Final Fantasy Wiki
Register
Advertisement
FF Dimensions F-Ability Acquisition

Fusion Ability.

As you equip specific abilities and use them in battle, you may discover new abilities called "Fusion Abilities". (F-Abilities) These F-Abilities represent a combination of two abilities.
Once discovered, an F-Ability can be used at any time via the "F-Ability" command.

Description

Fusion Ability (Fアビリティ, F Abiriti?), identified as F-Ability in the battle menu, is a term from Final Fantasy Dimensions. When a character possesses certain pairs of abilities, they allow for the character to learn a more powerful ability. A character has a chance of learning a fusion ability any time they use either one of the listed abilities while having access to the other via a currently-equipped class feature. Once a character has learned an ability, it will not randomly occur again for that character.

Fusion abilities are officially revealed at Mt. Liene in Chapter 1 after Sarah shares some information with the party about her past, but they can still be learned normally in the Prologue. The entire party learns Magic Missile after the Mt. Liene scene, but all other fusion abilities must be learned separately by individual characters.

Fusion abilities typically require levels in multiple classes. The only exception are Magic Missile, Magic Bomb 1, and Magic Bomb 2, which can be learned by single-class Red Mages due to their ability to access both black and white magic.

List of Fusion Abilities[]

Fusion Ability Required Abilities Use MP Needed Image Notes
Alabaster Veil Guard + Benediction Warriors of Light 55 FFD-Fusion Ability-Alablaster Veil
Places Protect, Shell, Haste, and Regen on a single ally.
Aqua Breath Blizzara + Blizzard Breath Warriors of Light 22 FF Dimensions Aqua Breath Magic-based, cannot be reflected, slightly weaker than single-target tier 2 Black Magic spell.
Deals water damage to all enemies.
Aura Protect + Power Song Warriors of Light 16 FFD Aura
Reduces physical damage received and increases ATK for a single ally.
Battle Orders Flee + Aiding Anthem Warriors of Light 6 FF Dimensions Battle Orders
Switches rows for all allies.
Bonecrusher Riposte + Darkness Warriors of Darkness 1 FFD-Bonecrusher-FAbility
Either makes self impervious to normal attacks or take heavy damage and fiercely counter attacks until the next turn.
Boost Jump Enrage + Jump Warriors of Light 10 FF Dimensions Boost Jump About twice as powerful as a regular attack. Ranged (full damage regardless row). Takes longer to land than regular Jump.
Attacks from the air to deal heavy damage. Cannot be attacked while jumping.
Capoeira Kick + Drain Samba Warriors of Darkness 18 FFD-Capoeira-FAbility
Attacks with a random ability.
Dark Cura + Curse Warriors of Darkness 32 FFD Dark Magic-based. About 40% more powerful than tier 2 Black Magic spells.
Deals dark damage to a single/all enemy(ies).
Dark Judgment Vacuum Wave + Diabolos Both 44 FF Dimensions Dark Judgment
Deals damage to all enemies equal to one-quarter of current HP.
Dark Star Meteor + Ebony Slash Warriors of Darkness 86 FFD Dark Star Magic-based, cannot be reflected. Slightly more powerful than Ultima.
Deals dark damage to all enemies.
Deep Freeze Stop + Shiva Both 38 FFD Deep Freeze Magic-based. Slightly weaker than Blizzaga.
Deals ice damage to a single target and causes time to stop, preventing action.
Dispelga Dispel + Alexander Warriors of Light 57 FF Dimensions Dispelga
Removes magic effects from all enemies.
Esunaga Esuna + Angelic Aria Warriors of Light 82 FFD Esunaga
Removes all status effects from all allies.
Final Heaven Earthshatter + Holy Warriors of Light 35 Final Fantasy Dimenions Final Heaven Attack power-based, 100% accuracy. About 2.5x as powerful as a regular attack. Ranged (full damage regardless row).
Deals holy damage to a single enemy.
Full Cure Curaga + Dragon Soul Warriors of Light 150 FFD Full Cure
Restores all HP and removes all status effects for all allies.
Gale Crescent Sylph + Kick Both 7 FFD Gale Crescent Physical attack, about 40% more powerful than Kick. Ranged (full damage regardless of row).
Deals wind damage to all enemies.
Gigaflare Flare + Megaflare Warriors of Darkness 99 FFD Gigaflare Magic-based, cannot be reflected, breaks damage limit.*(Despite what the in-game description states, it actually hits all targets.) 20~25% more powerful than Ultima.
Deals magic damage to a single target.
Grand Delta Thundaga + Ramuh Both 54 FFD Grand Delta Magic-based, cannot be reflected. About 15% weaker than Thundaga.
Deals lightning damage to all enemies and inflicts Paralysis, halting actions.
Hastega Haste + Swift Shanty Warriors of Light 64 FFD Hastega
Speeds up the passing of time for all allies.
Iai Odin + Final Thrust Warriors of Darkness 12 FFD Iai About 85% more powerful than a regular attack.
Deals damage and instantly kills a single enemy.
Id Break Strike + Quick Shot Warriors of Darkness 20 FF Dimensions Id Break About 75% more powerful than a regular attack.
Attacks a single target and inflicts Silence, preventing spell casting.
Life Divider Mug + Pommel Warriors of Light 32 FF Dimensions Life Divider About 25% more powerful than a regular attack. Heals for 7/8 of damage dealt. Healing is converted to damage against undead.
Damages a single enemy then restores that enemy's HP.
Lively Lied Healing Breath + Restful Refrain Warriors of Light 23 FF Dimensions Lively Lied About twice as powerful as Cure or 2/3 as powerful as Cura.
Restores HP for all allies and enemies.
Magic Bomb Cure + Fire Both 10 Magic Bomb FFD Magic-based. Slightly weaker than tier 2 Black Magic spells.
Deals magic damage to a single target.
Magic Bomb 2 Cura + Fira Both 16 FFD Magic Bomb 2 Magic-based. Slightly more powerful than tier 2 Black Magic spells.
Deals magic damage to a single target.
Magic Bomb 3 Curaga + Firaga Both 48 FF Dimensions Magic Bomb 3 Magic-based. Slightly more powerful than Comet, around 85% more powerful than tier 3 Black Magic spells.
Deals magic damage to a single target.
Magic Missile Poisona + Poison Both 8 FFD Magic Missle Magic-based. Slightly more powerful than tier 1 Black Magic spells.
Deals magic damage to a single target.
Malediction Wonder Step + Stunner Warriors of Darkness 18 FF Dimensions Malediction
Inflicts all statuses afflicted on self to a single enemy.
Mega Raise Arise + Mega Flare Warriors of Light 99 FF Dimensions Mega Raise
Revives all allies and restores half of their maximum HP.
Meltdown Berserk + Hellfire Both 45 FF Dimensions Meltdown Magic-based, cannot be reflected. About 10% weaker than a single-target Firaga.
Deals fire damage to all allies and enemies.
Midareyuki Barrage + Assassinate Warriors of Darkness 36 FF Dimensions Midareyuki 1 FF Dimensions Midareyuki 2 FF Dimensions Midareyuki 3 Physical attack, 100% accuracy, strikes separately for each weapon with dual-wield. 2.5~2.6 times as powerful as regular attack, damage is divided between 3 attacks.
Attacks a single enemy three times.
Mighty Wall War Cry + Mighty Guard Warriors of Light 96 FFD Mighty Wall
Reduces physical and magic damage received and raises ATK for all allies.
Misty Charge Enrage + Backup Warriors of Darkness 10 FF Dimensions Misty Charge About 60% more powerful than a regular attack. Ranged (full damage regardless of row).
Attacks a single enemy with an unfailing blow and switches character's row.
Moogle Dance Call + Frailty Polka Warriors of Darkness 40 FFD Moogle Dance
Decreases DEF and RES of all enemies.
Nab Gil Bash + Pickpocket Both 6 FFD Nab Gil About as powerful as a regular attack.
Attacks an enemy and steals gil.
Phantom Rush Dropkick + Trance Warriors of Darkness 34 FFD Phantom Rush Attack power based, 100% accuracy. About 2.3 times as powerful as a regular attack, divided between 6 hits. The sixth hit deals more damage than the first five.
Attacks a single enemy six times.
Piercing Blast Aurablast + Attune Blade Both 18 FFD Piercing Blast Magic-based, pierces reflect. Slightly more powerful than tier 2 Black Magic spells.
Deals magic damage to a single target. Passes through Reflect.
Sange Raging Fist + Image Warriors of Darkness 6 FF Dimensions Sange Minimum of 1 hit. Each hit's about 60% more powerful than a regular attack.
Attacks an enemy for a number of times equal to the number of own images.
Self-Destruct Focus + Firaga Both 88 FF Dimensions Self Destruct
Deals damage to a single target equal to own HP and causes self to be knocked out.
Shock Dire Dirge + Wide Slash Warriors of Light 99 FF Dimensions Shock Damage seems to be calculated based on a combination of attack power and intellect. Deals about as much damage as Comet + a regular attack. Cannot be reflected. Ranged (full damage regardless of row).
Deals magic damage to all enemies.
Smash Lotus Strike + Precise Shot Warriors of Darkness 10 FFD Smash Physical attack. About 80% more powerful than a regular attack. Delays user's next turn.
Deals heavy damage to a single enemy and causes their wait time to increase.
Steal Hearts Steal + Aim: Heart Warriors of Darkness 23 FF Dimensions Steal Hearts
Inflicts Confuse on all enemies. Sometimes fails and inflicts Berserk on self.
Sunder Earth Titan + Tremor Warriors of Darkness 34 FF Dimensions Sunder Earth Slightly over 3 times as powerful as a regular attack.
Deals heavy earth damage to a single target. Likely to miss.
Taunt Bash + Draw Attacks Warriors of Darkness 16 FF Dimensions Taunt Despite the wording, enemy attacks will target the user (same as Draw Attacks)
Causes Berserk to all enemies and causes enemy attacks to target self.
Tempest Vacuum Wave + Gale Warriors of Darkness 42 FF Dimensions Tempest Intellect / magic based. Slightly more powerful than tier 3 Black Magic spells.
Deals wind damage to a single target.
Thunder Slash Thunder + Strike Both 9 FFD Thunder Slash Strikes twice with dual-wield. Deals about as much damage as Thunder + a regular attack.
Deals lightning damage to a single enemy.
Valiant Blow Assault + Charge Warriors of Light 55 FF Dimensions Valiant Blow Physical attack. Deals 1.75 to 2.25 times as much damage as a regular attack depending on HP%.
Deals damage to a single enemy. Damage increases as HP decreases.
White Draw Blink + Lancet Warriors of Light 12 FF Dimensions White Draw Restores MP equal to about 20~25% of the caster's Mind stat.
Consumes MP to restore MP to all allies.
White Wind Chakra + Heal Breath Warriors of Light 45 FFD White Wind
Restores all allies' HP based on own HP.

Fusion abilities by job[]

Job F-ability Ability 1 Ability 2
Warrior Nab Gil Bash (Warrior 3) Pickpocket (Thief 1)
Thunder Slash Strike (Warrior 0 / 1) Thunder (Black Mage 0 / 1; Red Mage 0 / 1; Magus 0 / 18
Boost Jump Enrage (Warrior 7) Jump (Dragoon 0 / 8)
Mighty Wall War Cry (Warrior 15) Mighty Guard (Paladin 7)
Valiant Blow Assault (Warrior 17) Charge (Paladin 0 / 1)
Id Break Strike (Warrior 0 / 1) Quick Shot (Ranger 12)
Misty Charge Enrage (Warrior 7) Backup (Ranger 14)
Taunt Bash (Warrior 3) Draw Attacks (Dark Knight 0 / 1)
Monk Piercing Blast Aurablast (Monk 6) Attune Blade (Red Mage 8)
Self-Destruct Focus (Monk 3) Firaga (Black Mage 0 / 15; Magus 0 / 18)
Gale Crescent Kick (Monk 0 / 1) Sylph (Summoner 0 / 1)
Dark Judgement Vacuum Wave (Monk 15) Diabolos (Summoner 0 / 17)
White Wind Chakra (Monk 13) Healing Breath (Dragoon 6)
Final Heaven Earthshatter (Monk 20) Holy (Seer 0 / 18)
Smash Lotus Strike (Monk 4) Precise Shot (Ranger 0 / 1)
Bone Crusher Riposte (Monk 11) Darkness (Dark Knight 0 / 1)
Capoeira Kick (Monk 0 / 1) Drain Samba (Dancer 1 / 7)
Phantom Rush Dropkick (Monk 17) Trance (Dancer 20)
Tempest Vacuum Wave (Monk 15) Gale (Ninja 8)
Sange Raging Fist (Monk 18) Image (Ninja 17)
Thief Nab Gil Pickpocket (Thief 1) Bash (Warrior 3)
Battle Orders Flee (Thief 3) Aiding Anthem (Bard 1 / 7)
Life Divider Mug (Thief 16) Pommel (Paladin 3)
Steal Hearts Steal (Thief 0 / 8) Aim: Heart (Ranger 8)
Red Mage Thunder Slash Thunder (Black Mage 0 / 1; Red Mage 0 / 1; Magus 0 / 18) Strike (Warrior 0 / 1)
Magic Bomb Cure (Red Mage 0 / 1; White Mage 0 / 1; Seer 0 / 18) Fire (Red Mage 0 / 1; Black Mage 0 / 1; Magus 0 / 18)
Magic Missile Poisona (Red Mage 0 / 1; White Mage 0 / 1; Seer 0 / 18) Poison (Red Mage 0 / 5; Black Mage 0 / 3; Magus 0 / 18)
Magic Bomb 2 Cura (Red Mage 0 / 11; White Mage 0 / 7; Seer 0 / 18) Fira (Red Mage 0 / 11; Black Mage 0 / 7; Magus 0 / 18)
Piercing Blast Attune Blade (Red Mage 8) Aurablast (Monk 6)
Aura Protect (White Mage 0 / 7; Red Mage 0 / 11; Seer 0 / 18) Brave Ballad (Bard 5 / 7)
Aqua Breath Blizzara (Red Mage 0 / 11; Black Mage / 7) Blizzard Breath (Dragoon 2)
Dark Cura (Red Mage 0 / 11; White Mage 0 / 7) Curse (Dark Knight 3)
White Mage Magic Bomb Cure (White Mage 0 / 1; Red Mage 0 / 1; Seer 0 / 18) Fire (Red Mage 0 / 1; Black Mage 0 / 1; Magus 0 / 18)
Magic Missile Poisona (White Mage 0 / 1; Red Mage 0 / 1; Seer 0 / 18) Poison (Red Mage 0 / 5; Black Mage 0 / 3; Magus 0 / 18)
Magic Bomb 2 Cura (White Mage 0 / 7; Red Mage 0 / 11; Seer 0 / 18) Fira (Red Mage 0 / 11; Black Mage 0 / 7; Magus 0 / 18)
Magic Bomb 3 Curaga (White Mage 0 / 18; Seer 0 / 18) Firaga (Black Mage 0 / 15; Magus 0 / 18)
Meltdown Berserk (White Mage 0 / 15; Seer 0 / 18) Ifrit (Summoner 0 / 9)
White Draw Blink (White Mage 0 / 12; Seer 0 / 18) Lancet (Dragoon 13)
Full Cure Curaga (White Mage 0 / 18; Seer 0 / 18) Dragon Soul (Dragoon 20)
Aura Protect (White Mage 0 / 7; Red Mage 0 / 11; Seer 0 / 18) Brave Ballad (Bard 5 / 7)
Hastega Haste (White Mage 0 / 15; Seer 0 / 18) Swift Shanty (Bard 14)
Esunaga Esuna (White Mage 0 / 18; Seer 0 / 18) Angelic Aria (Bard 17)
Dark Cura (White Mage 0 / 7; Red Mage 0 / 11) Curse (Dark Knight 3)
Black Mage Thunder Slash Thunder (Black Mage 0 / 1; Red Mage 0 / 1; Magus 0 / 18) Strike (Warrior 0 / 1)
Self-Destruct Firaga (Black Mage 0 / 15; Magus 0 / 18) Focus (Monk 3)
Magic Bomb Fire (Black Mage 0 / 1; Red Mage 0 / 1; Magus 0 / 18) Cure (Red Mage 0 / 1; White Mage 0 / 1; Seer 0 / 18)
Magic Missile Poison (Black Mage 0 / 3; Red Mage 0 / 5; Magus 0 / 18) Poisona (Red Mage 0 / 1; White Mage 0 / 1; Seer 0 / 18)
Magic Bomb 2 Fira (Black Mage 0 / 7; Red Mage 0 / 11; Magus 0 / 18) Cura (Red Mage 0 / 11; White Mage 0 / 7; Seer 0 / 18)
Magic Bomb 3 Firaga (Black Mage 0 / 15; Magus 0 / 18) Curaga (White Mage 0 / 18; Seer 0 / 18)
Deep Freeze Stop (Black Mage 0 / 12; Magus 0 / 18) Shiva (Summoner 0 / 9)
Grand Delta Thundaga (Black Mage 0 / 15; Magus 0 / 18) Ramuh (Summoner 0 / 7)
Aqua Breath Blizzara (Black Mage / 7; Red Mage 0 / 11 Blizzard Breath (Dragoon 2)
Summoner Gale Crescent Sylph (Summoner 0 / 1) Kick (Monk 0 / 1)
Dark Judgement Diabolos (Summoner 0 / 17) Vacuum Wave (Monk 15)
Meltdown Ifrit (Summoner 0 / 9) Berserk (White Mage 0 / 15; Seer 0 / 18)
Grand Delta Ramuh (Summoner 0 / 7) Thundaga (Black Mage 0 / 15; Magus 0 / 18)
Deep Freeze Shiva (Summoner 0 / 9) Stop (Black Mage 0 / 12; Magus 0 / 18)
Dispelga Alexander (Sumoner 0 / 17) Dispel (Seer 1 / 18)
Mega Raise Bahamut (Summoner 0 / 20) Araise (Seer 20)
Iai Odin (Summoner 0 / 12) Final Thrust (Dark Knight 17)
Moogle Dance Call (Summoner 18) Frailty Polka (Dancer 5)
Sunder Earth Titan (Summoner 0 / 7) Tremor (Ninja 7)
Gigaflare Bahamut (Summoner 0 / 20) Flare (Magus 1 / 18)
Dragoon Boost Jump Jump (Dragoon 0 / 8) Enrage (Warrior 7)
White Wind Healing Breath (Dragoon 6) Chakra (Monk 13)
White Draw Lancet (Dragoon 13) Blink (White Mage 0 / 12; Seer 0 / 18)
Full Cure Dragon Soul (Dragoon 20) Curaga (White Mage 0 / 18; Seer 0 / 18)
Aqua Breath Blizzard Breath (Dragoon 2) Blizzara (Red Mage 0 / 11; Black Mage 0 / 7)
Lively Lied Healing Breath (Dragoon 6) Restful Refrain (Bard 9)
Bard
Battle Orders Aiding Anthem (Bard 1 / 7) Flee (Thief 3)
Aura Brave Ballad (Bard 5 / 7) Protect (White Mage 0 / 7; Red Mage 0 / 11; Seer 0 / 18)
Hastega Swift Shanty (Bard 14) Haste (White Mage 0 / 15; Seer 0 / 18)
Esunaga Angelic Aria (Bard 17) Esuna (White Mage 0 / 18; Seer 0 / 18)
Lively Lied Restful Refrain (Bard 9) Healing Breath (Dragoon 6)
Shock Dire Dirge (Bard 20) Wide Slash (Paladin 17)
Memorist See below
Paladin
Valiant Blow Charge (Paladin 0 / 1) Assault (Warrior 17)
Mighty Wall Mighty Guard (Paladin 7) War Cry (Warrior 15)
Life Divider Pommel (Paladin 3) Mug (Thief 15)
Shock Wide Slash (Paladin 17) Dire Dirge (Bard 20)
Alabaster Veil Guard (Paladin 9) Benediction (Seer 0 / 9)
Seer Magic Bomb Cure (Seer 0 / 18; Red Mage 0 / 1; White Mage 0 / 1) Fire (Red Mage 0 / 1; Black Mage 0 / 1)
Magic Missile Poisona (Seer 0 / 18; Red Mage 0 / 1; White Mage 0 / 1) Poison (Red Mage 0 / 5; Black Mage 0 / 3)
Magic Bomb 2 Cura (Seer 0 / 18; Red Mage 0 / 11; White Mage 0 / 7) Fira (Red Mage 0 / 11; Black Mage 0 / 7)
Magic Bomb 3 Curaga (Seer 0 / 18; White Mage 0 / 18) Firaga (Black Mage 0 / 15)
Meltdown Berserk (Seer 0 / 18; White Mage 0 / 15 Ifrit (Summoner 0 / 9)
Dispelga Dispel (Seer 1 / 18) Alexander (Summoner 0 / 17)
Mega Raise Araise (Seer 20) Bahamut (Summoner 0 / 20)
Alabaster Veil Benediction (Seer 0 / 9) Guard (Paladin 9)
Aura Protect (White Mage 0 / 7; Red Mage 0 / 11; Seer 0 / 18) Brave Ballad (Bard 5 / 7)
Hastega Haste (White Mage 0 / 15; Seer 0 / 18) Swift Shanty (Bard 14)
Esunaga Esuna (White Mage 0 / 18; Seer 0 / 18) Angelic Aria (Bard 17)
Final Heaven Holy (Seer 0 / 18) Earthshatter (Monk 20)
White Draw Blink (White Mage 0 / 12; Seer 0 / 18) Lancet (Dragoon 13)
Full Cure Curaga (White Mage 0 / 18; Seer 0 / 18) Dragon Soul (Dragoon 20)
Ranger Id Break Quick Shot (Ranger 12) Strike (Warrior 0 / 1)
Misty Charge Backup (Ranger 14) Enrage (Warrior 7)
Smash Precise Shot (Ranger 0 / 1) Lotus Strike (Monk 4)
Steal Hearts Aim: Heart (Ranger 8) Steal (Thief 0 / 8)
Midareyuki Spreadshot (Ranger 20) Assassinate (Ninja 18)
Dark Knight Taunt Draw Attacks (0 / 9) Bash (Warrior 3)
Bone Crusher Darkness (Dark Knight 0 / 1) Riposte (Monk 11)
Dark Curse (Dark Knight 3) Cura (Red Mage 0 / 11; White Mage 0 / 7)
Iai Final Thrust (Dark Knight 17) Odin (Summoner 0 / 12)
Dark Star Ebony Slash (Dark Knight 20) Meteor (Magus 0 / 18)
Dancer Capoeira Drain Samba (Dancer 1 / 7) Kick (Monk 1)
Phantom Rush Trance (Dancer 20) Dropkick (Monk 17)
Moogle Dance Frailty Polka (Dancer 5 / 7) Call (Summoner 18)
Malediction Stunner (Ninja 14) Wonder Step (Dancer 17)
Ninja
Tempest Gale (Ninja 8) Vacuum Wave (Monk 15)
Sange Image (Ninja 17) Raging Fist (Monk 18)
Sunder Earth Tremor (Ninja 7) Titan (Summoner 0 / 7)
Midareyuki Assassinate (Ninja 18) Spreadshot (Ranger 20)
Malediction Stunner (Ninja 14) Wonder Step (Dancer 17)
Magus Thunder Slash Thunder (Magus 0 / 18; Red Mage 0 / 1; Black Mage 0 / 1) Strike (Warrior 0 / 1)
Self-Destruct Firaga (Magus 0 / 18; Black Mage 0 / 15) Focus (Monk 3)
Magic Bomb Fire (Magus 0 / 18; Red Mage 0 / 1; Black Mage 0 / 1) Cure (Red Mage 0 / 1; White Mage 0 / 1)
Magic Missile Poison (Magus 0 / 18; Red Mage 0 / 5; Black Mage 0 / 3) Poisona (Red Mage 0 / 1; White Mage 0 / 1)
Magic Bomb 2 Fira (Magus 0 / 18; Red Mage 0 / 11; Black Mage 0 / 7) Cura (Red Mage 0 / 11; White Mage 0 / 7)
Magic Bomb 3 Firaga (Magus 0 / 18; Black Mage 0 / 15) Curaga (White Mage 0 / 18)
Deep Freeze Stop (Magus 0 / 18; Black Mage 0 / 12) Shiva (Summoner 0 / 9)
Grand Delta Thundaga (Magus 0 / 18; Black Mage 0 / 15) Ramuh (Summoner 0 / 7)
Gigaflare Flare (Magus 1 / 18) Bahamut (Summoner 0 / 20)
Dark Star Meteor (Magus 0 / 18) Ebony Slash (Dark Knight 20)

Memorists and fusion abilities[]

Memorists are a special case when it comes to fusion abilities. The Memorandom ability is a way of accessing actions that a character has learned from other classes, not an action in itself, so the Memorist class has no fusion abilities on its own list.

Abilities accessed through Memorandom can still trigger the fusion abilities of their respective classes. This requires the character using Memorandom to have access to the second ability through another active class feature, since Memorandom only counts as the ability being activated and not passive possession of any other ability. Thus, only a character with Memorandom equipped to a different class can use it to learn new fusion abilities. Since Memorandom allows access to the maximum level of each type of spell, it can allow a character to learn fusion abilities based on spells they have not earned through a second class.

For example, Dusk has access to level 2 White Magic from the beginning of the game, but through Memorandom, he can access up to level 8. As a Black Mage with Memorandom equipped, he could therefore access the fusion ability Magic Bomb 3 by activating Curaga through Memorandom, since his class grants him passive access to Firaga, but he could not access Magic Bomb 3 while casting Firaga, since Memorandom does not grant him passive access to Curaga.

Advertisement