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Game Over (Term)

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The first Game Over screen in the series, from Final Fantasy VII.

Game Over (ゲームオーバー, Gēmuōbā?) is the scene given when certain conditions are met, the most common ones being the entire party Knocked Out, Petrified, or the player runs out of time during certain events. Some enemy attacks can actually trigger a Game Over no matter what. A notable example would be Sin's Overdrive, Giga Graviton.

Each Final Fantasy has a different Game Over scene. From the original Final Fantasy to Final Fantasy VI, there is no Game Over screen, only the battle message saying "The party is defeated". A melancholic music track usually accompanies the Game Over screen. Whenever this happens, the player either returns to the title screen or otherwise respawns at the most recent save point. Anything done after the last save such as meeting new characters, obtaining an item or confronting a boss will have to be reattempted, making a Game Over undesirable under most circumstances.


Final FantasyEdit

"Dead Music"
FF - Dead Music
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"Dead Music" is the name of the track that plays after all the Warriors of Light perish on the battlefield in Final Fantasy.

Final Fantasy IIEdit

Again, "Dead Music" is the name of the track that plays after Firion and his friends are defeated in Final Fantasy II.

Final Fantasy IIIEdit

"Requiem" from Final Fantasy III
FFIII - Requiem
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"Requiem" is the 23rd track of the soundtrack and plays at the Game Over screen for this title.

Final Fantasy IVEdit

Final Fantasy IV is the only game in the series to have neither a Game Over screen nor a Game Over theme. When Cecil and his allies have all been knocked out, the player simply receives a message reading, "Perished..." at the top of the battle screen, and the screen fades to black. In the 3D remakes, the message is "The party has fallen".

Final Fantasy IV -Interlude-Edit

The Game Over in this game is no different than the one from Final Fantasy IV.

Final Fantasy IV: The After YearsEdit

The Game Over in this game is no different than the one from Final Fantasy IV.

Final Fantasy VEdit

"Requiem" is the 9th track on Disc 1 of the complete soundtrack. Again, it serves as the Game Over Background music of the game.

Final Fantasy VIEdit

"Rest in Peace"
FFVI - Rest in Peace
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"Rest in Peace" is the official track used as the Game Over theme.

Technically, there is no Game Over screen. Rather, it shows the party leader fall and then get up with a black background. However, unlike future Game Over screens, it goes straight to the last save point instead of the main menu. Though gil and items are returned to the value of the last save, experience earned will not be penalized. Any event scenes occurring since the last save, however, will need to be repeated.

Because the game returns to the last save point, it allows for the Airship Glitch to trigger. However, if the player doesn't save and gets defeated in battle, the game will be over and has to be restarted from the beginning.

Final Fantasy VIIEdit

When the game is over, the camera pans up showing the dead characters, then cuts to a destroyed film reel (representing the story).

"Continue ?" is the track that plays on the Game Over screen in Final Fantasy VII. Afterward, the "Prelude" plays.

Players may receive Game Over if their entire party is flagged as dead during a battle; which can occur if all party members fall into Death, Petrify, or Imprisoned statuses. Party members are also flagged as dead if they are ejected by the Hungry enemy's Eat, the Ghost Ship enemy's Goannai, or the Ruby Weapon enemy's Whirlsand. The only other situation where a player may receive a Game Over is during the Opening Bombing Mission on the Sector 1 Reactor; if the time limit expires before the player escapes then they will receive a Game Over.

Game Over is the name of Cait Sith's ultimate Slots Limit Break which inflicts Instant Death on all enemies. The opposite, the Slots Limit Break Death Joker, kills all party members and causes "Game Over" for the player, unless they have a Final Attack Materia linked with a Materia that revives an ally (such as the Phoenix summon).

Unused text found in the game data assigned to the Beginner's Hall in Junon suggests there were initial plans for the player to be able to continue playing from the last save point upon being defeated in battle with all their accumulated experience points intact, similar to Final Fantasy VI.[1] In the final game, however, the player gets Game Over after all party members fall in battle unless one of the characters has a Final Attack Materia linked to a Materia related to reviving one or all of the party members, such as the Phoenix summon Materia and Revive Materia, and sufficient MP.

If the player defeats Emerald Weapon when there are eight seconds left on the timer, the Battle Results screen will overlap with the Game Over screen, resulting in the Emerald Weapon Countdown Glitch.

Crisis Core -Final Fantasy VII-Edit

The screen fades to black with the game's logo appearing on the bottom-right side of the screen. The words "Game Over" do not appear. The player will be redirected back to the save point in English versions of the game if they died while taking Sub-Missions. However, in Japanese version, it functions normally regardless of what event.

Final Fantasy VIIIEdit

"The Loser"
FFVIII - The Loser
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The Game Over screen used in Final Fantasy VIII is a monochromatic screen showing Squall's Revolver with the gun section broken off near a white feather, like those associated with Rinoa. The Game Over screen appears when the the player is defeated in most battles. There are also a number of opportunities in the story where the player will be given the option to give up where the result will be a Game Over.

After a Phoenix Pinion item has been used in battle once, the Phoenix summon has a chance of reviving players in the battle to prevent a Game Over when all characters are flagged as dead, either through the KO or Petrify statuses.

"The Loser", the 11th track of the Final Fantasy VIII: Original Soundtrack, is the game over tune of Final Fantasy VIII. It features the Prelude's melody.

Final Fantasy IXEdit

"Game Over" from Final Fantasy IX
Game over
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The screen shows Zidane's dagger in the middle of a forest with Garnet's pendant hanging from it.

Eiko's Phoenix summon has a chance to spontaneously revive the party to prevent a Game Over when a party is annihilated.

"Game Over" is the 22nd track of the Final Fantasy IX: Original Soundtrack and plays on the Game Over screen in Final Fantasy IX.

Final Fantasy XEdit

"Game Over" from Final Fantasy X
FFX - Game Over
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The camera pans out from the last KO'd party member and the colored words "Game Over" appear (an exception being when the party is defeated by Sin's Overdrive, in which case the screen turns white). Sometimes, depending on the stage of the game, the party member's last words would be heard before "Game Over" appears.

In Final Fantasy X, "Game Over" is again the track that plays as the background music of the Game Over screen, and this time, it borrows its melody from Suteki da ne.

Final Fantasy X-2Edit

The Game Over screen is nearly identical to the one in Final Fantasy X, only with added ripples around the screen.

Final Fantasy XIEdit

While there is no actual Game Over to Final Fantasy XI, due to its MMORPG nature, the music "Blackout" is played when a character's health reaches 0 and a certain percentage of experience points is lost. When this happens, the player can choose to return to his or her Home Point or wait to be revived by another player. If they are not revived by another player within one hour they will automatically be returned to their Home Point.

Final Fantasy XIIEdit

The screen turns crimson with the words "Game Over" (with the exception of the entire party crushed by the Demon Wall, in which case the screen will turn black and then the word Game Over will appear on the screen).

Final Fantasy XII: Revenant WingsEdit

The battle scene turns grey and moves to the party leader. The words "Game Over" appear in blood red, and the party gains a little Experience. Like Final Fantasy VI, the player returns to the last save point, rather than the main menu.

Final Fantasy XIIIEdit

Once the party leader has been defeated, he or she will say a defeat quote and the camera zooms out to show the other party members falling. Words written in the Cocoon alphabet appears before its slow transition into English: Game Over. The game will then ask if the player would like to repeat the battle or return to the last save. A game over in this installment does not result in long repeats of previously completed areas prior to the defeat, which fits the more punishingly difficult nature of many enemies where the party can easily fall to even random encounters.

An ambient track named "Game Over", written by Mitsuto Suzuki, plays during this sequence.

Final Fantasy XIII-2Edit

An identical menu appears upon defeat of the characters in battle, prompting the player to either retry or quit. During Coliseum battles, the game asks the player if they want to quit, retry from the last battle, or to choose a new challenge. The song "Hollow Seclusion" is played in the Game Over screen.

Lightning Returns: Final Fantasy XIIIEdit

Unlike other games in the series, falling in battle is not invariably a Game Over, though being forced to escape a battle will reduce the amount of time left in the world by one hour in Normal and Hard difficulty. If the player runs out of time, a cinematic will play of the Apocalypse, followed by the text "And so the world ends" before displaying "Game Over". The player is then given the option to start a New Game+ with all previously-acquired equipment, abilities and stats retained.

Final Fantasy XIVEdit

Similar to Final Fantasy XI, there is no actual game over sequence due to the game being an MMORPG. When a player is downed, their character collapses to the ground and the player is asked if they wish to return to their home point. The player can also wait for another player to revive them.

In Final Fantasy XIV: A Realm Reborn, if the player fails to complete a mission, "Duty Failed" will appears on screen and the game will take the player back to the spot before the quest.

Final Fantasy TacticsEdit

Screen turns black and the words "Game Over" appear in ice blue.

Final Fantasy Tactics AdvanceEdit

Screen slowly fades to black and the words "Game Over" appear. This usually happens if Marche dies at a Jagd, sent to prison, snuffed, or the entire party has been KO'd at a story battle. The Game Over theme is "Defeated by Sleep".

Final Fantasy Tactics A2: Grimoire of the RiftEdit

"Defeated by Sleep" is listed the 12th track on Disc Two of the soundtrack. It is again the Game Over music.

Final Fantasy Mystic QuestEdit

There is no Game Over screen in the game, but the player is given a choice to restart the battle against the enemy/enemies that defeated them. The player can accept to re-battle the enemy/enemies, or simply give up. Choosing to give up takes the player back to the opening screen where the player will have to start from his last save. If the player chooses to give up, they will loses all obtained EXP, items, and GP. A melancholic music track plays during the choosing sequence.

Final Fantasy Legend IIEdit

When the party has been defeated, they will be send back to the Title Screen, allowing them to continue from their last save. This only occurs after the party has defeated Odin in Valhalla Palace. Before Odin's defeat, the party will have a chance at retaking the battle they were defeated.

Final Fantasy Legend IIIEdit

Just like Final Fantasy Mystic Quest, there is no Game Over screen in this game either, but the player is given a choice to restart the battle against the enemy/enemies that defeated them. The player can accept to re-battle the enemy/enemies, or simply give up. Choosing to give up takes the player back to the opening screen where the player will have to start from the last save.

If the player chooses to give up, they will loses all obtained EXP, items, and GP. A melancholic music track plays during the choosing sequence. The only exception to this rule occurs during the game's final battle, in which the player is not given the option to start the battle over. Instead, the game cuts directly to the opening screen.

Final Fantasy DimensionsEdit

When all members of the party are Knocked Out, a message will appear, saying Party Vanquished.. Then, if the battle is not a Superboss battle, the start screen will appear. If it's a superboss battle, namely Ω Weapon, Gigantuar and Adamantoise, the party will be taken back to the Gladiators' Hall.

Dissidia Final Fantasy and Dissidia 012 Final FantasyEdit

After the player's character is defeated in a match, the character will stagger and fall to the ground as the camera rotates around him or her, and he or she will mutter a defeat quote.

The word "Defeated..." (or "Lose" in the Japanese version), written in red, will appear on-screen, along with subtitles of the character's defeat quote, and a melancholic music track named "Defeat Fanfare" will play. After a short time, the screen will darken, and a menu will pop up offering the player to retry the battle or retreat.

The only time the words "Game Over" appear in-game is in the Labyrinth (Duel Colosseum in Dissidia) when an entire party is wiped out. The player will be returned to the main menu.

The 4th track of the original soundtrack, called "A Brief Respite", is a rendition of the original "Dead Music" from the original Final Fantasy.

Theatrhythm Final FantasyEdit

A Game Over will occur when the character runs out of HP.

Theatrhythm Final Fantasy: Curtain CallEdit

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Final Fantasy: The 4 Heroes of LightEdit

The game has no Game Over screen, but if all of the party is knocked out the "Defeat" song will play and the party appears back in the last town they saved their game at. Losing this way has the player lose Gems unless they equip the Freelancer Job.

Bravely DefaultEdit

Much like in the earlier Final Fantasy games, there is no actual Game Over screen. Instead, the camera pans over the fallen party, as the Game Over theme plays and a message appears stating the party was defeated, after which the player is returned to the title screen.

Final Fantasy All the BravestEdit

When all characters are wiped out off screen, the screen fades slightly. The player will have to wait for three minutes per character for them to regenerate or use a hourglass to fully restore the wiped out party.



  • Final Fantasy XIII, Final Fantasy XIII-2, Final Fantasy Mystic Quest, and Final Fantasy Legend III are the only games wherein one can repeat a battle without having to start over from the last save point.


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