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FFX Full Break

Auron using Full Break in Final Fantasy X.

Damage and reduce parameters for one enemy

Full Break (フルブレイク, Furu Bureiku?) is a recurring ability that combines the effect of other "Break" abilities that lower enemy's stats, such as Power Break and Armor Break.

AppearancesEdit

Final Fantasy XEdit

X Full Break is an ability in the PAL, International and HD Remaster versions found in Auron's section of the Normal and Expert Sphere Grids. It costs 99 MP and has a change to inflict Power Break, Armor Break, Magic Break, and Mental Break all at once.

Other abilities will always inflict Full Break when used (barring immunities). For example, Auron's Banishing Blade Overdrive will inflict Full Break if the button input sequence is successful, while Wakka's Status Reels Overdrive can cause the effect on one or all enemies when two or three Down symbols, respectively, are matched. Several enemy abilities can also cause the effects of Full Break, as shown below.

Game Element Type Effect
Full Break Skill Damages the target and inflicts Power Break, Magic Break, Armor Break, and Mental Break.
Banishing Blade Overdrive Damages the target, and inflicts Power Break, Magic Break, Armor Break, and Mental Break if the button input is successful.
Status Reels Overdrive Damages targets, and inflicts Power Break, Magic Break, Armor Break, and Mental Break if "Down" symbols are matched.
Chaos Grenade Overdrive Massively damages all targets and inflicts Power Break, Magic Break, Armor Break, Mental Break, Slow, Poison, Darkness, Silence and Sleep.
Abaddon Flame Overdrive Deals large fire damage to three random targets and inflicts Power Break, Magic Break, Armor Break, Mental Break, Poison, Darkness, Silence, and Sleep.
Thunderblast Overdrive Deals large lightning damage to three random targets and inflicts Power Break, Magic Break, Armor Break, Mental Break, Poison, Darkness, Silence, and Sleep.
Dark Rain Overdrive Deals large water damage to three random targets and inflicts Power Break, Magic Break, Armor Break, Mental Break, Poison, Darkness, Silence, and Sleep.
Krysta Overdrive Deals large ice damage to three random targets and inflicts Power Break, Magic Break, Armor Break, Mental Break, Poison, Darkness, Silence, and Sleep.
Calamity Enemy Ability Inflicts Power Break, Magic Break, Armor Break, Mental Break, Poison, Curse, Darkness, and Silence to a target.
Contamination Enemy Ability Damages the target and inflicts Power Break, Magic Break, Armor Break, Mental Break, Poison (always), Zombie (always), Confuse, and Slow.
Impulse Enemy Ability Damages all targets and inflicts Power Break, Magic Break, Armor Break, Mental Break, Slow (always), Petrification, and strong Delay when used by Dark Bahamut.
Kozuka Enemy Ability Damages the target and inflicts Power Break, Magic Break, Armor Break, Mental Break, and Slow when used by Dark Yojimbo.
Mega Gastric Juice Enemy Ability Damages the target and inflicts Power Break, Magic Break, Armor Break, and Mental Break.
Thor's Hammer Enemy Ability Damages all targets and inflicts Power Break, Magic Break, Armor Break, and Mental Break when used by Dark Ixion.
Toxic Spray Enemy Ability Damages the target and inflicts Power Break, Magic Break, Armor Break, and Mental Break.

Final Fantasy X-2Edit

X-2 Paine's Mascot can use Quartet Knife, which inflicts Full Break.

In the International and HD Remaster version, Shinra and Auron use Full Break during their boss battles in the Fiend Arena. If Auron is recruited, he may use Full Break randomly during battle.

Final Fantasy XIEdit

XI Full Break is the strongest "Break" Great Axe Weapon Skill, which lowers the target's Attack, Defense, Accuracy, and Evasion.

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy XI. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record KeeperEdit

FFRK

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave ExviusEdit

FFBE
FFBE Ability Icon 54

Full Break is a support special ability that enables the user to deal physical damage (1.6x) to a single enemy and reduce its ATK, DEF, MAG and SPR stats by 30%. It lasts three turns and costs 14 MP. Although some monsters (in particular, bosses) have resistance to certain types of Break but not others, Full Break counts as four separate 30% break debuffs being applied, and the parameter reduction to which the enemy is not resistant will be successfully applied. It is also has a stronger effect than those of the separate Breaks: Power Break, Armor Break, Magic Break and Mental Break (all of which reduce enemy parameters by 15%).

Full Break is learned by the following units: Warrior of Light (at level 69, 5★), Agrias (at level 76, 5★), Vaan, Ingus and Faris (all three at Level 80, 5★). Other*Currently, Japan-exclusive units that can acquire the skill are Sazh and Illus (both at Level 80, 5★).

Undermine (アンダーマイン, Andāmain?), one of Rain's exclusive abilities, deals physical damage (1.7x) but otherwise has the same effects and costs of Full Break. Rain learn Undermine at level 93, 6★.

GalleryEdit