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Frost, originally called Blaze in the SNES and PlayStation versions, is a spell available to Bahamut, Blue Dragon, Famed Mimic Gogo, Gorgimera, Jura Aevis, Lesser Lopros, Manticore, Nereid, and Wendigo. It does Ice-elemental damage to all party members and may inflict Sap.
Final Fantasy XI SpellFrost
|Effect||Deals ice damage that lowers an enemy's agility and gradually reduces its HP.|
|Casting Time||2.5 seconds|
|Recast Time||10 seconds|
|Magic Type||Elemental Magic|
- Negates the Choke spell's effect.
- Is negated by the Burn spell's effect.
- Rasp, Drown, and Frost are a family of compatible effects that can all stack together.
- Frost and Shock also stack.
- Part of the enfeebling elemental magic family exclusive to Black Mages:
Frost appeared as an ability in the original Final Fantasy XIV. At the initial release, Frost was a spell learned by Conjurers at rank 16. The ability inflicted ice-elemental damage over time and also reduced ice magic defense to all enemies within an area of effect.
In addition, an upgraded version called Frost II also appeared as an ability in the game. The spell could be learned by Conjurers at rank 36. The ability inflicted ice-elemental damage over time at a higher potency and also reduced the ice magic defense to all enemies within an area of effect.
After the release of patch 1.20, Frost and Frost II became unusable by any class in the game.
As of the current moment, neither Frost spells have appeared as abilities in Final Fantasy XIV: A Realm Reborn.
Frost is a Spirit Magic for the Wizard. It allows the user to strike all foes with water. Potency increases proportional to M.Atk and INT. It costs 5 MP to use. It can be bought in Gathelatio, Eternia, and Chompshire for 200 pg.