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Garchimacera (Final Fantasy XII)

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XII

The Garchimacera is a fiend/gargoyle-type enemy in the game Final Fantasy XII. They are found in the Garamsythe Waterway several times during the game as long as it is flooded. The Garchimacera returns in Final Fantasy XII: Revenant Wings as a summon and enemy.

Bestiary entryEdit

Page 1: ObservationsEdit

There was once an unenlightened age when all manner of maladies were believed to be the work of demons. It was customary in those days to place statues with terrible visages in the houses of curing so as to ward off these demons. Eventually, it came to pass that the people thought of the statues themselves as a sort of demon, and they feared them so much that the fear took shape, and the garchimacera was born: a foul simulacrum of the statues carved to keep such evil at bay.

Page 2: Sage Knowledge 41 of 78Edit

StatsEdit

A: Lv. 4-6

Final Fantasy XII enemy stats
#023#024 #025
Location Species Aggression Movement type Rare Game Other information
Garamsythe Waterway (West Sluice Control, No. 10 Channel) Fiend/Gargoyle Aggressive (attacks on detection) Float (Speed: Normal) N/A N/A
Stats
Level HP MP Strength Magick Power
4 - 6 287 - 317 180 - 240 10 - 12 6 - 10
Vitality Speed Attack Power Defense Magick Resist
17 - 17 12 - 12 12 - 12 6 - 6 8 - 12
Evade EXP LP CP Gil
0 - 2 125 - 137 1 44 - 102 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 150% 100% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
0% 0% 0% Immune 0% Immune Immune 0%
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% 0% 0% 0% 0% 0% 0%
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy does not have innate Safety augment
Items
Item dropped Steal Poach

[30%] Monograph: Pebble (Mage)
[2%] Canopic Jar: Arcana
[95%] Demon Eyeball
[5%] Demon Eyeball;IZJS differences
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack

Charge time: 25
Max Combo hits: 5 (10%)
Added status effect: Blind (4%)

Fire Gnaw, Leech Medicine Lore None

B: Lv. 37-40

Final Fantasy XII enemy stats
#023#024 #025
Location Species Aggression Movement type Rare Game Other information
Garamsythe Waterway (West Sluice Control, No. 10 Channel) Fiend/Gargoyle Aggressive (attacks on detection) Float (Speed: Normal) N/A N/A
Stats
Level HP MP Strength Magick Power
37 - 40 5,938 - 5,983 999 - 999 31 - 34 22 - 28
Vitality Speed Attack Power Defense Magick Resist
48 - 48 21 - 21 57 - 57 27 - 27 27 - 33
Evade EXP LP CP Gil
7 - 10 2,419 - 2,437 1 328 - 415 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 150% 100% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
0% 0% 0% Immune 0% Immune Immune 0%
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% 0% 0% 0% 0% 0% 0%
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy does not have innate Safety augment
Items
Item dropped Steal Poach

[30%] Monograph: Pebble (Mage)
[2%] Canopic Jar: Arcana
[95%] Demon Eyeball
[5%] Demon Tail;IZJS differences
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack

Charge time: 25
Max Combo hits: 5 (14%)
Added status effect: Blind

Fire Gnaw, Leech Medicine Lore None

RequirementEdit

Garchimacera will spawn in the No. 10 Channel when it is flooded. In the story, the party passes through the channel, but after that, getting Garchimaceras to appear becomes a little tricky. After obtaining the Sluice Key from the White Mousse hunt, the player can open the sluice gates 10 and 3. The player can enter Garamsythe Waterway from the Barheim Passage, or close the gate opposite of No. 10 Channel and take the long way around.

GalleryEdit

Related enemiesEdit

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