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Friendly enemies

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IX The following article is based on a subject that has not been officially named in any official Square Enix material; the current title is merely a placeholder. Friendly enemies is a group of enemies the party can encounter while traveling on the world map in Final Fantasy IX. The player will know when they have encountered one from the battle music, which is much more cheery and sweet than the normal battle music. The friendly enemies request a jewel and in return give the party a large amount of AP.

It is best to encounter these monsters when a character needs to master a skill, although these encounters are random. If the player encounters a friendly enemy and does not want to "waste the AP" they can attack it to make it run away. The player can then find it again when they have a skill to learn.

Types Edit

Name Image Location Request Prize
Mu Mu-ffix-friendly Plains between the Ice Cavern and Dali. 1 Ore 10 AP, Potion
Ghost Ghost friendly-FFIX Plains around Treno, or outside South Gate. 1 Ore 10 AP, Hi-Potion
Ladybug LadyBugFriend-FFIX Forest around Black Mage Village. 2 Ore 20 AP, Ether
Yeti YetiFriendlyFFIX Large forest near Madain Sari, or plains between the Gizamaluke's Grotto and Burmecia, the green area before the rain starts. 2 Ore 20 AP, Elixir
Nymph NymphFriendlyFFIX Outside the Iifa Tree, in small brownish forest area or grass field. 3 Ore 30 AP, Emerald
Jabberwock JabberwockFriend-FFIX Seaways Canyon on the Forgotten Continent in a forest. Emerald 40 AP, Moonstone
Feather Circle Feather Circle friendly-FFIX Lost Continent, the Mitmakis Ice Field near the Chocobo tracks. Moonstone 30 AP, Lapis Lazuli
Garuda GarudaFriendlyFFIX Forest on Popos Heights, plateau above Gizamaluke's Grotto. Lapis Lazuli 40 AP, Diamond
Yan Yan-ffix-friendly Forest on Vile Island, just next to Iifa Tree with large mountain. Diamond 50 AP, Rosetta Ring

The order of friendly creatures above is the order the player would find (or be able to satisfy the requests of) them in the game when playing through the main quest. It, however, does not have to be completed in this order. As long as all eight have been encountered previously, the Friendly Yan encounter should be a success.

If the other eight friendly enemies have not been encountered and pleased with their requested gems, Yan will ask the party, "Have you met the others?" before running away. Caution must be taken when searching for Yan because its less-than-friendly cousins are quite powerful. Yan wants the Diamond obtained from the Garuda.

After finding all nine friendly enemies, Yan will say, "Thanks a lot! Now you can reach the round guy!". This means Ozma can now be hit with physical attacks. Additionally, Ozma will be weak to shadow-elemental attacks instead of absorbing them.

Alternatively, the player can choose to defeat the Friendly Yan, as it is the only friendly enemy that does not run away when being attacked. If the player chooses to defeat the Yan they can claim its spoils of 50 AP and a Rosetta Ring. This can be done repeatedly for the Yan will reappear until it is given the Diamond it asks for. This leaves the possibility of farming Friendly Yans for the AP drop to learn abilities at incredible speed. However, Friendly Yan is among the toughest opponents in the game to defeat.

Gimme Cat Edit

Outside Daguerreo and its surrounding islands, the player might run into a Gimme Cat that requests the player give it a Diamond. Gimme Cat is not part of the friendly enemies sidequest, and will give nothing in return if given a Diamond. Gimme Cat also does not use the track "Faerie Battle" unlike the actual friendly enemies, which is a clue to the deception attempt.

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