Wikia

Final Fantasy Wiki

Full-Cure

Talk0
13,959 pages on
this wiki
Relm Arrowny menu Relm: I couldn't miss the chance to practice my drawing!
This article is in need of a few pictures. Perhaps you can help by uploading and adding a picture or two.
FFVII Full-Cure
Full-Cure in Final Fantasy VII.
XenomicAdded by Xenomic

Full-Cure (フルケア, Furukea?), also known as Renew, Miracle and Heart, is a recurring White Magic spell in the Final Fantasy series. It restores all HP to one or all party members and sometimes removes all status ailments.

See also: Cure (Ability), Cura, Curasa, Curaga, and Curaja.


Contents

AppearancesEdit

Final Fantasy VIIEdit

Full Cure is a Magic Materia found in Cosmo Canyon from disc 2 onwards. The Materia can be found in the Item shop back room. Like the Ultima Materia, Full Cure must be leveled up once before it can be used. Full Cure costs 99 MP to cast and cannot be paired with an All Materia.

Before Crisis -Final Fantasy VII-Edit

Full-Cure is the best restorative spell in the game, costing 300 MP to cast and 1,750 AP to master. It restores all HP to one player.

Crisis Core -Final Fantasy VII-Edit

Full Cure restores all of Zack's HP for 64 MP. However, Full Cure is one of the few Materia completely incompatible with Materia Fusion - even fusing two Full Cure Materia will result in a different spell, and Full Cure cannot be acquired as a product of a fusion. As a result, it cannot hold any stat boosts beyond what it already holds when acquired. One can be stolen from Goliath in mission 9-6-5 and can also be obtained from the Magic Pot in mission 7-6-6.

Final Fantasy VIIIEdit

Full-Cure can only be used by Selphie, who can cast it with her Limit Break, Slot. It restores all party members' HP to full and heals all negative statuses.

Final Fantasy X-2Edit

Full-Cure is a White Magic skill used by the White Mage job class. It costs 99 MP to cast, takes 80 AP to learn, and requires Regen to be learned to unlock. Full-Cure can also be used without a White Mage by passing through all the gates on the Healing Light Garment Grid. The spell also heals status ailments.

Final Fantasy XIIEdit

Renew is a White Magick 8 license spell which fully restores the HP of every character in range. Renew requires 105 License Points to unlock and (initially) 98 MP to cast. It can be bought from the merchant Lohen in the Dalmasca Westersand for 30,500 gil late in the game.

In the International Zodiac Job System version, Renew is a White Magick 13 license. It cannot be bought; instead, it is obtained from a treasure chest in the Henne Mines Special Charter Shaft. It can only be used by the White Mage and Monk job classes; however, Monks must acquire the Esper Zodiark license first. Renew requires 155 LP to unlock and consumes 72 MP when cast.

Unlike the rest of the Cure family, Renew does not have 100% success rate against undead monsters, failed attempt simply does no damage to the undead target, but the Faith status can increase the chance of instant kill. Also there are many high level undead monsters immune to Renew, making it not the optimal choice to fight against undead.

Final Fantasy XIIIEdit

Renew is a Technique in Final Fantasy XIII. It heals half amount of maximum HP and revives all party members and costs 2 TP. However, summoning an Eidolon is superior to Renew as after the Eidolon leaves all allies will be fully healed, revived and recovered from all ailment effects. Summoning costs 1 TP more than Renew.

Renew is learned at Crystarium Stage 6 for everyone but Lightning, who learns it at Level 4. Lightning, Vanille, and Hope learn it in the Medic role, Snow and Fang in the Sentinel role, and Sazh in the Ravager role.

Final Fantasy XIII-2Edit


FF4PSP-RydiaSprite
This section of the article about Final Fantasy XIII-2 is a stub. You can help Final Fantasy Wiki by expanding it.

Final Fantasy Type-0Edit


FF4PSP-RydiaSprite
This section of the article about Final Fantasy Type-0 is a stub. You can help Final Fantasy Wiki by expanding it.

Final Fantasy Legend IIEdit

The Heart MAGI revives all characters and cures all HP for the entire party, while replenishing the uses of weapons/shields and abilities. It has 1 use.

Final Fantasy: The 4 Heroes of LightEdit

The White Mage's ultimate ability is the Miracle that heals all allies to full health and restores their status. It is the final ability learned on the crown and takes five AP to perform. The Party Host's Pot Luck ability also has the chance to fully heal the party to full health, but the chance of it being used is random.

Final Fantasy DimensionsEdit

Full Cure is a Fusion Ability in Final Fantasy Dimensions.

Edgar - Chainsaw2
This article or section is a stub about an ability in Final Fantasy Dimensions. You can help Final Fantasy Wiki by expanding it.

GalleryEdit

Advertisement | Your ad here

Videos

Remove video
Are you sure you want to remove this video from the Videos list?
Please wait wile we are removing the video
Error occurred while loading data. Please recheck your connection and refesh the page.
39 Videos on this wiki
Add a video
Be the first to add a video
1 of 1

Photos

Add a Photo
65,981photos on this wiki
See all photos >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki