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Gabranth (boss)

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XII

Gabranth is a boss in Final Fantasy XII whom the party fights twice: First at the Pharos, and again on board the Sky Fortress Bahamut. He is also fought in Trial Mode at Stage 100 in Final Fantasy XII International Zodiac Job System alongside the other Judge Magisters: Judge Ghis, Judge Drace, Judge Zargabaath and Bergan.

Bestiary entry Edit

Page 1: Observations Edit

Being a member of the Order of Judges of the Imperial Archadian Ministry of Law, and Judge Magister of the 9th Bureau.
The 9th Bureau, led by Gabranth, is primarily concerned with the gathering and dissemination of information. As a result, many of the bureau's activities are shrouded in secrecy.
Gabranth, and his power, are respected by other Judge Magisters, and Emperor Gramis himself places great faith in this younger Judge.

StatsEdit

Boss (form 1)

Final Fantasy XII enemy stats
#382-e#383 #384
Location Species Aggression Movement type Rare Game Other information
Pharos (Third Ascent - Womb of the Sun-Cryst), Sky Fortress Bahamut (Central Lift) Imperial Army/Judge Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Stats
Level HP MP Strength Magick Power
49 64,049 999 45 24
Vitality Speed Attack Power Defense Magick Resist
74 24 80 33 31
Evade EXP LP CP Gil
10 0 18 3,600 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune Immune Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% Immune Immune Immune Immune Immune Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
Immune 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Items
Item dropped Steal Poach
Nothing Nothing
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack Protect Kick, Lunge, Circle of Judgement, Guilt, Sentence Innate: Safety, No Knockback, Shield+
Conditional: Attack CT0 (when Enraged), Magick Wall; in second form when HP<50%, Magick CT0, Damage Resist, Ignore Evade
None

Boss (form 2)

Final Fantasy XII enemy stats
#382-e#383 #384
Location Species Aggression Movement type Rare Game Other information
Pharos (Third Ascent - Womb of the Sun-Cryst), Sky Fortress Bahamut (Central Lift) Imperial Army/Judge Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Stats
Level HP MP Strength Magick Power
- 70,719 999 45 24
Vitality Speed Attack Power Defense Magick Resist
77 25 82 29 32
Evade EXP LP CP Gil
- 0 25 4,140 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune 0% Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% Immune Immune Immune Immune Immune 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
Immune 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Items
Item dropped Steal Poach
Nothing Nothing
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack Protect, Renew Kick, Lunge, Circle of Judgement, Guilt, Sentence, Innocence, Enrage Innate: Safety, No Knockback, Shield+
Conditional: Attack CT0 (when Enraged), Status+, Low-HP Def+; in second form when HP<50%, Magick CT0, Damage Resist, Ignore Evade
None

Trial Mode

Final Fantasy XII enemy stats
#382-e#383 #384
Location Species Aggression Movement type Rare Game Other information
Trial Mode - Stage 100 Imperial Army/Judge Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A Goes after highest level character, uses X-Potion on anyone with Reverse, Elixir on an ally that is HP-critical
Stats
Level HP MP Strength Magick Power
90 343,243 999 68 39
Vitality Speed Attack Power Defense Magick Resist
99 21 102 48 48
Evade EXP LP CP Gil
8 0 100 0 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune 0% Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% Immune Immune Immune Immune 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
Immune 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Items
Item dropped Steal Poach
Nothing Nothing
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 12

None Circle of Judgement, Sentence, Innocence, Enrage Innate: Safety, No Knockback, Ignore Evade, Normal Damage+, Low-HP Def+, Low-HP ATK+, Shield+, Status+
Conditional: Attack CT0 (Enrage)
Elixir, X-Potion

Battle Edit

First encounter Edit

During the first battle, if Basch is in the active party, a cutscene will play when Gabranth reaches 50% HP. After the cutscene Gabranth will become immune to magicks for around 2 minutes.

Basch is the main target so the player should make sure he is well-protected. Gabranth uses all-out sword attacks, like Guilt, which can cause heavy injury. Gabranth lacks a single deadly move, but has deadly combo attacks.

Strategy Edit

The player should cast Protectga, and Haste also helps. Gabranth's attacks are strong, but they are all physical attacks meaning they can be defended against. After Gabranth becomes immune to magicks the player should use this time to reapply buffs or attack him with weapons.

Second encounter Edit

The second battle is harder because Gabranth will use Innocence, a strong attack with incredible range. At 50% HP, a cutscene between Gabranth and Basch (if he is in the party) will begin. Right after Gabranth casts Renew, he will use Innocence. When his HP reaches 25%, his Defense increases and he will constantly use Innocence. His attacks get faster and deadlier and he hits combos more often.

Strategy Edit

The party should start by dispelling Gabranth's Haste and Protect. After Gabranth hits 50% of his HP, the player must dispel Gabranth again and get ready to use Curaja to combat the Innocence he will use after using Renew. During Gabranth's final quarter of HP the player can use a Quickening chain and finish him off.

Trial Mode Edit

Gabranth is fought in Stage 100 of the Final Fantasy XII International Zodiac Job System Trial Mode. He is fought alongside the other four Judge Magisters. Gabranth, along with Bergan, focuses on damaging the party with physical attacks. He will use some special attacks that damage all party members in range, and uses Enrage at low HP. Zargabaath casts Bravery on him, which should be dispelled to lessen his damage output.

If any party members are in Reverse, Gabranth will use X-Potions on them, dealing 1500 damage. Gabranth uses Elixirs on Zargabaath when he is on low HP, and is likewise healed by Zargabaath when his HP get low.

Strategy Edit

The easiest way to break through Gabranth and Zargabaath's healing is by casting Sleep on Zargabaath, making him unable to heal Gabranth. The player should then quickly dispatch Gabranth and take out Zargabaath thereafter.

Since Gabranth has a high chance of blocking attacks, it's recommended to use the Cameo Belt accessory. Since he can do massive combo hits when on low HP, it's also a good idea to take him out quickly. If the player lacks strong weapons, they can steal a Tournesol from Gabranth and equip it to a Knight for high damage output. The Expose technick can reduce Gabranth's Defense so he takes even more damage.

It's also possible to use the Wither technick to halve Gabranth's Strength with every successful use. After just a few uses, Gabranth will only be able to deal little damage. Gabranth is vulnerable to Slow, which one may exploit to reduce his damage output. However, once Gabranth uses Enrage, his attacks no longer require charge time and so Slow no longer has any effect.

Gallery Edit

Related enemies Edit

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