Final Fantasy Crystal Chronicles: Ring of Fates Enemy
ガルデス (Garudesu)
Ffccrof galdes screen
Location Crystal Temple (Story Mode and Multiplay)
Item Dropped Normal Mode
Dark Weapon Scroll, Mythril Weapon Scroll, Relic Weapon Scroll, Templar Helmet Scroll, Amphibian Body Scroll, Great Memory, Wandering Soul, Meteorite, Dark Crystal, 500 gil.
Hard Mode
Housepet's Weapon Scroll, Bestest Ladle Scroll, Lil' Yella Fella Scroll, Monarch Helm's Scroll, Bad Captain Hat Scroll, Hellacious Hat Scroll, Possessed Helmet Scroll, Royal Heavy Armor Scroll, Sea Captain Coat Scroll, Hellacious Cloak Scroll, Possessed Armor Scroll, Extreme Cloth Scroll, Dark Crystal, Great Memory, Wandering Soul, 200 gil
Lift No
Sturdiness Cannot be knocked over
Rage Time 10s
Element None
Guard None
Story Mode
Play First Second Third
HP 5,800 10,200 11,700
ATK 172 384 611
DEF 152 290 442
MAG 84 179 281
LUCK 6 6 6
EXP 1,200 2,560 5,120
Mode Normal Hard Very Hard
HP 11,600 20,400 23,400
ATK 178 403 641
DEF 174 334 508
MAG 94 197 309
LUCK 6 6 6
EXP 1,200 2,560 5,120
Elemental affinities
RoF Fire Icon RoF Ice Icon RoF Thunder Icon
2 5 5
RoF Stun Icon RoF Time-Space Icon RoF Dark Icon
9 12 2

Galdes is a boss from Final Fantasy Crystal Chronicles: Ring of Fates. This first battle is fairly easy at this point in the game. He may start the battle using a red laser that travels horizontally. This attack can be avoided simply by jumping, but failing to do so will leave the player Poisoned, Blinded, and Cursed. This is especially dangerous if he uses the laser again. He also lowers the cape on his back to fire two lasers that aim at the player's current position.

The damage can be pretty high if both connect and may send players off the temple. Do not jump on Galdes because he will scratch the player twice; the first one stuns and damages, the second one knocks players off and damages. Lilties can stun him before this happens however at a high enough level. He will create a rotating barrier for a few seconds as damage adds up making him immune to all attacks.

Red crystals will drop and after a while start flashing. Destroy them if players are low on Magicites or avoid them and let the barrier wear off. Sometimes he approaches players to scratch them. Other times he picks up players and throw them off the temple roof!

His final attack also doubles as a weakness: he will throw his crescent cape skyward, then it flashes red. This is treated as a red crystal weakness. While it may be tempting to just slash him, unless he has one more hit to go, run to the edge of the field. The cape will crash down in a magnificent explosion, stunning the player and allowing him to use the horizontal laser (yes, he can still use this with out his cape).

Often you may resist it only to get thrown off. His cape will remain stuck in the ground unless he warps it back on his back. The cape can be destroyed for more Magicites and if it comes down at the same time as Galdes is defeated, it will not be destroyed. Be careful with the final hit, because if he is defeated near the edge most of the spoils will fall off the temple.

Of note, Galdes is weak to Holy-elemental attacks.


Related enemiesEdit