howling wind

Ray of HopeEdit

Chapter 5: Get an Episode Complete in Macalania Woods.

Background: The original map of Spira found in Final Fantasy X.
  • Passive Abilities: Luck +30
  • Gate Abilities: Luck +30(R), Luck +30(G), Luck +30(Y), Luck +30(B)
  • Creature Abilities: Use Dismissal, Butterfingers (enemies always drop rare items), Evasion +50

X2grid-ray of hope

Pride of the SwordEdit

Chapter 3: Complete "Protect the Agency" mission in Lake Macalania.

Background: Valefor's Fayth.
  • Passive Abilities: Use Swordplay abilities (see Warrior)
  • Gate Abilities: Strength +15(G/R/Y/B), Swordplay Wait Down(R+G+B+Y)
  • Creature Abilities: Use Delay Buster, Turbo Swordplay, HP +30%

X2grid-pride of the sword

Samurai's HonorEdit

Chapters 2, 3: Calibrate at least five towers perfectly in the Thunder Plains; MUST attempt all ten of them.

Background: Yojimbo's Fayth.
  • Passive Abilities: Use Bushido abilities (see Samurai)
  • Gate Abilities: Strength +15(G/R/Y/B), Bushido Wait Down(R+G+B+Y)
  • Creature Abilities: Use Shin-Zantetsu, Turbo Bushido, HP +30%

X2grid-samurais honor

Blood of the BeastEdit

Chapter 3: Visit 'Bevelle - Limbo' BEFORE completing both Besaid and Kilika storyline missions. Talk to Pacce, choose 'Go for it' (must have sided with New Yevon).

Background: A Precepts Guard
  • Passive Abilities: Use Instinct abilities (see Berserker)
  • Gate Abilities: Strength +15(R/G/B/Y), Instinct Wait Down(R+G+B+Y)
  • Creature Abilities: Use Cripple, Turbo Instinct, HP +30%

X2grid-blood of the beast

Chaos MaelstromEdit

Chapters 3, 5: Find 13 Squatter monkeys in Kilika Woods, then talk to the woman in blue in the southeast corner of the dock in Kilika Port.

Background: Anima's Fayth.
  • Passive Abilities: Use Arcana abilities
  • Gate Abilities: Magic +15(R/G/B/Y), Arcana Wait Down(R+G+B+Y)
  • Creature Abilities: Use Black Sky, Turbo Arcana, HP +30%

X2grid-chaos maelstrom

White SignetEdit

Chapters 3, 5: May win during challenge against woman with a dog during Sphere Break. Make a combo with a coin with the item or rare-item trait.

Background: The Fayth of the Magus Sisters.
  • Passive Abilities: Use White Magic abilities
  • Gate Abilities: Magic +15(R/G/B/Y), White Magic Wait Down(R+G+B+Y)
  • Creature Abilities: Use Holy, Turbo White Magic, MP +30%

X2grid-white signet

Black TabardEdit

Chapter 4: Complete the mission "Where's Tobli".

Background: Bahamut's Fayth.
  • Passive Abilities: Use Black Magic abilities
  • Gate Abilities: Magic +15(R/G/B/Y), Black Magic Wait Down(R+G+B+Y)
  • Creature Abilities: Use Flare, Turbo Black Magic, MP +30%

X2grid-black tabbard

Mercurial StrikeEdit

Chapter 5: Defeat Angra Mainyu in the Bikanel Desert.

Background: An Ogre
  • Passive Abilities: None
  • Gate Abilities: Swordplay Wait Down(R), Bushido Wait Down(G), Instinct Wait Down(Y)
  • Creature Abilities: Use Quick Hit

X2grid-mercurial strike

Tricks of the TradeEdit

Chapter 5: Get an Episode Complete in Kilika.

Background: A Doomstone
  • Passive Abilities: None
  • Gate Abilities: Black Magic Wait Down(R), White Magic wait down(Y), Arcana wait down(G)
  • Creature Abilities: Use Quick Flare

X2grid-tricks of the trade

Horn of PlentyEdit

Chapter 5: Send a chocobo of any level to Bikanel Desert, this will unlock the central expanse. Find the "Desert Key" in this area by digging at white X spots. Unlock the chest in Al Bhed camp.

Background: A Treasure Chest
  • Passive Abilities: Use Nab Gil
  • Gate Abilities: Gillionaire(R)
  • Creature Abilities: Use Nab Gil, Gillionaire

X2grid-horn of plenty

Treasure HuntEdit

Chapters 3, 5: In Luca challenge Shinra to Sphere Break. Make a combo with a coin with the item or rare-item trait and you may win this.

Background: The Fahrenheit
  • Passive Abilities: Mug
  • Gate Abilities: Double Items(R)
  • Creature Abilities: Use Mug, Double Items
  • This Garment Grid may refer to Locke Cole, the thief from Final Fantasy VI, who would call himself a "Treasure Hunter".

X2grid-treasure hunt

Tempered WillEdit

Chapter 5: Must have found Lian and Ayde in the Calm Lands (Chapter 2) and the Thunder Plains (Chapter 3); Must have stopped Garik (Chapter 3); Get Episode Complete in Guadosalam, talk to Tromell to get access to the locked house.

Background: An Adamantoise
  • Passive Abilities: None
  • Gate Abilities: Double HP(G), Double MP(R)
  • Creature Abilities: Use Howl, HP +50%

X2grid-tempered will

Covenant of GrowthEdit

Chapter 5: Challenge and beat Frailea in the Cactuar Hollow.

Background: A Cactuar
  • Passive Abilities: None
  • Gate Abilities: Double AP(B), Double EXP(Y)
  • Creature Abilities: Use Momentum, Double EXP

X2grid-covenant of growth

Salvation PromisedEdit

Chapter 5: Defeat Humbaba, enter the New Cave and rescue Cid; explore the cave again; chest is before 16th door.

Background: High Summoner Gandof
  • Passive Abilities: Use White Magic abilities
  • Gate Abilities: Use Auto-Life(R+G+Y)
  • Creature Abilities: Use Auto-Life

X2grid-salvation promised

ConflagrationEdit

Chapter 5: Find Lian and Ayde in the Calm Lands (Chapter 2); Advise Lian and Ayde in the Thunder Plains (Chapter 3); send them wherever; View CommSphere event from the area they were sent; Get Episode Complete in Mt. Gagazet, return to Kimahri's statue and talk to Lian and Ayde.

Background: Evrae
  • Passive Abilities: Use Black Magic abilities
  • Gate Abilities: Use Flare(R+G+B)
  • Creature Abilities: Use Flare

X2grid-conflagration

Supreme LightEdit

Chapter 5: Defeat all bosses in the Den of Woe.

Background: High Summoner Ohalland
  • Passive Abilities: Use White Magic abilities
  • Gate Abilities: Use Auto-Life(G), Use Holy(R+G+Y)
  • Creature Abilities: Use Holy

X2grid-supreme light

MegiddoEdit

Chapter 5: Travel to 'Farplane - Abyss' using all five routes in any order.

Background: Ultima Weapon
  • Passive Abilities: Use Black Magic abilities
  • Gate Abilities: Use Flare(G), use Ultima(R+G+Y)
  • Creature Abilities: Use Ultima

X2grid-megiddo

Unerring PathEdit

Chapters 1, 2: Automatically acquired after first Special Dressphere is found.

Background: High Summoner Yocun
  • Passive Abilities: None, but allows quicker access to Special Dressphere in battle.
  • Gate Abilities: None
  • Creature Abilities: Use Crackdown, HP/MP +30%, All Stats +20

X2grid-unerring path

Font of PowerEdit

Chapter 5: Defeat King VERMIN! in the Fiend Colony on Mi'ihen Highroad.

Background: High Summoner Braska
  • Passive Abilities: Half MP cost
  • Gate Abilities: Magic +15, 1 MP Cost (R+B+Y)
  • Creature Abilities: One MP Cost, MP -50%

X2grid-font of power

Higher PowerEdit

Chapter 5: Complete the Ruin Depths dungeon found inside the Chocobo Ranch in the Calm Lands.

Background: Yunalesca

X2grid-higher power

The EndEdit

Any Chapter: Oversoul every oversoulable fiend, talk to Shinra on the Celsius and go to Shinra's Bestiary.

Background: Sin
  • Passive Abilities: Break HP Limit
  • Gate Abilities: Break Damage Limit (GR), Finale (99,999 damage on condition the user has not run from any battle, otherwise strength-based)(R+G+B+Y)
  • Creature Abilities: Break Damage Limit, Strength/Magic +30

X2grid the end

Exclusive Garment GridsEdit

These four Garment Grids are only found by means of Creature Creator/Fiend Arena and are therefore exclusive to the International and HD Remaster versions.

IntrepidEdit

Any Chapter: Beat Standard Cup 3 times.

Background: Iutycyr Tower
  • Passive Abilities: EXP 0 Prf.
  • Gate Abilities: AP x3(R+G+Y)
  • Creature Abilities: Use Fingersnap, Strength/Defense/Magic/Magic Defense +10

X2grid Proceeding On

AbominableEdit

Any Chapter: Beat Grand Cup: Hard once.

Background: Tawrich
  • Passive Abilities: Itchyproof
  • Gate Abilities: Poisonproof and Sleepproof(R), Stoneproof and Deathproof(G), Confuseproof and Berserkproof(Y) Silenceproof and Darkproof(B), Ribbon (Proof Ability)(R+G+B+Y)
  • Creature Abilities: Ribbon, Strength/Defense/Magic/Magic Defense +20

X2grid Vile Fiend

PeerlessEdit

Any Chapter: Beat Aeon Cup 3 times.

Background: Vegnagun
  • Passive Abilities: None
  • Gate Abilities: Always Crit(R), Magic Booster(G), Auto-Haste(B), Break Damage Limit(Y)
  • Creature Abilities: Always Crit

Ffx-2 something unique

Last ResortEdit

Any Chapter: Complete Almighty Shinra's tale and release him.

Background: Shinra
  • Passive Abilities: None
  • Gate Abilities: Spellspring(R), Always Crit(G), Magic Booster(Y), Break Damage Limit(B), Hero Medicine(R+G+B+Y)
  • Creature Abilities: Use Hero Drink

Ffx2 last resort

TriviaEdit

Dressed for the Occasion xtro
  • Changing the dressphere on Yuna, Rikku, and Paine in the same battle awards the player with Dressed for the Occasion trophy in Final Fantasy X-2 HD Remaster. The Heart of Flame Garment Grid is depicted in the trophy's icon.
  • Garment Grids seem to impart the physical traits of the owner to others who use it. In the opening movie, Leblanc usurps Yuna's place on stage. Wearing Yuna's stolen grid, she looks identical to Yuna, and even spherechanges from Yuna's summoner appearance to her Songstress appearance. After Leblanc returns the grid, her appearance reverts to normal.
    • Strangely, when Yuna discards the Mascot outfit she had been ordered to wear, she appears to spherechange to Gunner rather than just removing the outfit, using similar magical effects used in battle. Based on her dialog that she was stuck in the Mascot "garment", she may have been able to use the Healing Wind grid to spherechange back to Gunner, as dresspheres can exist on multiple grids.

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