Template:Dissidia Character
A stalwart consigned to the endless cycle of battle, he enjoys dueling with stronger foes.
Description
Garland is one of the warriors fighting for the side of Chaos in Dissidia Final Fantasy and Dissidia 012 Final Fantasy. He is the antagonist representing the original Final Fantasy. Garland is a being consumed by battle and conflict, and is willing to accept his fate of eternal battle. He wields a large sword that can freely transform into various weapons, from a destructive axe to twin blades. Due to his connection to Chaos, Garland is one of the game's higher-ranked antagonists. His position as Chaos's right-hand warrior can be seen as analogous to the one his rival, Warrior of Light, has with Cosmos.
While the Warrior of Light is his rival in the original Dissidia, his main rival in the 012 storyline is Lightning. This rivalry is even featured in the opening FMV.
Profile
Appearance
Dissidia Final Fantasy and Dissidia 012 Final Fantasy
Garland's original outfit is based on his in-game sprite from the original release of Final Fantasy. Garland wears a dark blue cape with silver armor set with blue jewels, and wears his distinctive horned helmet, revealing yellow eyes, as opposed to red in the original. Tetsuya Nomura has stated that, because there were only in-game sprites to draw from, he had trouble designing Garland as a character, as in essence it was designing a new character rather than redesigning an old one, but he had to maintain the idea that it was still the original Garland fans would recognize from the original Final Fantasy.
Garland's first alternate outfit, "Stalwart's Armor", is an original palette swap, which colors his cape burgundy and his armor gold. The cape's coloring is reminiscent of Garland's sprites in remakes of Final Fantasy. His EX Mode gives his cape a cream coloration with red runes.
Garland's second alternate outfit, "Discord Incarnate," gives him the appearance of Yoshitaka Amano's "Cloudsea Djinn," Garland's original design. Garland wears no armor, revealing black skin with gray claws and blank white eyes. Instead of his distinctive helmet, he wears a headpiece with horns of various length and design. He also has long white hair and spikes emerging from his shoulders. In his EX Mode Garland turns a lighter shade of gray. Garland's sword in this outfit is a different shape from his other outfits, and is light gray and white with cracks along its length. It turns black with orange cracks in his EX Mode, appearing to be made out of rock and magma. In the "Battle Tips" menu, Penelo implies this is Garland's appearance underneath his armor.
Garland's sword, called the "Rebellion", is an entirely original design. It is a crushing weapon with seemingly no cutting ability like a proper sword. Garland drags the sword behind him and swings his entire body around to attack with it, likely due to the blade's massive size and weight. Its default form is a greatsword made up of several interlocking plates with a long handle. The sword can shift into an axe by folding the blade forward, a portion of the sword can separate on its own interior handle for Garland to dual-wield, the entire sword can extend on a chain from the handle and be flung about, and the plates can lengthen and extend to form a longer, lance-like weapon. Garland uses all five forms of the weapon in battle and shifts freely between them when attacking. In general, the axe form is used for slamming attacks, the twin swords for combo attacks, the flail form for long ranged attacks, and the lance form for charging attacks.
Garland's manikin version, False Stalwart, is blue.
Dissidia Final Fantasy (2015)
In the arcade reboot, Garland's default attire underwent a redesign. His horned helmet is redesigned with a more monstrous look; his smaller horns are longer and pointed, and his longer horns have blue accents that replace the original silver base. The helmet features less covering of Garland's face and are more edged further in, with the helmet's eyes appearing more slit-shaped. Lastly, his cape no longer cover his shoulders, and his shoulder pauldrons are larger and more pointed.
The official title of his attire is called "Knight of the Cycles", and features two recolors. "Knight of the Cycles B" is identical to his "Stalwart's Armor" attire, while "Knight of the Cycles C" darkens his armour with a purple cape, based on Garland's 16-bit sprite.
Garland's first alternate costume is titled "Bloodlust Veteran" and is identical to his original outfit while in EX Mode.
His default weapon, the Rebellion, underwent a redesign in the arcade reboot, appearing more purple with golden ornament designs. Garland's first alternate weapon is his second alt outfit EX Mode sword from Dissidia 012, a black piece of rock and magma running along cracks in it. The game refers to this weapon as the Chaosbringer. His second weapon is the Balmung, a recurring sword in the series.
Personality
Template:See Also Whereas in Final Fantasy Garland and Chaos are the same character, Dissidia Final Fantasy separates the two, although Garland implies that he would eventually become Chaos himself right before his and Chaos' final battle against the Warriors of Cosmos. Garland has a proud, arrogant, and brutal personality, and enjoys combat more than any of the other Warriors of Chaos. His love of combat was such that when he and Emperor Mateus lost to Lightning and the Warrior of Light, he was only disappointed at how short the fight turned out to be. It has been hinted that this love for combat is Garland's method of enduring the endless cycles. Garland also is obsessed with the concept of endless cycles, and believes that it is the heroes' and villains' fate to fight one another eternally, and therefore attempts to test the resolves of those who wish to end the conflict, such as the Warrior of Light and Lightning.
Despite this, Garland maintains a constant loyalty to Chaos, and to a greater extent Cid of the Lufaine (though he only refers to the latter as the Great Will) by maintaining his job of developing Chaos as the ultimate weapon. Dissidia 012 hints that Garland's motive for his actions are more for sympathy for Chaos, who is in similar circumstances as himself. In large part because of his constant loyalty to Chaos, he is the only one of the Warriors of Chaos who actually stays by Chaos' side even after Cosmos was killed by the former, due to the other members during the cycle deciding to do their own thing (and in the case of Emperor Mateus, had engineered Chaos' demise as a means of ensuring he could take over the remains of existence). He also objected to Emperor Mateus' suggestion of recruiting the disabled Jecht as a Warriors of Chaos for the next cycle, apparently anticipating that doing so would end up being against Chaos' and the other Warriors of Chaos' best interests (with his hunch ultimately being proven correct).
Story
Garland was a Knight of Cornelia that fell from grace and was trapped in an eternal time loop. He was eventually freed and summoned to World B by Shinryu. Encountering Cid of the Lufaine, Garland agreed to coerce Chaos into fighting against Cosmos due to the connection he felt with Chaos, and stood by the God of Discord throughout the Cycles.
During a previous cycle, Garland and Prishe briefly encounter each other, and fought over the custody of the newly summoned Warrior of Light. Garland recognized the Warrior and warned Prishe she couldn't understand his true nature, but Prishe was victorious and the Warrior of Light was taken back to Order's Sanctuary to join Cosmos. Sometime after, Garland confronts Shantotto and was the last one to see her before she leaves World B via a doorway to the Rift.
Twelfth cycle
Template:Sideicon In Prologus, Garland is the first Warrior of Chaos Lightning faces. He and the Emperor mock her and the Warrior of Light for waiting for them to make the next move. After the battle, Garland is disappointed about the short battle and tells Lightning and Warrior they will meet again, since the battle has just begun.
Garland is later seen confronting Lightning, seeing no point in fighting her and leaves her for the manikins to hunt, while telling her most of her allies have already been dealt with by the strange beings. Before leaving, Garland explains the manikins bypass the gods' power to revive the fallen, and thus they can end the existence of a warrior of either side for good.
Later, Garland is seen with the Emperor, who is talking to Chaos, and suggesting Jecht should be converted into a Chaos warrior. Garland is taken aback by the idea, but Chaos eventually relents and channels his energy into the fallen Jecht.
Finally, Garland serves as the final boss of the main story of Dissidia 012. After Laguna leads the party to a portal to the Rift from which the manikins have been emerging, the Emperor, the Cloud of Darkness, Ultimecia, Garland and Kefka teleport in to stop the heroes from destroying the portal. Lightning battles Garland alone for the final match, after which the five villains teleport away so the manikins can finish the conflict for them.
Thirteenth cycle
Template:Sideicon
Early into the Warrior of Light's journey, Garland arrives and challenges him to battle. Garland is defeated, but he tells the Warrior that fighting back is pointless, and fades away. Believing Garland dead, the Warrior of Light journeys on, but Garland survives. Sephiroth questions Garland about the memories they have lost, and asks about a dragon with an unearthly glow he saw when he awoke, but Garland does not answer him.
Garland confronts Ultimecia about her manipulations of Squall, and she reveals she has her own plans separate from the Emperor, and asks Garland to assist her. Later, when Cloud defeats Sephiroth and claims his Crystal, Garland speaks to the Emperor, and the two agree that Sephiroth may become a threat to the Emperor's plan. Later, the two meet again to discuss Terra's shaky alliance to Cosmos due to her lack of light, and Kefka's plans to bring her back into the fold.
Squall arrives to battle Ultimecia and Garland approaches, intending for Squall to fight both of them. However, Zidane appears and fights Garland so that Squall may face Ultimecia alone. Squall defeats Ultimecia, but Garland only thanks Zidane for the battle and leaves after Ultimecia falls. After, the Warrior of Light defeats the Emperor and Garland appears before him, telling the shocked knight that he cannot be defeated, and invites the Warrior of Light to follow him to discover the war's true nature. Before their final battle, Garland lectures Kuja about fate, telling him they all share the same destiny, including Ultimecia. He also speaks to Sephiroth again, who questions Garland's ability to be revived despite numerous defeats.
When the Warrior of Light arrives at the Chaos Shrine, Garland tells the Warrior the reason he came back to life was because of Chaos, and reveals the true nature of the gods' conflict. Garland encourages the Warrior of Light to submit to the cycle of war, but he refuses and the two battle again. Garland is defeated and the Warrior of Light claims his Crystal, but Garland goads him, telling him the Crystals have the power to stop the cycle, and even the gods cannot foresee what would become of the world if the Crystals were brought together. Some time after this, it is revealed by the Emperor that he, Garland, and the other warriors of Chaos had allowed themselves to be defeated intentionally in order to ensure that the Warriors of Cosmos received the Crystals, as per their plan.
After Cosmos's death at the hands of Chaos, Garland oversees his god's slumber. Sephiroth also questions Garland about the lost memories he has regained, asking what Garland's desire is once Chaos is destroyed. Garland rejects the idea, claiming he is a prisoner to the cycle of war and has no right to desire anything else. While with Golbez, Garland reveals the world to be a testing ground for Chaos and how he had arranged it under Cid's instructions, though telling Golbez he cannot leave the cycle even if he wanted to, he expresses an interest on its disbursal.
When Chaos awakens and describes a peculiar dream in which he governed the world harmoniously with Cosmos, Garland reveals such was the way things were in World B before the conflict between harmony and disorder, and that he himself had instigated the conflict in accordance to the Great Will. Garland tells Chaos he is predestined to be sent 2,000 years into the past by God of Discord, becoming Chaos himself—their fates intertwined as Chaos would subconsciously convince Garland to take the path leading to his eventual change.
As the Warriors of Cosmos approach Chaos's domain in the Land of Discord, Garland stands as the final villain alive before he is defeated and reveals how Chaos now plans to destroy World B with the cycle finally broken. Though the heroes question Garland's acceptance of this, Garland tells them his spirit will endure the world's destruction, and eventually he will find another cycle as he fades while vowing he and the heroes will meet again. Though revived by Shinryu, Garland learns too late that Shinryu is now involving itself in the conflict's final battle.
Official Quests
In "Gabranth's Quest 000: One Who Faces Hell", during an unspecified earlier cycle, Gabranth becomes disillusioned with the cycle when he realizes the losers are purified of memories. Refusing to fight as there is no point to battling an endless battle, Garland attacks Gabranth when he threatens to kill Chaos if the god forces him to fight. Garland mocks Gabranth and encourages to use up all his strength in the fight so he will not be revived in the next cycle, and when Gabranth responds by attempting to kill himself, he is consumed by the Rift. Garland tells the Emperor that this is the fate of those who defy the will of the gods, to be cast into the Rift until they submit to the cycle and are willing to return to fight again.
In "Shantotto's Quest 000: The Seeker's Destination", Garland encounters Shantotto after she destroys a gateway, seeking to create a temporal distortion with its destruction strong enough to open a portal to the Rift so she can escape the cycle. Garland battles her and claims there is no escape, but Shantotto's guess proves accurate when a portal opens and she enters the Rift. In "Prishe's Quest 000: The Defeat of Cosmos", Garland confronts Cosmos himself, seeking to discover if even a god will be purified and reborn if slain. Garland kills Cosmos, but true to his suspicions, she is purified and revived in the next cycle.
During the 12th cycle in "Cloud's Quest 012: You Should Have Disappeared", Garland intervenes when Sephiroth challenges Cloud, telling the two conflict between allies will not be tolerated. Cloud follows Garland when he leaves and challenges him, but Garland holds back, refusing to go all-out as there is no point to them killing each other. He also warns Cloud his potentially traitorous actions during the 12th cycle have been noticed by the other Warriors of Chaos. In "Sephiroth's Quest 012: The Hero's Memory", the Emperor witnesses Sephiroth commit suicide as he seeks to uncover the truth of the cycle of war, and he and Garland reflect on possible reasons why Sephiroth was able to do this when Gabranth failed.
Gameplay
Dissidia Final Fantasy and Dissidia 012 Final Fantasy
In battle Garland is described as a Nemesis, meaning he uses his huge sword to crush his opponents with powerful attacks. His sword automatically shifts into different forms while attacking, and some of his attacks vary depending on the timing of the button inputs, allowing Garland to alter the effects of his attacks quickly. Garland is most powerful in melee combat, but he has several charging attacks that allow him to attack opponents from a distance. A drawback is that Garland is a slow mover, and most of his melee attacks can be blocked.
Boss
In Dissidia, Garland is fought in Destiny Odyssey I and IX, Shade Impulse, Distant Glory and Inward Chaos.
In Dissidia 012, he is fought in An Undocumented Battle, Trust, Champions of her Will (twice), and Conclusion of the Cycle chapters of Story Mode, as well as during Report #18.
Attacks
Template:See Also
Bravery Attacks
- DFF2008
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
---|---|---|---|---|---|---|---|---|
Round Edge | Ground | 30 (15) | 120 | Melee Low Initial swing and follow-ups Melee Mid Second swing Melee High Third swing |
Wall Rush | Physical | Initial | |
Garland spins forward in a circle to hit the opponent twice, then brings his sword down. If is pressed before the last hit connects, Garland will turn his sword into its axe form and swing upwards to send the opponent flying. If is pressed after the last hit connects, Garland will turn his sword into two and strike the opponent with a four hit combo. | ||||||||
Deathblow | Ground | 20 (10) | 90 | Melee Low | None | Physical | Initial | |
Garland steps forward and swings his sword upwards to knock the opponent into the air. | ||||||||
Lance Charge | Ground | 30 (15) | 120 | Melee Mid | Wall Rush | Physical | Level 8 | |
Garland turns his sword into a spear and charges forward. If it hits, Garland will jump up and slam the opponent down. The charge staggers the opponent if blocked and Garland can still execute the second part of the attack. | ||||||||
Highbringer | Ground | 30 (15) | 120 | Melee Low | Chase Press Wall Rush Hold |
Physical | Level 24 | |
Garland dashes forward and swings his sword up. Depending on how long is held, the attack results with different continuations. If is pressed, Garland will shoot his blade out on a chain, knocking the opponent higher into the air. If is held, Garland will jump into the air during the uppercut and can follow up with a three-hit combo. | ||||||||
Twin Swords | Aerial | 30 (15) | 180 | Melee Low | Wall Rush | Physical | Initial | |
Garland turns his sword into two and strikes the opponent multiple times while moving forward. | ||||||||
Chain Cast | Aerial | 30 (15) | 180 | Melee Low | Chase | Physical | Initial | |
Garland whips his sword out on a chain downwards and then back up to knock his opponent into the air. | ||||||||
Bardiche | Aerial | 30 (15) | 180 | Melee Low | Wall Rush | Physical | Level 3 | |
Garland turns his sword into a deformed axe and swings it downward. This attack slightly homes because Garland will move downward before the attack is performed. | ||||||||
Twist Drill | Aerial | 30 (15) | 180 | Melee Low | Chase | Physical | Level 19 | |
Garland charges upwards on an angle, then shoots his blade out on a chain, knocking the opponent away. |
- Dissidia 012
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
---|---|---|---|---|---|---|---|---|
Round Edge | Ground | 30 (15) | 100 | Melee Low Initial swing and follow-ups Melee Mid Second swing Melee High Third swing |
Wall Rush axe follow-up Chase twin swords follow-up |
Physical | Initial | |
Garland spins forward in a circle to hit the opponent twice, then brings his sword down. If is pressed before the last hit connects, Garland will turn his sword into its axe form and swing upwards to send the opponent flying. If is pressed after the last hit connects, Garland will turn his sword into two and strike the opponent with a four-hit combo. | ||||||||
Deathblow | Ground | 20 (10) | 90 | Melee Low | None | Physical | Initial | |
Garland charges forward and swings his sword upwards, causing the opponent to be knocked to the sky. | ||||||||
Lance Charge | Ground | 30 (15) | 100 | Melee Mid | Wall Rush | Physical | Level 8 | |
Garland lengthens each section of his sword and charges forward. If the hit connects, Garland will jump up and slam the opponent downward. The charge staggers opponents if blocked and Garland can still execute the second part of the attack. | ||||||||
Thundaga (ground) |
Ground | 30 | 100 | Ranged Low | None | Magical | Level 23 | |
Garland's sword floats between his arms as lightning bolts come down on his opponent. | ||||||||
Highbringer | Ground | 30 (15) | 120 | Melee Low | Chase Press Wall Rush Hold |
Physical | Level 32 | |
Dashes forward and swing his sword up. Depending on how long is held, the attack results with different continuations. If is pressed, Garland will stay on the ground and can follow up by shooting his blade out on a chain, knocking the enemy further into the air. If is held, Garland will leap up into the air during the uppercut and can follow up with a four-hit combo. | ||||||||
Twin Swords | Aerial | 30 (15) | 100 | Melee Low | Wall Rush | Physical | Initial | |
Garland separates his sword in two and deals multiple blows with each blade while moving forward. | ||||||||
Chain Cast | Aerial | 30 (15) | 100 | Melee Low | Chase | Physical | Initial | |
Garland extends his sword on a chain and whips it down and back up. Easy to dodge but has long range and can hit opponents above and below Garland. | ||||||||
Bardiche | Aerial | 30 (15) | 100 | Melee Low | Wall Rush | Physical | Level 4 | |
Garland turns his sword into a deformed axe and swings it down on the opponent. This attack slightly homes as Garland will move directly in front of the opponent if the attack is performed. | ||||||||
Thundaga (midair) |
Aerial | 30 | 100 | Ranged Low | None | Physical | Unknown | |
Garland's sword floats between his arms as lightning bolts come down on his opponent. | ||||||||
Twist Drill | Aerial | 30 (15) | 180 | Melee Low | Chase | Physical | Level 28 | |
Garland charges upwards on an angle and shoots his sword on a chain to knock the opponent back. |
HP Attacks
- DFF2008
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
---|---|---|---|---|---|---|---|---|
Earthquake | Ground | 40 (20) | 180 | Melee High The rocks do Magical damage and are of Unblockable priority. | Wall Rush | Physical | Initial | |
Garland smashes his sword into the ground, causing the ground to erupt into stone spikes. If this move is performed at a ledge, the spikes will appear at the next lower ground. Can damage the opponent and send them flying at close-range. | ||||||||
Blaze (ground) |
Ground | 40 (20) | 180 | Ranged Mid | None | N/A | Level 13 | |
Garland splits his sword into two and then spins them to shoot six flaming projectiles that home on the opponent. | ||||||||
Tsunami | Ground | 40 (20) | 300 | Melee Mid | Wall Rush | Physical | Level 38 | |
Garland jumps into the air and then throws his sword out on the floor. The sword curls around the floor, leaving a burst of water that explodes. | ||||||||
Blaze (midair) |
Aerial | 40 (20) | 180 | Ranged Mid | None | N/A | Initial | |
Garland splits his sword into two and then spins them to shoot six flaming projectiles that home on the enemies. | ||||||||
Cyclone | Aerial | 40 (20) | 300 | Ranged High | Absorb | N/A | Level 30 | |
Garland swings his blade and creates two gigantic tornadoes that slowly spin forward. Has weak homing and can reflect projectiles and attacks. |
- Dissidia 012
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
---|---|---|---|---|---|---|---|---|
Earthquake | Ground | 30 (15) | 130 | Melee High | Wall Rush | Physical | Initial | |
Garland smashes his sword into the ground, causing the ground to erupt into stone spikes. If this move is performed at a ledge, the spikes will appear at the next lower ground. Can damage the opponent and send them flying at close-range. | ||||||||
Blaze (ground) |
Ground | 30 (15) | 130 | Ranged High | None | N/A | Level 13 | |
Garland splits his sword into two and then spins them to shoot six flaming projectiles that home on the opponent. | ||||||||
Tsunami | Ground | 40 (20) | 300 | Melee High | Wall Rush | Physical | Level 36 | |
Garland jumps into the air and throws his sword onto the floor. The sword curls around the floor, leaving a burst of water that explodes. | ||||||||
Blaze (midair) |
Aerial | 30 (15) | 130 | Ranged High | None | N/A | Initial | |
Garland splits his sword into two and then spins them to shoot six flaming projectiles that home on the opponent. | ||||||||
Cyclone | Aerial | 30 (15) | 300 | Ranged High | Absorb | N/A | Level 12 | |
Garland swings his blade and creates two gigantic tornadoes that slowly spin forward. Has weak homing and can reflect projectiles and attacks. | ||||||||
Flare | Aerial | 30 (15) | 130 | Melee High | Wall Rush | Physical | Level 22 | |
Charge sword with energy and swing once while moving towards the opponent. If first hit connects, consume the opponent in flame and swing again to knock them away. |
EX Mode
Garland's EX Mode is Class change, where his cape turns white and gains arabesque patterns along the edges. While in EX Mode Garland gains the ability "Indomitable Resolve" preventing him from flinching or being knocked back by an opponent's attacks while executing an attack of his own. He still takes damage from the attack and is only immune to flinching when hit with a Brave attack. HP attacks will still knock him back, but only the HP-damaging part of the attack; HP attacks that inflict Bravery damage will not stun him until the final hit.
Garland's EX Burst is Soul of Chaos, where he knocks his foe back and raises his sword. The player must press repeatedly to fill a meter on the screen as Garland charges energy. If filled, Garland will repeatedly attack his opponent with twin swords, hits them several times with the chain, stabs them with the spear, then swings his axe downwards hitting the opponent multiple times. He ends the EX Burst by spinning to unleash two powerful sword blows.
Equipment
Garland can equip Greatswords, Katanas, Spears, Axes, Shields, Gauntlets, Helms, Light Armor, and Heavy Armor. In Dissidia 012, Garland can also equip Large Shields.
Exclusive Weapons
- DFF2008
Name | Level | Stats | Effects | Obtained |
---|---|---|---|---|
Ogrekiller | 50 | ATK +38 DEF -2 |
EX Force Absorption +15% | Trade: 15460 gil, Francisca, Gigas Bone x3 Strength Shard x2 |
Viking Axe | 92 | ATK +65 DEF -2 |
EX Force Absorption +20% | Trade: 29570 gil, Ogrekiller, Blood-Darkened Bone x5, Strength Crystal x3 |
Gigant Axe | 100 | ATK +70 DEF -2 |
EX Force Absorption +30% Minor Anti-EX Effect |
Trade: 31920 gil, Viking Axe, Wheel of Darkness x5, Strength Orb x5 |
- Dissidia 012
Name | Level | Stats | Effects | Obtained |
---|---|---|---|---|
Ogrekiller | 30 | BRV -84 ATK +44 |
EX Force Absorption +5% | Trade: 61000 gil, Claymore, Scarletite x1, Stalwart's Desire x5 |
Viking Axe | 90 | BRV -70 ATK +65 |
EX Force Absorption +7% | Trade: 158,000 gil, Ogrekiller, Electrum x1, Stalwart's Dream x5 |
Gigant Axe | 100 | ATK +70 | EX Force Absorption +10% Minor Anti-EX Effect |
Trade: 182,800 gil, Viking Axe, Wheel of Darkness x1, Stalwart's Hopes x5 |
Dissidia Final Fantasy (2015)
- Type: Heavy
- Unique System: Soul of Chaos
Abilities
Move | Damage | Input | Type | Power | Frame Data | Image |
---|---|---|---|---|---|---|
Round Edge | Bravery | Ground | ||||
Chain Impact | Bravery | Ground | ||||
Thundaga | Bravery | Ground | ||||
Twin Swords | Bravery | Aerial | ||||
Chain Cast | Bravery | Aerial | ||||
Flare | Bravery | Aerial | ||||
Twist Drill | Bravery | Dash | ||||
Earthquake | HP | — | ||||
Tsunami | HP | — | ||||
Blaze | HP | — | ||||
Cyclone | HP | — | ||||
Soul of Chaos | EX Skill | — | ||||
Creation and Development
Voice
In the Japanese version of Dissidia Final Fantasy and Dissidia 012, Garland is voiced by Kenji Utsumi. In the Japanese arcade version, he is voiced by Kōji Ishii, owing to the former's death in 2013, who also voiced Ba'Gamnan in Final Fantasy XII and Oscha from Final Fantasy: Unlimited.
In the English version, he is voiced by Christopher Sabat.
Both of Garland's English and first Japanese voice actors also voiced Alex Louis Armstrong from another Square Enix project: Fullmetal Alchemist and its reboot Fullmetal Alchemist: Brotherhood.
Gallery
- Dissidia & Dissidia 012
- Dissidia Final Fantasy (2015)
Allusions
- At the start of Destiny Odyssey I-5, Garland's quote "You will meet your end here, and I will live forever!" is based on what he says in Final Fantasy before the final battle after transforming into Chaos.
- In his battle dialogue with Kuja, the two make reference to Kuja's antagonistic relationship with the Garland of Final Fantasy IX. Garland says, "I sense you are haunted by your fate", referring to the mortality Garland placed upon Kuja. His dialogue to Zidane, "I will erase you and your soul", refers to when the Garland of Final Fantasy IX attempted to destroy Zidane and take back the soul he had given him.
- Garland's introduction to Tidus is, "Better you fall down fate's spiral", referring to Sin's cycle of destruction and rebirth in Final Fantasy X. His quote to Jecht, "Another prisoner of fate", refers to how Jecht became trapped within the cycle of Spira, similar to Garland.
- Garland's EX Burst is named after the Soul of Chaos dungeons in the Dawn of Souls and 20th Anniversary editions of Final Fantasy. His three exclusive weapons are all weapons found in the Whisperwind Cove, another bonus dungeon in the aforementioned releases, and are named after a subset of axes that do additional damage to giant-type enemies.
- Garland is the only antagonist fought twice in the same storyline. He is fought as a boss both at the beginning of Destiny Odyssey I and at the end—reflecting his role as the first and, in essence, final boss of Final Fantasy. Furthermore, Garland is the last antagonist fought in Shade Impulse before Chaos, in Chapter 3-5, again reflecting his role in Final Fantasy.
- In Garland's conversation with Chaos in Shade Impulse, he states he was sent 2,000 years into the past to become Chaos himself, directly paralleling his actions in Final Fantasy. In Final Fantasy, Garland says he will lose all memory of the past in 2,000 years, reflected in Chaos's amnesia in Dissidia.
- The forms Garland's sword transforms into reference the Four Fiends from Final Fantasy. The axe represents Lich, the twin swords represent Marilith, the lance represents Tiamat and the whip represents Kraken.
- Garland's HP attacks are all attacks used by Chaos in the original Final Fantasy, and each uses the form of his sword corresponding to the Fiend of the attack's element—Earthquake uses the axe, Blaze uses the twin swords, Tsunami uses the whip, and Cyclone uses the lance. In Dissidia 012, Garland's fifth HP attack Flare uses the base greatsword form, reflecting that it is non-elemental.
- In the Japanese version of Dissidia 012, Garland's "Thundaga" is named "Thunga". This is the original Japanese name of the high-tier lightning-type spell in Final Fantasy in the NES version.
- Garland's fighting pose is the same pose he takes right before fighting the Warriors of Cosmos in the opening FMV. This is also the same pose as his enemy sprite in the original game.
- When facing Chaos, Chaos's opening quote alludes to the Time Loop.
- Garland's recognition of the Warrior of Light in one of Cid's Reports may have been a reference to Garland's earlier defeat at the hands of the Warrior of Light in Final Fantasy.
- When using Earthquake in the arcade version, Garland will declare that he will "knock you all down," a reference to his line before the player fights Garland for the first time in Final Fantasy.
Etymology
Final Fantasy. The name may also stem from a garland being something that forms a loop, alluding to the time loop in which the first Garland in Final Fantasy becomes involved.
A garland is a wreath of flowers worn on the head, usually given to great military heroes in ancient Greece and Rome, not unlike the medals of today are. They were also sometimes left on the graves of fallen soldiers. In reference to Garland, the name may be symbolic, as he was a great hero who had "fallen" (corrupted by evil), possible a reference to the original Garland being killed in the first dungeon the player completes inTrivia
- Garland has the highest base Attack and Defense, with 112 Attack and 113 Defense at level 100. In Dissidia 012 his stats are reduced to 111 Attack and 112 Defense.
- Garland's first outfit's EX Mode model is plagued by several graphical errors in Dissidia due to misaligned textures. These errors are fixed in Dissidia 012.
- Garland's manikin, False Stalwart, appears thirty times in Dissidia, the most of any manikin.
- Garland is one of three characters to be fought four times as a main storyline boss, the others being Ultimecia and the Emperor.
- Garland is the tallest of the Warriors of Chaos, standing just above Golbez and Exdeath.
- Garland is the first antagonist to appear in the arcade reboot.
- He is the first character to undergo a redesign in the arcade reboot.
- As a result of this, he is the only character to have their official art updated by Tetsuya Nomura, which now positions him facing entirely to his left, like the rest of the Warriors of Chaos.
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