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Gancanagh Ace

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Final Fantasy XIII-2 Enemy
Gancanagh Ace
ガンコナーボス (Gankonaabosu)
FFXIII2 enemy GancanaghAce
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
48,800 257 171
Stagger Icon FFXIII Chain Icon FFXIII
200 80
Keep Launch Libra
25 Weakness 30
CP Gil
144 260
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
- Halved -
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
Resistant Halved -
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
30% 30% 90% 30% 90%
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
- 90% 90% - -
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
90% - - - 30%
Location The Archylte Steppe -Year Unknown- (Stonestump Wastelands (Rainy, Sunny), Clearwater Marshes (Cloudy, Sunny)
Type Feral Creature
Subtype Goblin
Recruit Chance 10%
Common Drop Sinister Fang (15%)
Rare Drop Entite Ring (5%)
Abilities Goblinhancement
Notes - Susceptible to Deshell.
- Susceptible to Imperil.
- Susceptible to Poison.
- Capable of bestowing Bravery.

The Gancanagh Ace is an enemy in Final Fantasy XIII-2.


It appears with its minion Gancanaghs; the player will almost always prefer to destroy the Gancanagh Ace first in order to prevent it from increasing the stats of the other enemies.

While the related Goblin and Moblin enemies will promote themselves to the elite version upon the death of their Goblin Leaders or Major Moblins, Gancanaghs and Buccaboos are unable to use Rise to Power in order to transform themselves into Aces.

The exception to the rule of killing the Ace first is, for example, parties with the 500+ Strength Munchkin or 1100+ Strength Chichu, and no creatures with more than half as much Magic. These parties will kill most or all of the Moblins very quickly, leaving fewer left to buff than the halved-Physical Ace would have time to buff before he died.

Paradigm PackEdit

The Gancanagh Ace is a Synergist. It only learns offensive spells, and only Faith, Faithga and some En- spells. Thus, it is useful when it comes to fighting monsters with a weakness to Magic damage. Instead of infusing Bravery into it, acquire its counterpart, the mechanical caster of Bravery and Bravega, Thexteron.

Tameable Monster
Name Gancanagh Ace Role Synergist
Traits Well-Grown - Frostproof - Bright
Composition Biological Start Grade Monster Grade 3
Max Level 40 HP 2,370
Strength 180 Magic 350
ATB Segments 3 Stages 2
Innate Affinities Resist: Wind, Halves: Physical/Ice
Feral Link Neo Goblin Rush (Deal physical damage to target. Input Type: Complex)
Ability Type Level Infusible
Faith Command Initial Y
Enaero Command Initial Y
Feral Speed II Passive 4 Y
Enfrost Command 6 Y
Veil Command 12 Y
Resist Deshell: +66% Passive 20 Y
Resist Deprotect: +44% Passive 28 Y
Veilga Command 34 Y
Item Collector Passive 40 Y


A Gancanagh (from Irish: Gean Cánach meaning "love talker") is a male faerie in Irish mythology that is known for seducing human women.

Related enemiesEdit

Final Fantasy XIIIEdit

Lightning Returns: Final Fantasy XIIIEdit

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